Hello people of the hero forums!
This is my first posting here. Alongside a group of friends, I hope to make use of the hero 6th edition system for a romping space adventure. Sort of a firefly/Aliens/Starwars inspired, taking themes and ideas from each to create a feeling for the game while having entirely original content as far as races and what not. It will be our first time using the hero system, of any edition.
We have been progressing fairly well using the star hero book and the equipment guide to give guidelines about what decisions need to be made as far as the major choices go and creating races and templates and we are slowly getting a grip on power creation and I will likely be posting elsewhere on these forums for help with complicated powers and what not.
Our current concern... is that there isn't really a guideline (Not that I have found anyways) on how to structure pricing on goods in the galaxy. I can't find a spot in the books that discusses actual number values to use...
I have been trying to think of a way to structure this based on the character points used in the books for pricing of objects but straight across doesn't seem to be appropriate (Such as 1 character point = 10 credits) or scaling (Every 10 points each 1 costs +10 Credits, ex. 1-10 cost 10, 11-20 cost 20) but at higher levels that doesn't seem to work and would be complicated to figure out the price of any one thing let alone on the level of space ships with costs in the hundreds. Also arbitrarily assigning values seems ill advised.
We were hoping you might have some advice, or if there is a book that covers this that I am not aware of this information would be greatly appreciated! Thank you in advance!