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Cmonkey

HERO Member
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Everything posted by Cmonkey

  1. Re: Any Suggestions for a Hero Newbie? Sure, I could take the easy way out. The thing is that I know, from many sources, that Hero doesn't do realism well, but does cinematic well, while GURPS is the opposite - though with the new edition, it's gotten much better at it. Personally, I tend to like more realistic games, which is why I believe that Hero will ultimately not be for me. My design, on the other hand, works well at both ends of the spectrum. IMO, based on my personal experience with GURPS, I feel my design handles the realistic side of things better than GURPS - again, my personal opinion. The realistic rules will allow you to game out a combat between a man and a mosquito...if you're insane enough to do so. And, yes, I did it to test the system. It took three tries (those little buggers are fast and tiny), but the man managed to hit the mosquito and it was very dead when he did. Very, very dead. At the same time, if you want cinematic action hero kind of stuff, that's covered too - and covered well. I also ran a test combat between a giant (32' tall - IIRC) and a man (David vs. Goliath scenario). It took some time (game time), but the little guy was able to evade the giant long enough to slay him, and the one time he was hit, he was only slightly wounded. Granted, in this scenario the man was handled by an experienced player who knew how to make use of tactics, and went for the giant’s weak spot (Achilles Heel) immediately. Once the giant was prone, the man was able to run up and slice open the femoral artery (main one in the thigh). Even so, I feel that when I'm done, the design will handle the most cinematic of situations just as well as it does the most realistic of situations. Hmmm....just talking about it is really making me want to go work on that now...
  2. I've been roleplaying for years, so I'm not a newbie in that regard. I was a GURPS-exclusive player for a while, but am considering either switching to Hero or focusing purely on finishing my own RPG system design. From what I've read and heard about Hero, I should be fairly comfortable picking it up and running it. What I was wondering is (if I do decide to go with Hero) do any 'vets' have advice for me on making the switch?
  3. Re: 3d6 Dice Roll Probabilities Try this site.
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