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SgtHulka

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  1. Re: Champions Miniatures/Heroclix Mods Nice! I just picked an unpaited Ankylosaur up in an auction a few weeks ago. He's such a cool and unique costume.
  2. Turn 3 Turn 3 Segment 1: -No one can act. Segment 2: -Dragonfly launches himself as high as he can go inside Bo Tsing's hardware (2" straight up is 4" half-move) and blasts the VIPER Baiter (OCV 9 plus 2 levels minus 2 cover versus DCV 5; needs 14- and rolls a 9) into (10D EB rolls 32 STUN and 8 BODY minus 9 ED is 23 STUN and 0 BODY) into never-never land and back against, but not into, the escalator wall (8 BODY minus roll of 4 is 4" knockback rolls 2D damage 2 STUN x 2 and 0 BODY minus 15 PD is no further damage). Dragonfly puts his flight levels on DCV again and burns 6 END, reducing him to 10. Segment 3: -Bluejay recovers 4 STUN and 4 END. She is not at 6 in each stat. -The Steel Serpent Armor recovers 6 STUN and 1 END and is now conscious at 1 STUN and 1 END. Segment 4: -Dragonfly blasts straight down at the Steel Serpent Armor (OCV 9 plus 2 levels versus DCV 6 x 1/2; he needs 17- and rolls 14). The bio-electricity short-circuits the armor (10D EB rolls 41 STUN and 13 BODY minus 9 ED is 32 STUN and 4 BODY) and smashes the Agent into the floor (13 BODY minus roll of 7 is 7" knockback straight down; 7D damage rolls 24 STUN x 2 and 6 BODY minus 15 PD is 33 more STUN). The Steel Serpent Agent is at 64 STUN. Dragonfly burns another 6 END and is currently at 4. -UNTIL Agent II continues moving forward (3" half move), braces, and unloads a three-round burst on Bluejay (OCV 5 plus 1 level minus 2 range plus 2 brace versus DCV 8 x 1/2 pus 2 prone cover; needs 11- and rolls a 10). One of the blasts hits home (6D EB rolls 15 STUN and 4 BODY minus 20 ED) but is absorbed by Bluejay's power suit. -VIPER Covert Brown Agent recovers 6 STUN and is still unconscious at -4 STUN. -VIPER Black Blaster Agent recovers 6 STUN and is still unconscious at -3 STUN. -The FBI Agents recover 5 STUN. One of them is conscious at 2 STUN but the other two are unconscious still at -3 STUN each. Segment 5 -Bluejay stands and screams at the UNTIL Agent who just shot her (OCV 8 plus 1 level minus 2 range versus DCV 5 x 1/2; she needs a 15- to hit and rolls 15). The shot (6D NND rolls 17 STUN) knocks him out for good (he's at -18 STUN). Bluejay burns 4 more END and has only 6 remaining. Segment 6 -Dragonfly flies up right next to the conscious FBI Agent (half move) and blasts him (OCV 9 plus 2 versus DCV 5 x 1/2; needs 17- and rolls a 15). The shock (10D EB rolls 34 STUN and 10 BODY...vest activates 11- rolls 12...4 ED takes 30 STUN and 6 BODY). The Agent is out cold (10 BODY minus roll of 10 only knocked down). Dragonfly exhausts himself again (-2 END) to the point of pain (1D STUN rolls 4 he's now at 22 STUN). END OF SEGMENT 6 ALL AGENTS UNCONSCIOUS THE DISSIDENTS WIN The Agents needed a lucky roll during Turn 3 to turn things around. With the Supers exhausted and low on STUN, they had a chance. But, alas, none of their shots hit. Dragonfly and Bluejay make sure the various Agents are down for the count before breaking out the smelling salts and whisking Lady Blue and Mr. and Mrs. Avalon away to the airport. Bluejay and Lady Blue accompany the Avalons on a flight to Fiji, where they are living under assumed names to this day. Bluejay forwards a substantial percentage of her ill-gotten gains to her parents, who are enjoying their tropical retirement. The Dissidents gain Bluejay as a full-time member, but Bluejay still hunts down VIPER Agents whenever possible. She hasn't forgotten their treatment of her parents, and she will never forgive.
