HERO is a game I am not familiar with, but am curious about.
As far as RPGs that sometimes get lumped in with HERO, I have mucked around with Mutants & Masterminds, and read some GURPS. Mostly, I have played other styles of RPG.
If I were to pick up a book or two, where should I start, and what will they do for me? What are the strongest points of HERO, particularly in its 6th edition form, and especially in comparison to other games out there?
Crucially, how difficult is it to grasp and nimbly utilise, for your "average player"? Or, in my case, your "average GM"? On that note, can it be fast-paced, and is it likely to be? I have heard many an offhand comment about its complexity, even its unfriendliness, but then, I also hear that about games I have no issues with, so...
As far as genre books and other supplements go, what are their collective defining characteristics, again especially in comparison to equivalent books written for other systems? And better, worse or equal aside, what style or attitude do they tend to possess or suggest?
So yes, I have a few questions! Hopefully this is the right area, and not the wrong way to go about things.