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gozer87

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  1. Re: How to build this weapon? Thanks all! The setting is partially inspired by the Deathstalker series, along with the other stuff I mentioned above. Cheers, Michael
  2. Hi all, I'm designing a sword'n'sorcery/pulp sci-fi campaign, like Barsoom meets Flash Gordon the movie, meets RIFTS Atlantis. Anyhow everything that is out of the norm, such as skyships, attack sleds, blaster weapons, automatons etc are powered by different types of "tke" (telekinectic energy) crystals which when brought into close proximity to a certain metallic elements will give off energy until depleted. I'm stuck on how to design the blasters in the rules. What I want is a blaster that takes a few seconds to charge up before shooting, then must recharge after each shot, taking as much time as a Pike and Shot era musket or pistol would. Should it be an activation time for the blast? To represent the eventual drain of the crystal, I was thinking of an END reserve that must REC by being hooked into a recharge device powered by solar, hydro, wind, a big tke crystal or the user themselves. Any ideas? Thanks, Michael
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