Star Hero
Science Fiction Roleplaying in the worlds of the future!
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I was watching a drone racing competition on TV and decided it had a place in my science fiction society. After all, people in the future will need entertainment like we do today. And it looks futuristic, especially with all the trappings. Despite movies like Rollerball and Running Man, I don't see a lot of ultraviolent sports in my future society, although combat sports will still be around. Maybe robot combat will be a popular alternative, as will virtual reality combat, like the old BattleTech Centers in the 1990s. Laser tag is still around, even though it's past its heyday. Of course, there's more to entertainment than sports. …
Last reply by Rich McGee, -
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Links: http://story.news.yahoo.com/news?tmpl=story&cid=570&e=13&u=/nm/space_mars_dc http://story.news.yahoo.com/news?tmpl=story&cid=96&e=2&u=/space/firstinvisiblegalaxydiscoveredincosmologybreakthrough
Last reply by Scott Ruggels, -
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In most fantasy campaigns it seems as though religion and gods are everywhere. There might be more gods than there are those who would like to worship them. However, as society develops the gods seem to disappear. Many would say that people stop believing in them. I refuse to accept this. Looking at reality, religion is still as strong as it ever was, just not in the same way. This indicates that the need for gods is still prevalent today, but SF games seldom seem to include them. What are some ways that you have included religion and gods in a scifi game? How well did it work out? Were they extensions of current religions or some new ones? Any other comment…
Last reply by DShomshak, -
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This thread is similar to the Random Links thread in the NGD. It's for scifi-related videos, articles, pictures, etc. for topics that don't quite fit anywhere in the threads here. If you find something interesting but don't really want to start a new discussion about the topic, feel free to post it here.
Last reply by Rich McGee, -
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How to deal with these cyberpsychotic full body conversions in Hero? Are there any guidelines for SP conversions anywhere? Cyberware I think I can handle...possibly.
Last reply by Duke Bushido, -
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I understand why there are lightsabers in Star Wars; the Jedi Order is (or was) a part of the setting. But there are other examples of swords in scifi. Klingons have the bat'leth. The Narn and Centauri have their own blades. Traveller, Warhammer 40000, and Halo all include swords in their arsenals. But why? Swords aren't used in combat nowadays, and they aren't about to make a comeback in the battlefield anytime soon. Why would they make a comeback in the far future? The Traveller rpg has some explanation: Swords are used instead of guns to prevent damaging internal systems when fighting on board a starship. They are a feature on sword & planet…
Last reply by Rich McGee, -
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In my Pirates of Drinax campaign, some of the characters are fighter pilots, so I came up with some ranged martial arts maneuvers they could use. Fighter Pilot Skills 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Weapon Strike 5 Dodge/Jink: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 4 Trained Shot: 1/2 Phase, +2 OCV, +0 DCV, Range +0, Weapon Strike 0 Weapon Element: Vehicle Weapons What might be some other maneuvers a skilled fighter pilot would have, like Maverick from the Top Gun movies?
Last reply by Hero Jeff, -
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I may have mentioned here and there a Star Wars Hero game... I've now been running it for a couple of months. I've written up a document for it, which contains rules info and session write-ups, here.
Last reply by Boll Weevil, -
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In the future, it will become harder for people to tell the difference between us using historical methods, such as Chinese, American, English, black, Hispanic, etc. This will be because people will be mixing more than they have ever before, regardless if they are in space, on some planet, asteroid, or any other place. Those historical differences will disappear. However, humans being the separatist creatures that they are will develop other ways to separate themselves according to new lines in the future. Here are some forms I have considered - Spacer - These people live all to most of their lives off planet. Their entire existence is the ship, stat…
Last reply by Sundog, -
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I was working with ChatGPT 3.5 tonight and asked it this. “List Asimov’s Three Laws of Robotics” It came back with this. “Sure, here are the three laws of robotics as formulated by Isaac Asimov. 1. A robot may not injure” And that was it. I tried asking it several different ways, and it kept cutting off at the same point. I’ve ever seen it truncate a short answer like that before. While I could get it to give me the second and third laws by asking for them directly, it would not give me the complete first law. Kind of weird.
Last reply by Opal, -
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The Questions forum is for 6e, and this is based on a 5e Star Hero book so I hope this thread is in the right place. If not then I'd be grateful if it could be moved to where it needs to be. In Scourges of the Galaxy (page 66), the Lord Vorpal's Snicker-Snack is statted as a Major Transform with a standard effect of 105 points, enough to transform a 104-BODY star into a black hole. But normally Transform needs to total twice the BODY of the target to take effect, and the Snicker-Snack has the All Or Nothing limitation so it needs to do this in one shot. Is there a rule somewhere in 5e that says objects only need to take their full BODY, and not twi…
Last reply by Rails, -
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I’m considering starting a campaign, maybe twenty to thirty sessions, in a setting where Han Solo and Mal Reynolds would be at home. Usually, I create giant sandboxes and give the players a lot of input. But some of the players prefer a more linear story. (I think it helps them evaluate how they are doing. Although, personally, I rate rpg’s on laughs and gasps.) So, this time I’m looking at a “Treasure Hunt in Space” or “Indiana Jones in Space” type of story. Have you done anything like this before? Do you have any thoughts about pitfalls to avoid? What would make interesting high-tech treasure? What are some high-tech clues to follow?
Last reply by Lord Liaden, -
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I recently picked up the new Star Trek: Lower Decks Campaign Book and was perusing it for ideas when I came across a mention of what subjects that science officers might specialize in. Two such mentioned science specialties caught my attention because they just seemed to come in from far out in left field: dentistry and podiatry. My imagination immediately began wondering what a medical officer specializing in podiatry or maybe even xenopodiatry might have to deal with on a Star Fleet vessel. Then I started wondering if there were other oddball sciences that people have seen characters take, and if they somehow proved useful.