  3. Turn 2, Segments 9-12 Segment 9: -No one can act. Segment 10: -Exhausted and needing to land, Dragonfly dives through the window of Bo Tsing's hardware that was blasted open by the Steel Serpent Armor (6" 1/2 move), takes cover behind the counter, and spreads his energy blast through all three FBI Agents (OCV 9 plus 2 levels minus 2 range versus DCV 5 x 1/2 plus 2 cover; needs a 15- and rolls 13/13/11). The bio bolt (10D EB minus 3D spread rolls 23 STUN and 6 BODY...vests activate 11- roll 11/9/6...minus 7 ED is 16 STUN and 0 BODY) KO's all thre Agents and throws them back 10 meters (7 BODY minus roll of 2 is 5" knockback; 2.5D rolls 7 STUN x 2 and 3 BODY...vests activate 11- roll 6/13/13...Agents take 7/10/10 more STUN). One FBI Agent is barely lucid at -9 STUN but the other two are out cold at -12 STUN. Dragonfly (6 END at 0 END is 3D STUN rolls 14 STUN) almost passes out from the exhaustion (he's at 10 STUN). -Noticing that Covert Blue is conscious again, Bluejay flies over (6" flying half move) and pounds him with sonic force (OCV 8 plus 1 level versus DCV 5 x 1/2 prone; she needs a 17- and rolls 14). The blast (6D NND rolls 23 STUN) drops the last murder squad member to -21 STUN and puts him out of the battle permanently. Bluejay pays for her blast by burning 5 more END. She only has 2 left. Segment 11: -No one can act. Segment 12: -Dragonfly continues to take cover behind the counter (+2 DCV) and recovers 8 STUN/END and is now at 8 END and 16 STUN. -Bluejay uses her last reserves of energy against the recovering VIPER Agents. She flies toward Black Blaster, landing 4 meters from him (7" half move, 1 END), and lets loose with a shrill blast (OCV 8 plus 1 level versus DCV 5 x 1/2 prone plus 2 cover from being prone; she needs a 15- and rolls 13). The attack (6D NND rolls 18 STUN) KO's the Viper Agent but Bluejay (5 END burned brings her to -3; 1.5D rolls 8 STUN dropping her to -2 STUN) also passes out from exhaustion. -UNTIL Agent II, barely conscious, rises to his feet and runs in a crouch to put the escalator wall between him and Dragonfly. -The VIPER Gray Baiter Agent rises to his feet, turns, and launches a Flash Grenade over the counter right at Dragonfly's feet (activate 14- rolls a 13; OCV 5 versus Adjacent Hex DCV 0 plus 2 cover; needs 14- and rolls a 7). The mini-bomb explodes, blinding Dragonfly (6D Flash rolls 5 BODY) but no one else (Agents have 5 Flash Defense and are unaffected). Dragonfly is blinded until Turn 3, Segment 12, but unfortunately for the VIPER Agent, he's also got a targeting sensce in Active Sonar and won't be negatively affected by the blindness. -The FBI Agents recover from being STUNNED. Post-Segment 12: -Dragonfly recovers 8 END and 8 STUN. He is up to 16 END and 26 STUN. -Bluejay recovers 4 STUN and 2 END. She's at 2 STUN and 2 END. -The Steel Serpent Armor recovers 6 STUN and is still unconscious at -5 STUN. -UNTIL Agent II recovers 5 STUN and 5 END. He's at 9 STUN and 8 END. -UNTIL Agent Moon recovers 5 STUN and is still unconscious at -6 STUN. -VIPER Covert Agent Brown recovers 6 STUN and is still unconscious at -10 STUN. -VIPER Black Blaster recovers 6 STUN and is still unconscious at -9 STUN. -VIPER Gray Baiter recovers 6 STUN and END and is at 8 points in each characteristic. -The FBI Agents recover 5 STUN and are still unconscious at -4, -7 and -7 STUN, respectively. After two turns of Combat, only 2 Agents are left standing: VIPER Gray Baiter and UNTIL Agent II. But the Supers are also down to their last STUN and END. END Segment 12
