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Rasalhague_Bear

HERO Member
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    http://www.gov.rd

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  • Occupation
    MechWarrior

Rasalhague_Bear's Achievements

  1. In Maximum Tech, there is Advanced Ability in the Miscellaneous Rules section called Manoeuvring Ace. I am very new to the Hero system, which we are using for out of 'Mech role-play as well as character cost, and would like to know how this would translate to the Hero system cost-wise and what category it would be in. If the Question Man reads this, he of course has the final say and can choose to not allow it if he likes. If he doesn't read this, I'll wait until I have a suggested cost, and see what he says. Thank you in advance. Oh, and for anyone who's been keeping track of the Question Man's posts about our unit, we played our first true session on Wednesday. There was a BattleMech disturbance on planet; apparently a Baron had recruited some mercenaries for himself. I was preoccupied with copying some information for the Question Man and only got the gist of it, there was some jurisdictional questions and we were fired upon. Unfortunately our Trebuchet and Hunchback, neither Jump Jet-equipped, were effectively neutralised in the first few rounds by a Stalker, Phoenix Hawk, and Centurion. Meanwhile our Marauder, Griffin, and Enforcer, all Jump Jet equipped, walked around a mountain where we found a Commando. Ah, the joys of placing your 'Mech on the battlefield before you look at the map. The two non-jumpers were in an effective firing range, nestled between two mountains, and were severely hurt early on by some lucky dice roll on the part of the Game Master. Once we the trio of Jumpers closed in on the Commando, he was toast. He survived longer than any Commando had any right against such a force, since we can't roll worth a... The pilot eventually ejected. But we still had Stalker, Centurion, and Phoenix Hawk to deal with. The Trebuchet and Hunchback, pinned down by the Stalker and company, sat behind some cliffs, trying to inch closer and just survive until the rest of our force showed up. Our five 'Mechs slowly formed a half circle around the mercenaries, with the Centurion and Stalker facing the Hunchback and Trebuchet, while a Griffin, Marauder, and Enforce took on a Phoenix Hawk. Again, we had a player who was suggesting tactics, but I still have severe reservations about them. Our Enforcer was the first to break from our seemingly survivalist tactics, manoeuvring around so that he had the back of the Stalker, but the Phoenix Hawk and Centurion had yet to move. I choose to move towards the Trebuchet and Hunchback so that my Marauder could help them against the Stalker and Centurion. Throughout the battle, I tried to concentrate my fire wherever it was needed most. The Stalker represented the greatest threat, and we did half its available weaponry through our attacks, but we scored very few successful criticals. As the battle progressed, it seemed to turn into a free for all. The Griffin was taken out by a headshot, which the pilot using a house rule luck chit, ejected from. Perhaps because of damage, perhaps because the GM wished to be nice, at some point the Phoenix Hawk withdrew, I forget exactly when. The Enforcer and the Centurion waged a personall battle, and the Trebuchet, Hunchback, and I fought the Stalker. The Trebuchet was also disabled in the fight, and the Hunchback, already severely wounded, got in some good shots at the centre torso, but all they seemed to hit was the centre torso. Alas, it was the Enforcer who got the kill by starting an ammo explosion within the Stalker. In the aftermath of the fight, the Enforcer was armless, and with a damaged hip and leg, I'm not sure if both. The Hunchback and Trebuchet were out of commission. The Griffin was missing a head, and the Marauder was down to very little armour in both left and right torso, both legs, and one arm, but no penetration. The Centurion, already hurt, surrendered. With the captured Centurion, our Enforcer should be easy to repair. We should have both operational shortly. The Griffin only needs a head and some external armour. And my Marauder will be fine within a day or so, but the Trebuchet and Hunchback will be out for a while. Our captured Commando should be easy enough to repair, however. By the time we fight again, we may have a Marauder, Commando, Enforcer, Centurion, Griffin, and Trebuchet to choose from for our five.
  2. Re: BattleTech Hero Oh, you better believe I'm looking forward to at some point being deep inside a Capellan Installation, with no backup around and come across a non-descript Capellan with no nametag that asks what I'm doing. In all seriousness, straight-faced, I will reply, "I'm an agent of DMI on a mission to steal current CCAF troop deployments and to destroy this installation." Hey, maybe while he's laughing I might be able to shoot him. The trench coat should make it easier to conceal the Vibro-Sword, they can be sheathed, I think. The gloves are from my picture. I've seen a lot of movies where computer hackers wear them. I don't know why but it seemed interesting. Does this get me any extra Bonus Points? Also, I've updated the Web Page.
