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Knuckle Sammich

HERO Member
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About Knuckle Sammich

  • Birthday 12/02/1971

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  1. Arrg! I forgot about IPE (the NPC doesn't have it.) So things will really change next game. I thought most mental powers were already invisible unless the Visible limitation was taken with the power.
  2. I introduced the NPC (Haywire) in the last session during an armoured car heist, she drained the EGO of the driver and told him to swerve into oncoming traffic. She stood back in among the bystanders while her ally and 2 henchmen were preparing to blow the doors off when the 3 PCs showed up. She immediately started draining the flying brick once she saw him almost knock out her ally in one punch, and commanded him to pick up his friend and throw him at the other. Seeing that the PCswere getting the short end of the stick I went easy on them. I had her command the brick to rip the doors off the armoured car, and after that told him to fly home as fast as possible. When the session ended in mid-combat things were looking bad for the PCs. I was careful when I built the NPC to not make her sadistic, or the game would turn into a bloodbath, I gave her an overconfident, cruel demeanor that has more fun toying with her victims. I predict the villians getting away without any money and the players howling for a rematch. BTW, about 20 minutes after the game ended I realised I was taking off EGO point for point which means the game would have gone differently for a round or two. The pitfalls of being a new Hero GM I guess....
  3. I built a villian NPC as the first super powered enemy to face off against my group, and was wondering if in your opinion this group of powers and tactics are too abusive... 1) Stand back in a crowd during a heist and target the heros with a 2d6 ranged BOECV EGO Drain. 2) When the NPC notices that her target is suffering from negative EGO, she'll hit them with a 1d6 Telepathy to give commands that the hero must roll vs the modified EGO to not follow. Any thoughts?
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