Jump to content

MadMacabre

Members
  • Posts

    3
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://

MadMacabre's Achievements

  1. Wow! Thanks a lot guys for the amazing comments! I really appreciate. For the whole weapon accessibility thing, you are much right. Those will be more accessible. I totally forgot about that aspect. So I'll change that in the system. A point of precision, the whole game is not totally Post-Apocalyptic. Basically, we are grossly 10 years after the genocide. So I am mostly aiming at a genre where the society is now collapsing at a dramatically high speed and the heroes have a chance to slow or stop the decline. On the other hand, there are other SUPERS in the world that will work on every side of that fragile equilibrium. So like I said, there will be other supers, but I want to present other situations to my players then conflicts with other super dudes. Finally, I am sorry if I don’t go too much in details about the setting, but I know some of my players are quite curious and may be wandering around. So the setting may look fade to start with, but I’d rather keep some punch lines totally secret from my players…Hehehe! Again, thanks a lot guys and don’t hesitate to give me your opinion on the do and don’ts! I have decent experience in Gming (17 years – geez I’m getting old), but this is my first try at a super hero genre (and the Hero System – can’t stand the new D20 so had to change).
  2. Very True... But in a post-apocalyptic setting, those weaponry won't be very accessible to the poor humans. Hehehe!
  3. Hi guys! Here is my situation. I created an alternate world for champion/Hero 5 where a great virus affected our world and killed 70% of the population (Post-Apocalyptic Super Hero Game). At the same time, a small (and I mean SMALL) number of individuals where not only immune to the virus, but were also granted superhuman powers. I want to keep the number of super humans VERY low and therefore I am looking for other antagonist then other ALTERED (as they will be called). I want my players to feel, and realize, how special they are. My players are supers that worth the basic 350pts (including drawbacks). This said, they are many times more powerful then humans, especially that they will be together as a team (4 players, so 1400pts of super). Anyone of you have nice situation/tactics that I could use to provide a nice challenge for my players, while using other things that other super NPCs? I know I can focus on their dependants NPC, but this works only once or twice. After that it becomes annoying and repetitive for the players. I could also provide plots that are not resolved by combat, but hey…why all those super cool powers if they are useless. Again, this is a nice option for one or two plots, but players will quickly be bored with that. I am looking for situations where a group of humans, with conventional equipment, could provide an interesting situation/challenge for a group of supers. Any anecdotes? Suggestions? Advices? Thanks guys!
×
×
  • Create New...