  3. Re: BattleTech Hero Quirks Always carries vibro-sword and gun. Always wears hat, gloves, and coat. Always uses a shade of black and yellow in BattleMech camouflage pattern, which prompted an interesting design during arctic training manoeuvres a few years ago. Bland palate. Hates dogs. Will hit an unsuspecting target... he prefers it. Will not tell a lie.
  4. Re: BattleTech Hero 20 Psychological Limitations: Moral Flexibility (Very Common, Strong) Another reason he was recruited by DMI is that he demonstrated a sort of Moral Flexibility. I don't want to get into the realm of psychopathy, but clinically speaking, he does fit into that category. What that means is that he possesses a somewhat different moral centre than the average person. He is not easy swayed by emotions. He has no qualms about killing someone if ordered to, even if it were a friend. He's callous and does not easily form emotional attachments. That's one of the reasons he was perfect for DMI, even though he did not serve in MI6. He could do that sort of work without suffering emotional problems that come from prolonged exposure to that lifestyle. Thus far the only true passions he has is for his wife, and the Death Commando. Even his former commander in the Fusiliers, probably one of his best friends, he had only a marginal attachment to. 10 Reputation: Charitable (Frequently) This trait was an intentional one. Ever since he married Jessica, he has made an effort to support her in her endeavours. He is a member of numerous not for profit organisations... like Save the Fuzzy Wuzzies of Fortymile. He has also been known to electronically break into Capellan banking institutions and making rather large donations to help Federated Suns War Orphans. If that is going too far, it’s the intent that is important. Personally he doesn't give a snakes scale about them, but he understands that it's a good thing and comes in handy. He has regaled politicians at social functions with his wife of his actions in the field. He usually tells it as though it were a joke, but it's true and those politicians with intelligence links can check to see that it's true, should they have the desire. 10 Reputation: Mysterious and Enigmatic (Frequently) Due to his Moral Flexibility, DMI experiences, and his own personality, he is not naturally an outgoing person. He is inscrutable. When operating in a team environment, he utilises them to — from his perspective — the best of their ability, but he'd just as easily to do something himself. He doesn't spend a lot of time with his teammates, and doesn't socialise much. It's hard to relate to him. 10 Social Limitations: Capellan March Politics and Society (Uncommon, Strong) Depending on how many Bonus Points I can get from my Background/History, Art, Miniature Painted, and Quirks, I intend to purchase a title, possibly obtained through marriage. I haven't decided exactly what her position is, nor how she is involved in Capellan March politics. But due to whatever his ultimate position becomes, he has social obligations and responsibilities for it. It could be a minor as a social function such as a masked ball, but if planet were attacked the next day, the rest of my Lance would be more rested than I. It can also get myself, or my wife, into trouble if I make a slip up. It doesn't happen often, I presume, but when it does I can't exactly get out of it. By the way, I have a few questions. How will the 'Mech duel go given the varying roles of our 'Mechs? Will we use our BattleMechs, or will we each be given the same 'Mech? I know you will be serving as proxy for our Demolitions and Infiltration expert as he has never played, and though I have never faced you, you give the impression of being highly competent. I have fought our Successful Thief and accept that he is the better individual MechWarrior. Oh and as two final notes, how many points will my Background / History, Art, and Miniature Painted be worth? And I'm still in the dark regarding Quirks.
  5. Re: BattleTech Hero Oh and if you were wondering, we are the 1st Federated Suns Armoured Cavalry, circa 3025. I believe our force includes the following: ENF-4R Enforcer piloted by a Special Forces Operative HBK-4? Hunchback piloted by a Thief with a Criminal Record MAD-3D Marauder modified for Jump jets piloted by my DMI MechWarrior SCP-1N Scorpion piloted by a Thief with no Criminal Record TBT-5N Trebuchet piloted by a Demolitions and Infiltration Expert We have not settled on a Commander, but the Scorpion, Trebuchet, and I desire the job.
  6. Hello, if you've been keeping up with the Question Man's posts, I am the one who was more interested in Role-Play than in fighting. I have never played Hero before, but am learning in a BattleTech environment. We are currently in the Character Creation phase. I have a History, Image, and Vehicle for my character, but I am still working on the actual Hero statistics. I have created an online sheet (http:// http://www3.telus.net/a6b33539/DMI%20Profile%20CC62-RG2445U.html), which is still very much a work in progress. I would appreciate it if some of you could go over it and give me some feedback. If you have any questions over what I had intended with the character, use the history and BattleTech material. I am far more confident in that aspect and tried to translate my DMI MechWarrior to Hero rather than the reverse.
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