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Cain

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Posts posted by Cain

  1. Sorry...here you go

     

    Wolverine

     

    Player: NPC

     

    Val Char Cost
    15 STR 5
    26 DEX 48
    26 CON 32
    26 BODY 32
    9 INT -1
    30 EGO 40
    27 PRE 17
    9 COM 0
    15/27 PD 0
    17/29 ED 0
    6 SPD 24
    25 REC 34
    52 END 0
    47 STUN 0
    5" RUN-22" SWIM03" LEAP0Characteristics Cost: 229

     

    Cost Power END
    5 Life Support , Longevity: Immortal
    58 Regeneration: Healing 8d6 (max. Healed Points: 48), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (160 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).]
    36 Adamantium Skeleton: Armor (12 PD/12 ED)
    84 Adamantium Claws: Killing Attack - Hand-To-Hand 4d6 (plus STR) (vs. PD), Reduced Endurance 1/2 END (+1/4), Penetrating (+1/2) (105 Active Points); No Knockback (-1/4) 4
    Powers Cost: 183

     

    Cost Martial Arts Maneuver
    3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike
    4 Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove
    4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block
    5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
    5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, STR Strike
    4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike
    5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
    5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
    3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
    4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6
    4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
    5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
    4 Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
    11 Weapon Element: Assault Rifles/LMGs, Early Thrown Grenades, Handguns, Karate Weapons, Ninja Weapons, Rifles, Shotguns, Submachine Guns, Thrown Grenades, Thrown Sword, Two-Handed Weapons
    Martial Arts Cost: 74

     

    Cost Skill
    75 +15 with HTH Combat
    5 Acrobatics 15-
    5 Accurate Sprayfire
    7 Breakfall 16-
    5 Climbing 15-
    9 Interrogation 17-
    5 Rapid Attack (HTH)
    7 Stealth 16-
    8 WF: Common Melee Weapons, Karate Weapons, Ninja Weapons, Small Arms, Thrown Sword, Vehicle Weapons
    4 Animal Handler (Canines) 15-
    3 Language: German (completely fluent)
    1 Language: French (basic conversation)
    4 Language: Japanese (idiomatic)
    9 Persuasion 17-
    7 Streetwise 16-
    13 Survival (Arctic/Subarctic Forests, Mountain) 16-
    15 Tracking 17-
    Skills Cost: 182

     

    Cost Perk
    3 X-Mansion: Access
    48 X-Men: Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (48 Active Points) 18-
    15 Avengers: Contact (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (15 Active Points) 8-
    Perks Cost: 66

     

    Cost Talent
    24 Combat Luck (12 PD/12 ED)
    26 Combat Sense (Tracking) 17-
    3 Lightsleep
    Talents Cost: 53

     

     

    Total Character Cost: 787

     

    Val Disadvantages
    35 Enraged: Combat (Uncommon), go 14-, recover 8-, Berserk
    25 Psychological Limitation: Can't Remember Past (Very Common; Total)
    20 Reputation: Will Kill 14- (Extreme)
    10 Vulnerability: 2 x STUN Magnetic (Uncommon)
    20 Vulnerability: 2 x Effect Electrical/Lightning (Common)
    15 Hunted: Magneto 8- (Mo Pow; Harshly Punish)
    0 Distinctive Features: Stylish Haircut (Easily Concealed), Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures

    Disadvantage Points: 125

     

    Base Points: 200

    Experience Required: 462

    Total Experience Available: 462

    Experience Unspent: 0

     

    Now I know you're thinking there's 2 things sold down and that's not too kosher...but everything I've read or seen made me do that. If you want to put him to legality then just raise his Running to the normal 6".

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