Okay, inspired by the nice touchy feely arguments about Batman in this thread, I decided to try one of my few attempts at a superheroic character. This character is completely modelled off of the Batman Begins version of Batman. I have not nearly read enough of the Batman comics to even attempt to translate that/those version(s).
This is my very first try at a superhero character using 5th edition rules and my few 4th Edition Champions characters were rather generic and rarely played.
Just a few notes.
I realize that this character is built along the same scale as regular superheroes and not the less powerful point scales suggested by the Dark Champions supplement. I just couldn't see any way to properly represent the character with fewer points.
I haven't modelled any bases or vehicles. I figure the Resource Pools are an excellent idea for that. There are a lot of gadgets that Batman uses in the movie only once (the periscope thingie and the booby trap for Flass for instance). I think those are excellent examples of the Resource Pool rules in action.
I picture this as the Batman character at the end of Batman Begins, hence the Hunteds and Contacts. Also I gave him a few experience to both round out his skills and to represent his accomplishments during the movie.
I was very surprised at how reasonable he came out. Other than a whole lot of resources, he is not much different in feel (or power level) than some of the Fantasy HERO characters I have created. That's not even counting the inflated Wheel of Time stuff I was working on a while back.
Please feel free to comment or critique the character. I think it came out well, but there may have been something I missed along the way. I also can't get the formatting right, but it hopefully won't be too hard to read. HERO Designer file attached.
[b]Batman - Bruce Wayne[/b]
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
[font=Lucida Console]18 STR 8 18 13- HTH Damage 3 1/2d6 END [2]
21 DEX 36 21 13- OCV 7 DCV 7
18 CON 16 18 13-
20 BODY 20 20 13-
15 INT 5 15 12- PER Roll 12-
14 EGO 8 14 12- ECV: 5
15 PRE 5 15 12- PRE Attack: 3d6
14 COM 2 14 12-
8 PD 4 8/16 8/16 PD (0/8 rPD)
8 ED 4 8/16 8/16 ED (0/8 rED)
4 SPD 9 4 Phases: 3, 6, 9, 12
10 REC 4 10
50 END 7 50
50 STUN 12 50
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward
[/font]
[b]CHA Cost: 140[/b]
[b][u]Cost[/u] [u]POWERS[/u][/b]
[font=Lucida Console] 19 [b][i]Nomex Survival Suit[/i][/b]: Armor (8 PD/8 ED) (24 Active Points); Only In Heroic Identity (-1/4) - END=0
60 [b][i]Gadget Pool[/i][/b]: Multipower, 60-point reserve - END=
1u 1) [b][i]Bat Shaped Shuriken[/i][/b]: Energy Blast 3d6, 8 Recoverable Charges (+0) (15 Active Points); OAF (-1), No Knockback (-1/4), Range Based On Strength (-1/4) - END=[8 rc]
2u 2) [b][i]Grenades[/i][/b]: Killing Attack - Ranged 2d6, Semi-Armor Piercing (+1/4), Explosion (+1/2) (52 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) - END=[4]
1u 3) [b][i]Magnetic Grapnel with 350# monofilament cable[/i][/b]: Swinging 8" (8 Active Points); OAF (-1), Extra Time (Full Phase, Only to Activate, -1/4) - END=1
1u 4) [b][i]Memory Cloth Cape[/i][/b]: Gliding 8" (8 Active Points); Restrainable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1
1 Endurance Reserve (20 END, 0 REC) Reserve: (2 Active Points); 4 clips of 1 Charge (-1 1/4), Only In Heroic Identity (-1/4) - END=[1][/font]
[b]POWERS Cost: 85[/b]
[b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b]
[font=Lucida Console]5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 38 STR for holding on; FMove
3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 5 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike
3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5 1/2d6 +v/5, Target Falls
4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 38 STR
8 +2 HTH Damage Class(es)[/font]
[b]MARTIAL ARTS Cost: 38[/b]
[b][u]Cost[/u] [u]SKILLS[/u][/b]
[font=Lucida Console]3 Acrobatics 13-
3 Breakfall 13-
3 Bureaucratics 12-
3 Climbing 13-
3 Combat Driving 13-
3 Concealment 12-
3 Deduction 12-
5 Defense Maneuver I-II
3 Disguise 12-
3 High Society 12-
3 Interrogation 12-
3 Inventor 12-
0 Language: English (idiomatic; literate) (5 Active Points)
2 Language: Mandarin (fluent conversation)
3 Lockpicking 13-
3 Mechanics 12-
3 Parachuting 13-
3 Paramedics 12-
5 Rapid Attack (HTH)
3 Shadowing 12-
20 +2 Overall
3 Stealth 13-
3 Streetwise 12-
3 Systems Operation (Communications Systems, Batmobile) 12-
8 WF: Common Melee Weapons, Common Missile Weapons, Ninja Weapons, Off Hand, Staffs, Vehicle Weapons[/font]
[b]SKILLS Cost: 97[/b]
[b][u]Cost[/u] [u]PERKS[/u][/b]
[font=Lucida Console] 15 Money: Filthy Rich
10 Advanced Tech
7 Contact: Lt. Jim Gordon (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 13-
9 Contact: Lucius Fox (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 14-[/font]
[b]PERKS Cost: 41[/b]
[b][u]Cost[/u] [u]TALENTS[/u][/b]
[font=Lucida Console]5 Rapid Healing[/font]
[b]TALENTS Cost: 5[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
[font=Lucida Console] 10 Dependent NPC: Alfred Penniworth 8- (Normal)
5 Dependent NPC: Rachel Dawes 8- (Normal; Useful Noncombat Position or Skills)
20 Hunted: Gotham City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Capture)
10 Hunted: Rhas al'Ghul 8- (As Pow, Harshly Punish)
10 Hunted: Scarecrow 8- (As Pow, Harshly Punish)
20 Normal Characteristic Maxima
15 Psychological Limitation: Code vs. Killing (Common, Strong)
5 Psychological Limitation: Phobia of Bats (Uncommon, Moderate)
20 Psychological Limitation: Obsessed with Fighting Crime (Common, Total)
20 Reputation: Masked Vigilante, 14- (Extreme)
15 Social Limitation: Secret Identity (Frequently, Major)
[/font]
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 250
Exp Required: 6
Total Exp Available: 6
Exp Unspent: 0
Total Character Cost: 406