  4. Turn 2, Segments 5 to 8 Segment 5: -Showing remarkable trust and treamwork, Bluejay doesn't decelerate. Instead she keeps flying right over the UNTIL Agent she stunned and then twists under Dragonfly to spread her blast against the two UNTIL Agents who just stood up. Both UNTIL Agents dodge (OCV 8 versus DCV 8; she needs an 11- and rolls a 6 and 10). The sonic boom (12D EB minus 2 spread rolls 43 STUN and 13 BODY...armor activates 14- rolls 15 and 11...does 39 STUN/9 BODY and 33 STUN/3 BODY) knocks the agents back (13 BODY minus roll of 10 is 3" knockback) and incapacitates them both. They are at -37 and -31 STUN, respectively, and are both permanently out of the battle. Bluejay burns 6 END and is at 12 END. Segment 6: -Dragonfly crosses over Bluejay and blasts the still-standing UNTIL Agent (OCV 9 plus 2 minus 2 versus DCV 5; needs 15- and rolls a 9). The electrical hammer (10D EB rolls 39 STUN and 11 BODY...armor activates 14- rolls 12...minus 10 ED results in 29 STUN and 1 BODY) slams the Agent backwards (11 BODY minus knockback roll 7 is 4" knockback...armor activates with a 4 and blocks 8 STUN x 2/2 BODY for 6 more STUN) and unconscious. The Agent is incapacitated at -33 STUN. Dragonfly burns 6 END and is at 4 END remaining. Segment 7: -No one acts. Segment 8: -Dragonfly notices the Covert Agent he put down earlier is now conscious. He zips over to him (7" half move) but is exhausted and can't summon the full force of his bio energy (OCV 9 plus 2 levels minus 2 versus DCV 5 x 1/2 prone; he needs a 17- and rolls a 4). The weakened bolt (8D EB rolls 26 STUN and 7 BODY minus 9 ED is 17 STUN) is enough to knock the Agent unconscious (7 BODY minus 8 roll is no knockback). The Agent is at -16 STUN. Dragonfly is at 0 END and the strain is painful (1/2 D damage does 3 STUN...he's down to 24 STUN). -Bluejay slams on the brakes (1" deceleration), turns in place, and blasts the last conscious UNTIL Agent (OCV 8 plus 2 levels minus 4 range plus 2 brace versus DCV 5 x 1/2 prone + 2 cover prone; she needs a 14- and rolls a 13). The shot numbs the Agent's throbbing head (6D NND rolls 25 STUN). He is unconscious at -23 STUN. Bluejay burns 5 more END and only has 6 remaining. -UNTIL Agent II recovers 5 STUN and is conscious at 4 STUN And 4 END. -Covert Blue Viper Agent recovers 6 STUN and is conscious at 3 STUN and 3 END. -Black Blaster Viper Agent recovers 6 STUN and is conscious at 3 STUN and 3 END. -Gray Baiter Viper Agent recovers 6 STUN and is conscious at 2 STUN and 2 END. -The FBI Agents climb to their feet, brace, and unload their .45 automatics desperately at Dragonfly (OCV 5 plus 1 gun plus 2 coordinated minus 2/2/4 range plus 2/2/2 braced versus DCV 12; they need a 7-/7-/5- and roll a 13/9/15) but miss their darting target. END SEGMENT 8
  5. Re: 4e Battle Report: The Dissidents versus Viper True, dat! They're also hunted by everyone. This started as a modest 3 Supers versus 9 Agents battle, but once all the hunteds got rolled it quickly expanded. Freaking Viper Agents in 4e are hunted by UNTIL, PRIMUS or SAT. Even though it's only an 8-, when you roll for *each* agent that can quickly add up. I strongly recommend *not* giving Agents hunteds!
