Re: Gun-Kata or Gun-Fu, Anyone?
Thanks for the feedback and participation, everyone. Nice to know that there are other Gun-Fu fans out there.
More specifically, OIF would work. I left it OAF since, absent other gun wielding characters or npc's, a grab/disarm could deny the use of the ability. Maybe -3/4 instead?
As for the no-range mod, that was just to make it easier to blast doors/vehicles at range. I figured it would mostly be used at close range, but didn't see any reason to penalize at a distance. The no-range mod also makes it easier to shoot down helicopters and such. Important to note that it has a 100" max range (about 600'), so no shooting down airplanes or other aircraft at much of a distance.
Tunneling would work, too. I just happened to be playing around with the Penetrating rules at the time. Also made it easier to expand to vehicles.
Only on Walls/Barriers/Vehicles (-0) grants no bonus 'cause without the limitation, the power would be hideously broken/not allowed.
x3 Penetrating worked out to an even +1 (as would x1 penetrating), so I just used that for easier math. Shooting through Tanks and other Armored Vehicles/Vault doors seemed like a sufficient "step-up" to match other super powers. Vehicles rarely play a significant part in the games I run, and when they do, they rarely last very long, anyway. The brick usually just flips them over or shakes them till the screaming stops. To be honest, I'd probably let the ability work on robots (actual, not just "defined as"), as well. Having one character be a "trump" card for a narrow set of opponents/obstacles (walls, vehicles, robots) has never been much of big deal in my experience. Other types of characters usually "trump" similar subsets. This may simply be due the particular style of games I run, however, so YMMV.
Again, thanks for the feedback/participation. Always nice to be made welcome on a new (to me) board.
Happy Gaming