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Vespor

HERO Member
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  1. Re: Guide Lines for Campaigns Thank you for the further input. Any advice that I can learn from is good advice. Time to apply some of the suggestions.
  2. Re: Move Though/ Move By Attack Thank you again for the clarification. I was confused by this.
  3. The rules for how to determine the damage are fairly straight forward. However, I am confused a bit by the wording concerning Killing Attacks with weapons. Do the additional dice added treated as a separate pool that are not affected by the stun modifier? For example, a 4 DC killing attack with a spear with a character that has 30 strength does a move through attack at a velocity of 12", are the extra damage dice added as normal damage without the modifier? Furthermore, does the average damage done break the spear?
  4. Re: Guide Lines for Campaigns Thank you for the tips. It has actually helped me make some sense of how to get the feel right. So far I can say that the super heroic game is actually almost balanced from the pointers given. The heroic game is going to need some MAJOR balancing following these guidelines. This will help me run games more efficiently and be a better player.
  5. I am currently new to Hero System and running a campaign in it. One of my players is very experienced in the system and has been playing for several editions and has been helping me understand the rules better. However, I now know after re-reading the core rulebook that there are somethings that I need clarified if anyone could help me with it. Here are a list of my issues if someone would be as kind to have a discussion with me about them. 1) The guide lines for heroic campaigns are straight forward, but what I am confused about is caps on damage to make the guide lines valid. As in does someone with a 20r PD/ED totally unbalance a game in a herioc setting where most damage examples on weapons are around 2d6 Killing Attacks? 2) On killing attacks in general, is there really a purpose for them seeing that its so easy to get resistant PD/ED that totally negates any chance of harming someone? In 5e you used KA for the stun multiplier to push through damage in the form of STUN. So far, the game I am running and the new one I'm playing in really has Killing Attacks having really no purpose. 3) Ultimately, it is up to the GM to try and balance these issues. However, I truly am new to the system and would like to figure out how to balance these issues as combat is an important part of the game. Right now I am having the problem that players don't like the idea that a killing attack does almost no damage. How can this be balanced without totally limiting the players in what they do? The campaign I am running is 80 active Super Heroic and the one I'm playing in is 70 active Heroic. Ultimately, I am just reaching out to other players and GM's to try and understand this dilemma a little better for my sake and my players.
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