Last reply by Sundog, -
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[EDIT: Someone has rightly pointed out that this discussion would be more appropriate for another forum, so I will be re-posting it there. Please disregard the post. Thank you.] I'm curious -- how does your table handle the "vehicles for vehicles/bases" rules when designing bases or vehicles? Some thoughts... At one end of the spectrum, "The Ultimate Vehicle" includes an example of an elevator on p. 167 as a vehicle. This seems unnecessary to me: surely an elevator or a turbolift can be considered "everyvehicle/everybase" equipment? As a more central position, that same book describes defining missiles as vehicles, and gives examples of various types …
Last reply by DeleteThisAccount, -
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Hey everyone, looking for some feedback. For my game this progression makes a lot of sense but still interested in hearing some feedback. I don't like the one in the book going only to 10. There isn't enough examples and not enough diversity. The book recommends a -3 to rolls for every tech level you are short. I use -2 because the list is much larger going to 20. I only use 3 examples of tech in each level range for simplicity. If my players ask about something not on the list, I just assign what tech level it would be around. Each example has a range. For example, particle beams at 11.1 - 12 is just the beginning, could easily have tech level 18 particle beams. Also, th…
Last reply by Darkhope, -
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People have always been attempting to improve upon their ability to communicate. In times past, they used voice, writing, animal, painting, smoke, and (more recently) electronic method. All of these are in the effort of making it so that people can communicate greater information, more clearly, with better speed. Each form has its problem that people are trying to overcome. The electronic method is our current best method, but there is the problems of energy efficiency and speed (that of light speed). As there becomes more people and we spread to more planets, both will become greater issues. People will need to look for other alternatives for their communica…
Last reply by Cancer, -
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My group had our character creation session for the new campaign using Mongoose’s Pirates of Drinax campaign setting this weekend. It was quite a lot of fun, like a time-compressed pre-campaign session, and everyone had a great time following their character’s life paths. One character started out with a fantastic stat set (three 12s rolled in front of me) and the other two were closer to average. Of those other players, one had his best stat as his social standing, and the third was fairly average with social standing as his dump stat (a five as I recall). Because there was a pretty big difference in the totals of their characteristics, we all decided to let …
Last reply by Durzan Malakim, -
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Apparently none of them could be another Krypton.
Last reply by Scott Ruggels, -
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I think this was done in the latest Shadowrun edition, where everything is in the Matrix. I'm coming up with my own setting mixing alien pawns/characters from Cyberpunk/Battletech and Starfinder. So we have aliens, (human-sized) mecha and cyberpunks loaded on the mapboard on my table right now. All I am missing is names, backgrounds and some cool gadgets for these folks until I can kick off the scenario. So I have a group of tough guys with numerous mecha to aid them about to blast into a bar (from CPRed beginner box) and try to capture a hacker (one of the group inside). Inside there is a mech, a rifleman and the hacker. What I thought would give the scenario…
Last reply by Kealios, -
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. . .or not. Looking at how people entertain themselves over time makes one wonder how little things have really changed. Best forms of entertainment in antiquity were races, strength-based, agility-honing, or strategic. Today, the games most revered will all have some version of the above, just with electronic overlay. Looking into the future, I am expecting that electronic treatment to get more so in the games. I was wondering if anyone saw things differently, any flaws in reasoning. Anything else that you would like to add would be greatly appreciated.
Last reply by Scott Ruggels, -
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A long time ago, in theaters far, far away... hordes of sci-fi geeks gathered to watch the "final" *cough, cough* chapter of the galactic war that had been raging for years as Darth Vader and his Emperor tried to eliminate the Rebel Alliance once and for all. "Return of the Jedi" is celebrating its own 40th birthday by returning to Terrestrial cinemas. It will be re-released on April 28 and run through Star Wars Day, May 4. https://www.starwars.com/news/swce-2023-return-of-the-jedi-40th-anniversary May the Fourth be with you!
Last reply by archer, -
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That's the title. World-Building: A Writer's Guide to Constructing Star Systems and Life-Supporting Planets, by Stephen L. Gillett. Published 1996, so it'sw B. E. (Before Exoplanets) -- but Gillett still has some nifty ideas for worlds and a lot of useful basic info on astronomy, geology and their intersection. It's part of a series of handbooks for SF writers edited by Ben Bova. My personal favorite is the co-orbital pair, in which two bodies regularly switch their orbits back and forth. Gillett says that two of Saturn's moons (Janus and Epimetheus) actually do this! (These linked orbits are also called "horseshoe orbits" from the way each orbit looks from the frame …
Last reply by tkdguy, -
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https://batintheattic.blogspot.com/2009/04/how-to-make-traveller-sandbox.html?m=1 The example is Traveller, but works well as basic advice for a sandbox style campaign. Additionally, you can tag player’s life path results to the map notes as well to give folks a deeper background, and ties to the location.
Last reply by GDShore, -
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I have decided to completely redo my rather large vehicle template collection for Hero Designer heres an example TV Tracked Vehicle Template.hdt TV Tracked Vehicle Template.TXT
Last reply by shadowcat1313, -
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So, I've been toying around with statting up shmups as extra starships in a sci-fi game. Shmups, for those who don't recognize the acronym, are SHoot-'eM-UPS -- video games where you pilot a ship (almost always a fighter-style starship) around a scrolling map and try to shoot opponents while avoiding getting shot yourself. A few of the more popular shmups get some fluff text, which describes the imaginary capabilities of the ships in question -- which is always fun to convert to Hero System. Anyway, I figured the easiest way would be to start with a "generic shmup," a ship sheet that shows the assumed capabilities of a hypothetical generic shmupcraft. I'll post what …
Last reply by AlHazred,
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