I am currently new to Hero System and running a campaign in it. One of my players is very experienced in the system and has been playing for several editions and has been helping me understand the rules better. However, I now know after re-reading the core rulebook that there are somethings that I need clarified if anyone could help me with it. Here are a list of my issues if someone would be as kind to have a discussion with me about them.
1) The guide lines for heroic campaigns are straight forward, but what I am confused about is caps on damage to make the guide lines valid. As in does someone with a 20r PD/ED totally unbalance a game in a herioc setting where most damage examples on weapons are around 2d6 Killing Attacks?
2) On killing attacks in general, is there really a purpose for them seeing that its so easy to get resistant PD/ED that totally negates any chance of harming someone? In 5e you used KA for the stun multiplier to push through damage in the form of STUN. So far, the game I am running and the new one I'm playing in really has Killing Attacks having really no purpose.
3) Ultimately, it is up to the GM to try and balance these issues. However, I truly am new to the system and would like to figure out how to balance these issues as combat is an important part of the game. Right now I am having the problem that players don't like the idea that a killing attack does almost no damage. How can this be balanced without totally limiting the players in what they do? The campaign I am running is 80 active Super Heroic and the one I'm playing in is 70 active Heroic.
Ultimately, I am just reaching out to other players and GM's to try and understand this dilemma a little better for my sake and my players.