Jump to content

vandalvideo

Members
  • Posts

    2
  • Joined

  • Last visited

vandalvideo's Achievements

  1. Re: How to Build: Really weird idea! Thank you all for the ideas so far provided. I would like to take this opportunity to answer some of the questions ya'll posed which would help establish this power; How often would this power get used? If at all possible, I would like to make a check every time I use a teleportation spell (which a lot of my powers) with a low probability of occuring. (in combat only)This is due to the character being a refurbished teleportation machine. What (beyond GM fiat) determines where the NPC is on the friendly-neutral-adversarial scale? I like the idea presented here in the thread of making a dice check and assigning values (agreed with GM) of how the character would react to party. What are the odds that an NPC will be at a certain point on the scale? Equal distribution of probability based on 1d6 roll; 1-2|Friendly, 3-4|Neutral, 5-6|Enemies What determines which NPC is duplicated? Perhaps assign archetype characters to a dice roll, and base the NPC assigned on which NPCs previously encountered fall within the particular archetype assigned to that dice roll. What happens if a Duplicated NPC meets the original? Duplicate fades. What if the Duplicate is of significantly different personality? GM Fiat. Do personality changes include possible psychosis or similar effects? Yes. Perhaps a secondary check for insanity. Does the Duplicate possess all of the NPCs memories? No. Is the Duplicate permanent, or do they fade away after awhile? For balancing reasons, I would like the duplicate to fade away after two rounds of combat. Other questions; What will this duplicate do? Aid or hinder combat by attacking, aiding, or ignoring the party altogether. Shall only be used in combat.
  2. Afternoon ya'll! So I'm currently making a hero for a campaign involving robots (similar to megaman if any of you have played that). The character I'm making is sort of like the teleport system used in the megaman games to move him around. Background outa the way; The spell I wanna make is basically a means to accidently recreate an NPC which has used my teleport systems in the past. (Can range from a friendly PC or an enemy NPC who has been attacked by teleportation means). This NPC/PC need not or is even encouraged of not having the same personality characteristics of the original character. (Flaw in the matrices type deal) I want the character to be controlled by the GM (not the original person the recreation is based on or me). Ideas so far; Duplicate, usable as attack, no concious control -> Linked mind control. Problem; I don't want to control it. VPP; Summon, no concious control VPP: Depedenant NPC. Anyone else have any ideas or can help me flesh out one of these three as being more viable?
×
×
  • Create New...