Jump to content

Gothhog

Members
  • Posts

    3
  • Joined

  • Last visited

Gothhog's Achievements

  1. Re: Bad character design or broken rules ? I’m sure that both combat and investigation will be important in this campaign but my opinion in that Skills are for “Heroes” not for “Superheros”. Why spend character points for Climbing / Acrobatics / Breakfall / Riding / Swimming / Combat Driving /C. Piloting (unless you have a “Super vehicle”)when you can use Super movement (Fly, Super-jump, Wall- crawl, Teleport etc.) Why buy Interaction / Communication skills when you could use Mental Powers (Mind Control / Link / Scan) etc.. I’m looking for some sort of Skill discount for Superhero campaigns (House rules perhaps?) Or is there any experienced “HERO builder” out there to make a “Lord of War” Power (Intuitive proficiency in any weapon/Vehicle) and how much should that cost. (All Weapon Familiarity as skills would cost an incredible 52 (+all the worlds Vehicle Weapons) points) (Should Weapon / Transport Familiarities be used at all in a Superhero campaign?) How would you make a “Tongues” (Speak, Understand, Read & Write all languages) Power?
  2. Re: Bad character design or broken rules ? The reason I made the thread is that our game group is planning to run a Super hero campaign and is looking for a game system. We have already made the characters in another (free) Superhero system (dX Tristat) and when trying to convert it to HERO my hero Jack Sanders (aka. “Action man” / “Mr. Hollywood”) he turns out to be very expensive. My Character concept is an Over the top action hero with no obvious super powers (or Superhero level “attributes”) other than the weird law of Hollywood b-movies that seems to apply to him (Unlimited ammo with all weapons, all weapons deal additional damage in his hands, etc.) The Design turns really expensive when we started to buy skills, Action man is a master of all weapons and vehicles (including riding), an extreme survivor (all terrains), know all languages (seems to have the memory of thousands of ancient heroes). Additionally he has a lot of equipment, though none is “Super gear” just what you expect from the current technology (A Tank, A Hind, A Patrol boat, and a lot of guns) Does anyone have a design suggestion on how to make such a character with a starting character Superhero ?
  3. Hi I'm new to the HERO system and was looking to see how the rules handle balance (point costs) of hallmark superhero characters and I noticed that the Skill Heavy / Jack of All Trades / Gadget based characters result to being ridiculously expensive compared to their Power level. Compare these Hallmark Superheroes: Batman (Total Character Cost: 845) http://surbrook.devermore.net/adaptationscomic/aju/Batman.HTML Superman (Total Character Cost: 525) http://surbrook.devermore.net/adaptationscomic/aju/Superman.HTML Is this a know issue in the HERO system or is it simply bad character design of the (character) creators? If this is a known issue in the HERO system (I would think that Superman would at least cost the same as Batman (probably a lot more in my opinion)) how do you fix this? If this is a design fault / Conversion error in one of the characters how would you design these characters (especially Batman)?
×
×
  • Create New...