Hello All,
I am working on an NPC with a difficult to define effect, the concept is still in the early stages (and it's 5th ed)...
The effect is a whirling mass of air around the character, 2 hex radius, that tends to stir up loose particulates and debris. I wanted to have a minor effect to anyone who comes within the range of the effect (effectively melee range) and am having a difficult time definine the effect (its more of an annoyance or distraction as opposed to being a serious hindrance to opponents). I originally thought of a Damage Shield with a 2d6 EB NND, or Flash, or DEX drain, but all of those have standard defenses that I didn't want to worry about being applicable.
My current thought is a Change Environment, no range (centered on self, 2 hex radius), with at most a -2 CV effect (with personal immunity).
I would appreciate thoughts, ideas or criticism.
Thanks,
Elmo