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Sly

HERO Member
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About Sly

  • Birthday 04/12/1974

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  1. Ahhh...if it was only that easy Overbearing in Hackmaster is somewhat simple. For one-on-one combat, it is a to-hit roll with the following modifiers: each difference in size is +/-4 to-hit in favor of the larger creature. So a small creature attempting to overbear a large creature would be at a -8 to-hit, a large creature attempting to overbear a small creature would be at +8 if the defender has more than two legs, -2 to the attackers roll for every leg beyond 2 for every additional person helping it is +1 and if you have a mob attacking, you roll the to-hit of the worst attacking member, then add in all bonuses/penaties So sorry Steve, no insta-mob KODT rules in Hackmaster
  2. Killer: Nice site, it has just been bookmarked Toadmaster: I have looked over the books in the store and they are bigguns...although the icy/hot is for the postman, I would probably need a two liter of Jolt and a bottle of nodoze...ahhh, memories of undergrad cramming.
  3. Well, if some one makes a one-dimensional fighter in any system they are asking for a beating A fighter should always have skills to fall back on, I have never been a fan of "Me crush yoo!" fighters. They have no style, no flair, no depth. I am definately intrigued by HERO, I am probably going to order the main and fantasy books and spend a weekend reading them. Thanks again for the input everyone, hopefully I can contribute to later discussions
  4. Thanks for the link Killer, I think by looking at conversions I can reverse engineer some of the basics for a better idea of the game. I will be reading through your site tonight.
  5. Thanks for the responses guys. I like the concept of HERO, but what I was afraid of was the D20 syndrome. When 3rd edition came out I played it, but something was missing from it. It took all the classes and gave them the same xp chart, tried to balance them, and so on. If my opinion, that was the wrong thing for D&D. Not all are created equal. So you mentioned that all powers balance with other powers of the same level, but not in the way 3rd edition feats "balance" with each other. So at a beginning level, say the 75 point build, is a character who specializes in combat on equal footing with a spell slinger? I will try and find a local group, however the locals are all infatuated with D20. All my friends play D20...and all their friends play...and all their friends. I know of my Hackmaster group and one other in the area. Now, I am sure they are out there, but finding them is the quest. But you are all right, sitting in on a game would answer a lot of my questions. My group is pretty open minded and will play just about anything, but I am usually the GM so it falls on me to purchase the initial books.
  6. Hello everyone, This will be my first post to these boards so I will give a little background. I am a hardcore Hackmaster player, but that doesn't mean I don't play or have intrest in other games. Sitting on my shelf next to my Hackmaster books are my Ars Magica, L5R (old school), 7th Sea, and Riddle of Steel books. Of course my 1st edition AD&D books have a place of honor along with my collection of Dark Sun material. I read about Hero Fantasy at RPG.net, but I thought I would come right to the soure and get your opinion here. Is Hero the right system for me? I have never played any of the previous editions, about the closest thing I have played is GURPS (I am guessing). I know HERO is not level based, but I am looking for a good compare/contrast with AD&D/Hackmaster. I searched through all the articles already, but couldn't find anything specific. Thanks for your opinions.
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