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MrJake

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  1. Re: Gun-Kata or Gun-Fu, Anyone? Friendly Fire: Missile Reflection, any attack, must do half-move (-1/2), new target must be in facing arc of original attacker (-1/2)?
  2. Re: Gun-Kata or Gun-Fu, Anyone? Hey, I hadn't thought of that! Missile Reflection? Only with half move? Bullets only?
  3. Re: Gun-Kata or Gun-Fu, Anyone? Thanks for the feedback and participation, everyone. Nice to know that there are other Gun-Fu fans out there. More specifically, OIF would work. I left it OAF since, absent other gun wielding characters or npc's, a grab/disarm could deny the use of the ability. Maybe -3/4 instead? As for the no-range mod, that was just to make it easier to blast doors/vehicles at range. I figured it would mostly be used at close range, but didn't see any reason to penalize at a distance. The no-range mod also makes it easier to shoot down helicopters and such. Important to note that it has a 100" max range (about 600'), so no shooting down airplanes or other aircraft at much of a distance. Tunneling would work, too. I just happened to be playing around with the Penetrating rules at the time. Also made it easier to expand to vehicles. Only on Walls/Barriers/Vehicles (-0) grants no bonus 'cause without the limitation, the power would be hideously broken/not allowed. x3 Penetrating worked out to an even +1 (as would x1 penetrating), so I just used that for easier math. Shooting through Tanks and other Armored Vehicles/Vault doors seemed like a sufficient "step-up" to match other super powers. Vehicles rarely play a significant part in the games I run, and when they do, they rarely last very long, anyway. The brick usually just flips them over or shakes them till the screaming stops. To be honest, I'd probably let the ability work on robots (actual, not just "defined as"), as well. Having one character be a "trump" card for a narrow set of opponents/obstacles (walls, vehicles, robots) has never been much of big deal in my experience. Other types of characters usually "trump" similar subsets. This may simply be due the particular style of games I run, however, so YMMV. Again, thanks for the feedback/participation. Always nice to be made welcome on a new (to me) board. Happy Gaming
  4. Re: 5e: Speed Reading vs. Rapid Sense Well, the 5e rules say: "Rapid does not provide and direct bonuses to PER Rolls. But as a guideline, the GM may assume each level of Rapid counts as a +3 with appropriate PER Rolls, only to counteract penalties for performing tasks quickly (see page 45). Thus with Rapid x10, a character can perceive in a phase what other characters take 1 Turn to perceive; with Rapid x100, he perceives in a Phase what others need 1 Minute to perceive; and so on." So that's something.
  5. Re: Gun-Kata or Gun-Fu, Anyone? Okay, here's my first attempt at a gun-fu ability. Rock beats scissors, Gun beats wall 1 pip RKa (5pts), Penetrating (+1/2), 10 shot Auto (+1), 0 end (+1), No range modifier (+1/2) OAF: Any autofire weapon (-1) Walls and other barriers only (-0) 20 active, 10 real. Note: For shooting a circle in the floor or wall to escape or gain access. Rock beats scissors, Gun beats tank 1 pip RKA (5pts), Penetrating, x3 (+1 1/2), 10 shot Auto (+1), 0 end (+1), No range modifier (+1/2) OAF: Any autofire weapon (-1) Vehicles, Walls and other barriers only (-0) 25 active, 12 real. Note: For shooting a circle in the floor or wall of reinforced vaults to escape or gain access. Also for reducing police cars and other vehicles to scrap.
  6. Re: 5e: Detect Lie Question Anyone know if it has ever been "officially" stat-ed?
  7. Re: 5e: Speed Reading vs. Rapid Sense Aw, it is in 5e, as well. Teach me to post without double checking, won't it? So to get the benefits for Rapid Sight and Speed Reading would be: Rapid Sense (sight) (x1000) 9pts, plus Analyze (single sense) +5, 14 total active points. Yes?
  8. Re: 5e: Intersection of Penetrating and Foci Well, this part of the description would seem to indicate that a half die (10 pts) would do a minimum of 1 point of penetrating damage. "a half die of Killing Attack does 1 BODY if it rolls a 4, 5, or 6 (minimum of 1 point)" It is rather oddly worded, tho.
  9. Speed Reading is a 8pt. Talent (at x1000). As a power (Enhanced Senses), you can make a sense, in this case, normal sight, into a Rapid Sense for 9 pts (at x1000). Rapid Sense says: "A character with Rapid Sense can use that sense to "read" or otherwise take in or absorb data or sensations faster than normal...thus with Rapid x10, a character can perceive in a Phase what others would take a turn to perceive; with Rapid x100 he perceives in a Phase what others would take an minute to perceive; and so on." For a high powered heroes or a low powered supers game, would you allow a character to purchase Rapid Sense (Sight) and simply subsume Speed Reading into it?
  10. Would the ability to Detect Lies be a 5 pt or a 10 pt Detect (table is on p162 for reference)?
  11. Re: 5e: Intersection of Penetrating and Foci Hmmm. I think you're mistaken about that. Under the Penetrating advantage it says, "A 1-point Killing Attack does one BODY Penetrating." (p366). I may be missing something, tho. Edit: Scooped by Hugh
  12. Has anyone "stated" a martial arts "style" that uses a firearm as a martial weapon?
  13. Re: 5e: Intersection of Penetrating and Foci Thanks, Pres. I appreciate that. J.
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