  6. Turn 2, Segments 1-4 TURN 2 Segment 1: -No one acts Segment 2: -Dragonfly decelerates to 0 velocity as he flies 1" forward and then spins in place (flying half move) to blast the closest UNTIL Agent (OCV 9 plus 2 levels minus 4 range versus DCV 5 x 1/2; he needs 15- and rolls a 7). The UNTIL Agent spasms in the electrical bolt (10D EB rolls 34 STUN and 9 BODY...armor activates 14- rolls 8...minus 10 ED is 24 STUN) and is thrown back (9 BODY minus roll of 5 is 4" knockback) onto the walkway (2D knockback rolls 6 STUN 2 BODY armor activates 14- rolls 15...takes 2 more STUN). The UNTIL Agent is STUNNED and unconscious at -1 STUN. Dragonfly burns 6 END and is down to 16 END. Segment 3: -Bluejay flies up to the UNTIL Leader and unleashes an ear-splitting blast (OCV 8 plus 1 level versus 5 DCV x 1/2; she needs 17- and rolls a 9) that (6D NND rolls 23 STUN) that STUNS the Agent. He's currently at 2 STUN. Segment 4: -Dragonfly zips forward on incandescent wings (7" flying half move) and blasts the unharmed UNTIL Agent (OCV 9 plus 2 levels minus 2 range versus DCV 5 x 1/2; he needs 17- and rolls a 14). The static charge (10D EB rolls 31 STUN and 10 BODY...Armor activates 14- rolls 5...minus 10 ED is 21 STUN and 0 BODY) strikes the Agents' body armor but still hurts him (Agent is STUNNED). It also throws him back (10 BODY rolls 5 for 5" knockback...2.5 Dice damage rolls 12 STUN and 4 BODY...body armor activates with roll of 6 for 2 more STUN). The Agent is at 2 STUN and STUNNED. Dragonfly burns another 6 END and is currently has only 10 END remaining. -The Bluejay-tasked UNTIL Agents recover from being STUNNED. -Eye Patch and Bicycle Helmet UNTIL Agents stand (1/2 phase) and wait for a good shot. -Covert Blue and Covert Brown VIPER Agents recover 6 STUN. Covert Brown is now conscious with 1 STUN and 1 END. -Black Blaster and Gray Baiter VIPER Agents recover 6 STUN each. They are at -3 and -4 STUN respectively. -The three FBI Agents recover from being STUNNED. END SEGMENT 4
  7. Turn 1, Segments 9-12 You may notice that I've substituted the Heroclix Hydra Agents I was using as Viper Blasters with official Soldiers & Swords Viper Agent miniatures I procured and painted over the weekend. I've also replaced the Steel Serpent Armor with an S&S Viper Heavy Weapons miniature, though that shouldn't come into play since the Steel Serpent Armor is knocked out for a while iirc. Hopefully the board hasn't changed too much. My son got ahold of it and started messing around with it, but I'm pretty sure he put everything back the way it was. If some bystander figures are off, just assume they ran around in a panick Segment 9: -No one acts. Segment 10: -Dragonfly hovers at his 14 meter elevation and blasts the Baiter agent still standing. Because he's blasting straight down, the Agent doesn't receive any cover from being prone (OCV 9 plus 2 levels minus 4 range versus DCV 5 x 1/2; he needs a 15- and rolls a 10). The bio-electric charge (10D EB rolls 33 STUN and 10 BODY minus ED 9 is 24 STUN and 1 BODY) KO's the agent (10 BODY minus 9 roll is 1" knockback). The Gray Baiter is now at -22 STUN and 9 BODY. Dragonfly burns another 6 END and is currently at 20. -Bluejay, bloodied and bruised but not yet out, avenges her fallen comrade by bracing her sonic blast against the Blaster hiding in the plants (OCV 8 minus 2 range plus 2 braced versus DCV 5; she needs a 14- and rolls a 10). Her cone of sonic force hits the Agent (12D EB rolls 40 STUN and 13 BODY minus 9 ED is 31 STUN and 4 BODY to each agent). Gray Blaster (13 BODY minus roll of 3 is 10" knockback) is KO'd and sent smashing into the pillar of the fast food joint (9D knockback rolls 37 STUN x 2 and 9 BODY minus 15 PD is 65 STUN and 0 BODY). The Agent is out for a long time. Bluejay uses 5 END and is down to 25. Segment 11: -The three UNTIL Agents, sensing that VIPER is almost out of the fight, decide to pull the trigger on Bluejay with 3-round bursts (OCV 5 plus 1 level plus 2 coordinated minus 4 range plus 2 braced versus DCV 8 plus 1 level; they need 8- to hit and roll 10, 12 and 13). Their shots fire wild. -The three FBI Agents realize the other Dissidents are protecting Lady Blue and they won't get the cuffs on her until they're down. They fire on Bluejay (OCV 5 plus 2 coordinated minus 2 range plus 2 braced versus DCV 8 