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NerdOfSteel

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About NerdOfSteel

  • Birthday 02/12/1979

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    http://www.symbolicorder.com

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  1. Hi- I'm brand new to Hero. Picked it up because I liked the way the book looked and I liked the notion of one set of rules for building everything. I'm getting ready to try my first session with it, a conversion of my current campaign from D20 Modern to Hero. But I'm butting up against a question about how to handle one of my PC's. The setting's something like a cross between Unknown Armies and Angel. I've got a player who's a pretty typical magic user. It seems that Variable Power Pools are the best way to handle spellcasting but I'm at a loss to see what the disadvantages are. What keeps my player from having a virtually unlimited number spells (powers) to pull from? And why wouldn't all my players use VPP's, load them up with tons of nifty powers, and then just pick and choose between phases? Is there a disadvantage to having VPP's instead of individual powers? Thanks for your help.
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