Re: Bad character design or broken rules ?
The reason I made the thread is that our game group is planning to run a Super hero campaign and is looking for a game system. We have already made the characters in another (free) Superhero system (dX Tristat) and when trying to convert it to HERO my hero Jack Sanders (aka. “Action man” / “Mr. Hollywood”) he turns out to be very expensive.
My Character concept is an Over the top action hero with no obvious super powers (or Superhero level “attributes”) other than the weird law of Hollywood b-movies that seems to apply to him (Unlimited ammo with all weapons, all weapons deal additional damage in his hands, etc.)
The Design turns really expensive when we started to buy skills, Action man is a master of all weapons and vehicles (including riding), an extreme survivor (all terrains), know all languages (seems to have the memory of thousands of ancient heroes).
Additionally he has a lot of equipment, though none is “Super gear” just what you expect from the current technology (A Tank, A Hind, A Patrol boat, and a lot of guns)
Does anyone have a design suggestion on how to make such a character with a starting character Superhero ?