plus 1 level; need 9- and roll 13, 13 and 13). But their shots, too, miss the darting girl. Segment 12: -Dragonfly spins, darts and zips up to the last standing Viper Agent (7" flying half move) and blasts him (OCV 9 plus 2 levels minus 2 range versus DCV 5; needs 15- and rolls an 11). The bio-electric bolt (10D EB rolls 37 STUN and 8 BODY versus ED 9 does 28 STUN) doesn't knock the agent back (8 BODY minus roll of 9) but does knock him cold. The Agent is now at -15 STUN. This takes another 6 END and Dragonfly is now at 14. -Viper now accounted for, Bluejay continues her 180 degree pirouette, flies toward the FBI agents (4" flying half move) and let's loose a sonic scream at all three of them. They all abort and dodge (OCV 8 versus DCV 5 plus 3 dodge; she needs an 11- and rolls a 10, 11 and 9) but are hit by the conical blast, anyway (12D EB minus 3 spread rolls 27 STUN and 7 BODY...bullet proof vests act 11- roll 7,5,3...all three have 7 ED for 17 STUN and 0 BODY). The G-Men (and woman) are STUNNED and blasted off their feet (7 BODY minus roll of 7 knocked down). Bluejay uses 5 END and is down to 20. -The three UNTIL Agents try to cover the FBI Agents by closing the distance to Bluejay (3" half move), bracing, and unloading another 3-round burst of coordinated attacks (OCV 5 plus 1 level minus 2/2/4 range plus 2 brace versus DCV 8 plus 1 level; need 8-/8-/6- and roll 10/11/5). One of the wild blaster shots hits Bluejay in the gut (6D EB rolls 25 STUN and 8 BODY minus 20 ED is 5 STUN and 0 BODY) The shot hurts Bluejay but she shrugs off the pain (she is at 2 STUN). -The Eye Patch UNTIL Agent and Bicycle Helmet UNTIL Agent recover 5 STUN and are now at -3 STUN. Post-Segment 12 Recovery: -Lady Blue is at -28 STUN and does not recover. -Dragonfly recovers 8 STUN/END and is now at 27 STUN and 22 END. -Bluejay recovers 4 STUN/END and is now at 6 STUN and 24 END. -The Steel Serpent Armor recovers 6 STUN and is now at -11 STUN. -The Eye Patch UNTIL Agent and Bicycle Helmet UNTIL Agent recover 5 STUN/2 END and are now conscious at 2 STUN and 2 END. -The third Unconscious UNTIL Agent recovers 5 STUN and is now at -11 STUN. -The three conscious UNTIL Agents recover 3 END and are at full END. -Covert Blue and Covert Brown VIPER Agents recover 6 STUN each and are at -9 and -5 STUN, respectively. -Black Blaster and Gray Baiter VIPER Agents recover 6 STUN each and are at -9 and -10 STUN, respectively. -The FBI Agents each recover 6 STUN/END and are at 14 STUN and 26 END each. They are still STUNNED since they aborted their Phase 12 Actions. END TURN 1
  8. Re: 4e Battle Report: The Dissidents versus Viper Thanks, Hyper-Man.
  9. Re: Master Control? Viper Heavy Weapons?
  10. Re: Master Control? Viper Heavy Weapons?
  11. Re: Master Control? Viper Heavy Weapons? Thanks!
  12. I recently scored some Soldiers & Swords 4e Champions miniatures on ebay, including the following packs: Master Control & Binder and VIPER Heavy Weapons: So my question is, who is Master Control, and what 4e Supplement is he included in? I don't recognize him. I'm also curious about the Viper Heavy Weapon. I assumed it was supposed to represent the Super-Viper Power Suit, of which it's a spitting image. But then I read the description for said suit and noticed it's 8 meters tall. I suspect Storn made a mistake on the front cover of the 4e Viper book, reading the power suit as 8' tall, since that's how he has it represented there, and Soldiers & Swords maybe just made the same mistake. But in case I'm missing something else the miniature is supposed to represent, I thought I'd ask (I'll probably use it to represent Steel Serpent Armor, instead, since the Super-Viper Power Suit is designed as a vehicle, anyway, and apparently that's a no-no).
  13. Re: Champions Miniatures/Heroclix Mods Thanks! It's a super-easy mod since Foxbat's costume seems like it was modeled after Wolverine's, anyway. He's even already got that insane-o expression on his face
  14. Re: 4e Battle Report: The Dissidents versus Viper
  15. Re: 4e Battle Report: The Dissidents versus Viper I've gotta admit phase 8 surprised me. I thought Lady Blue would be the last Super standing since she's the only one of the three with decent defenses (and the only one with resistant defense).
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