Sorry...here you go
Wolverine
Player: NPC
Val
Char
Cost
15
STR
5
26
DEX
48
26
CON
32
26
BODY
32
9
INT
-1
30
EGO
40
27
PRE
17
9
COM
0
15/27
PD
0
17/29
ED
0
6
SPD
24
25
REC
34
52
END
0
47
STUN
0
5" RUN-22" SWIM03" LEAP0Characteristics Cost: 229
Cost
Power
END
5
Life Support , Longevity: Immortal
58
Regeneration: Healing 8d6 (max. Healed Points: 48), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (160 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).]
36
Adamantium Skeleton: Armor (12 PD/12 ED)
84
Adamantium Claws: Killing Attack - Hand-To-Hand 4d6 (plus STR) (vs. PD), Reduced Endurance 1/2 END (+1/4), Penetrating (+1/2) (105 Active Points); No Knockback (-1/4)
4
Powers Cost: 183
Cost
Martial Arts Maneuver
3
Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike
4
Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove
4
Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block
5
Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
4
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike
5
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5
Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
3
Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
4
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6
4
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5
Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
4
Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
11
Weapon Element: Assault Rifles/LMGs, Early Thrown Grenades, Handguns, Karate Weapons, Ninja Weapons, Rifles, Shotguns, Submachine Guns, Thrown Grenades, Thrown Sword, Two-Handed Weapons
Martial Arts Cost: 74
Cost
Skill
75
+15 with HTH Combat
5
Acrobatics 15-
5
Accurate Sprayfire
7
Breakfall 16-
5
Climbing 15-
9
Interrogation 17-
5
Rapid Attack (HTH)
7
Stealth 16-
8
WF: Common Melee Weapons, Karate Weapons, Ninja Weapons, Small Arms, Thrown Sword, Vehicle Weapons
4
Animal Handler (Canines) 15-
3
Language: German (completely fluent)
1
Language: French (basic conversation)
4
Language: Japanese (idiomatic)
9
Persuasion 17-
7
Streetwise 16-
13
Survival (Arctic/Subarctic Forests, Mountain) 16-
15
Tracking 17-
Skills Cost: 182
Cost
Perk
3
X-Mansion: Access
48
X-Men: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (48 Active Points) 18-
15
Avengers: Contact (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (15 Active Points) 8-
Perks Cost: 66
Cost
Talent
24
Combat Luck (12 PD/12 ED)
26
Combat Sense (Tracking) 17-
3
Lightsleep
Talents Cost: 53
Total Character Cost: 787
Val
Disadvantages
35
Enraged: Combat (Uncommon), go 14-, recover 8-, Berserk
25
Psychological Limitation: Can't Remember Past (Very Common; Total)
20
Reputation: Will Kill 14- (Extreme)
10
Vulnerability: 2 x STUN Magnetic (Uncommon)
20
Vulnerability: 2 x Effect Electrical/Lightning (Common)
15
Hunted: Magneto 8- (Mo Pow; Harshly Punish)
0
Distinctive Features: Stylish Haircut (Easily Concealed), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
Disadvantage Points: 125
Base Points: 200
Experience Required: 462
Total Experience Available: 462
Experience Unspent: 0
Now I know you're thinking there's 2 things sold down and that's not too kosher...but everything I've read or seen made me do that. If you want to put him to legality then just raise his Running to the normal 6".