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tcabril

HERO Member
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About tcabril

  • Birthday 06/08/1969

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  • Occupation
    Financial Compliance

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  1. Thanks - I figured they were a special effect but the Restrainable aspect is rather cool!
  2. Had a bit of a discussion with a buddy of mine - we are trying again to grasp this system. Would Wolverine's Claws or an energy sword like Psi-lock - from the Apocalypse movie (conjured by her mind i guess) are either a special effect or a Obvious Inaccessible Focus? We both could make the argument either way... Just curious...
  3. L. Marcus - I was thinking of Killing Attack adding based upon the DC table. Grailknight - I totally forgot about the doubling limitation for damage - now it makes sense!!!! Thanks!
  4. I am reading through Champions Complete - figured it was a better place to start running a game than the whole 6th edition (start smaller and add...) When I read the write-up on Ironclad on page 194 it states he has a Dorvalan Gladitorial Sword: HKA 2d6 (4d6 with STR). I have been trying to make that work out mathmatically but I can't seem to get it. If I understand it when using a HKA you can add strength at a rate of 1DC for every 15 CP. That works with the example in the book if that superceeds the damage of the sword. I would think that with his strength of 60 he would do 6d6 HKA with the sword - 2d6 + 4d6 from STR. Even if you apply a STR mininum (17 in the case of a GREAT SWORD) it would give you a 3D6 HKA adder [(60-17)/15 = 2.8 which rounds to 3) so would that be 2d6 for the sword + 3d6 for the STR? I have been able to work it out with all the other characters (for the most part) but this is driving me nuts! Any help? Thanks
  5. Awesome!!! Thanks for all your help!!!
  6. So I did that right? I think from what you are saying I did - but what about the x2 or x4 or x8?
  7. This works in tandum with my non-combat movement question So I did some research and a Grumman Goose could travel approx 324 Kilometers per hour - or 324,000 meters per hour. If most "Pulp Era" airplans have a SPD of 2 or 3 (based upon what I have seen in the vehicle books) is this correct? 324,000 meters per hour 5,400 meters per minute 90 meters per turn or 45 meters per move if Speed 2 or 30 meters per move if Speed 3? So if that is correct - then how does one calculate the non-combat movement? i.e. what x is it? x2, x4, x8? ect...
  8. First off - thanks to all who piped in on my last question regarding "Building anytype of Vehicle" I believe I am 95% there with all your help! So thanks. What is holding me up is Non-Combat movement. Is this calculated from other statistics or is it set by the designer of the vehicle (i.e. me)? I was looking at building a Grumman Goose and I know how fast they fly (about 195 mph/310 kpm roughly) but I don't know how SPD works into that or if it does and how does one figure this part out. Any help? Thanks again in advance! Todd
  9. LOL -basically everything!!! I tried to make a batmobile type vehicle and a spy-car and and a 17th century frigate and it fails. I will try to dig up these attempts and share. But seriously if anyone is having no difficulties making vehicles or has figured out an easier way then i would be all ears!
  10. Since I am the only one of my gaming community who actually has the Hero System books I have been trying to work through all the rules on my own. I find that I am not either understanding or missing something when it comes to vehicle design or construction. There has to be a simple way to do this that again I am not understanding or missing entirely. I tried to make a spy car (like in James Bond - the submarine lotus to be exact) - nightmare. Forget trying the Batmobile.... Is there going to be a 6th Edition version of the Vehicle Guide? I have the 5th edition one and I find it confuses me more than anything. Hard to run a superheroes game without supervehicles if you ask me. I can't get others to play this game without fully understanding the rules and I don't want to be "well I don't know how to do that so you can't have a cool vehicle" Any help? Suggestions?
  11. After spending the time to research how far a character can throw a grenade - which is not in one easy spot mind you. I am now trying to figure out the area of effect. In the Equipment Guide it states damage as 2d6+1X (for example) with the X meaning an area of effect. Searching through the rules I cannot find out what the area of the damage is - but I did find out that the area of effect is bought as a +1/2 advantage which I cross-referenced with the Advanatage section which has a +1/2 area of effect advantage as 5-8meters. So should I just assume that based solely on inference that all grenades have a blast radius of 5-8M?
  12. I did factor in the field of fire 60 degrees - which is a 1/2 limitation - hence the 117/1.5 = 83.
  13. I am working on an espionage/spy game for Hero System and I am working on building some of those cool gadgets from the James Bond movies (why not?) So for my own edification I am working through some ideas and wanted to make sure I am (at least in theory) getting this correct. If I wanted to add weapons to a car do I just add the A/R cost of the weapon to the A/R cost of the vehicle? For example: If I wanted to add two 7.62mm M60 LMG to the front of a Porsche 911 would I just add the following cost to the Porsche 911: 5[Doubling cost rule] + (117/1.5) = 83 Actual Cost (17 real cost) and thus added to the A/R Cost of the Porsche 911 174/35 A/R cost would be adjusted to 257/52 A/R Cost. Am I doing this correctly and if not where am I going wrong? Thanks! Todd
  14. I used to run a pretty good Top Secret RPG game back in the day and my friends have asked me about running more espionage type games now (I don't have much time so the campaign would be on a mission by mission basis). I figured Hero System was the way to go as I don't care much for the D20 Modern rules or Spycraft. I have the core 6th editon books as well as the Equipment Guide and martial arts. So when using the equipment guide - should I worry all that much as to how the actual guns, armor and other gizmos are created using the rules of just use the Equipment guide as a "here is your gun and this is what it does" sort of thing? I.E. using it as a shopping guide -if that makes sense. Since in a Heroic campaign items are purchased with cash not CPs - I figured this was the best way to go. Any suggestions? Thanks!! Todd
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