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HERO Member
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  1. Re: Hello Thank you for that in depth reply
  2. Re: Hello Is there a new edition of Hero (7th?) coming out? Thought I read somewhere that there was.
  3. Re: Hello Thanks all, some great stuff here!
  4. Re: Hello Yep, but I now hear there's a bit of math during the game as well. Math that has caused that part of the game to be described as tricky, and very tricky in some instances.
  5. Re: Hello And this occurs during the game? Could you provide an example please? Tricky how, because of the math involved? Getting that sinking feeling
  6. Re: Hello Thanks for that, very interesting.
  7. Re: Hello Thank you all very much for your input and advice
  8. Re: Hello I can see one possible issue, and it's nothing to do with calculations, it's to do with the genres depcited within the book. I've been told HS6 can do gritty, and your average joe up against the world type of thing. But everywhere I look, I see allusions to combat and damage (the front of the character sheet is about 75% to 80% combat/fighty details). The game looks to be heavily steeped in fighting type themes, and I guess that comes from its Hero/Champion early years. So I'm thining, can HS6 comfortably do 'average joe', or is it just an illusion because under the hood it really is a superhero system at heart?
  9. Re: Hello With GURPS it is in the Campaigns book and has to do with speed velocity, I can't remember the page number right now. It was to do with working out Gravity and the incrementals. But to be fair, I think the 'divide by decimals' was one poster's way of calculating the math.
  10. Re: Hello Thanks both, yes, it's definitely something I can handle if I take it slow Good stuff!
  11. Re: Hello I suck at stuff like algebra. Adding, subtraction, multiplication, division, no sweat.
  12. Re: Hello If "(Active Points) is AP = BC * (1 + AD)" is the difficult, part, there's no problem there. Thanks all for the feedback.
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