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transmetahuman

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Posts posted by transmetahuman

  1. Re: Looking for ideas for a "useless" power.

     

    Great stuff and I didn't realize Infectious Lass was so powerful either. Anyone have any more power ideas for a Stone Boy type character (invulnerable form but can't move while in it)?
    You already nailed the applications I thought of, and more.

     

    But let this be a lesson in the importance of choosing the right thread title. :rolleyes:

  2. Re: Rejected Superhero Names

     

    B) Maximize is NOT a word. That's right' date=' it technically should mean "To operate under a set of rules which are defined." But that's redundant. :)[/quote']My dictionary says otherwise. :P I see the point you're making, but "maximumize" would be nearly a tongue-twister.
  3. Re: SG-1 style campaign

     

    My first thought was why use the CU at all? It'll take so much work to change that you might as well just loot the CU for a few ideas and make the rest up yourself. But, assuming you want to use as many CU elements as you can, your title suggests an idea: have most of the CU elements bleed over from an alternate universe. Maybe a permanent gate was opened by a villain over there, or the dimensional membranes between the two worlds just got weak for some random reason.

  4. Re: Teen Champions Villians

     

    And boy am I looking forward to Spiderman 3. It could be terrible' date=' but I hope it isn't. I loved the scene with the subway/train deal in the 2nd movie. I know its hokey, but it just hit that nerd spot on me where I have feelings... stupid feelings... *scuff*[/quote']

    Aw... I just watched that on TV last night, and I'll happily admit that (like always) my eyes got pretty wet during that scene. And a few others. Best superhero movie, ever.

  5. Re: Evil Counterparts

     

    When I joined a new campaign I made a character named Divine Wind. He is a 3rd generation Japanese-American and a slacker college student to boot. The ghost of his samauri ancestor granted him powers and gives him advice so he can be a hero and get his life in gear. The first adventure the group gets sent to Nazi World where counter-part is known as Kamikaze. The irony is none of this was planned. So during his two trips to Nazi World' date=' my character made life a living hell for his evil self by committing acts of treason against the 3rd Reich and letting his other self take the blame. They haven't met yet, thank goodness. Hopefully the GM won't read this and get some ideas.[/quote']

    Haha, awesome to see an example of the hero using Evil Twin tricks! I've never heard of anyone having the presence of mind to do that in a BackWorld.

  6. Re: Best superhero titles of the 70's

     

    I always liked the team books best; more heroes for the money.

     

    Well, it made sense to a six year old. ;)

    Hey, still makes perfect sense to me. :P

     

    My poor beer-drowned neurons aren't up to remembering which titles I was reading when, or which were actually from the 70s instead of just being read in the 70s. I know I was a big X-Men fan from quite a while before the New X-Men, up until about the time you had to buy a million spin-off titles to keep up with things.

  7. Re: (Character) Tattooed Man

     

    So this guy can turn pictures of anything he can draw into real objects... why would he become a thief? I'd be drawing big magical mansions or gigantic piles of gold and jewelry or something.

     

    I guess the lockout helps to explain it, and I'm sure there's some kind of time limit or something, but jeez, sometimes that whole "hero or villain, no in-between" thing gets even more silly. :P

  8. Re: ONE power: what do you do with it?

     

    Thats why I threw in the Safe Blind Teleport. I figure I pick a direction, Figure out how far I need to go (between 1 and 170km) and just teleport. If I would have landed in a solid object, I'm fine. Then, I just use personal level teleport, or even mundane means to get to my exact desired location.

     

    Grimble

    My response was based on the "no frameworks" rule (so, no personal level teleport)... but yeah, with a good portable GPS, and no huge hurry while you zero in, I guess megascale would work out fine.

     

    Sounds like Corwin of Amber. Having the power to travel to infinite worlds and experience infinite possibilities would be pretty cool' date=' though you'd have to be careful about making infinite enemies....[/quote']The way you put that reminds me even more of another Zelazny character - Thoth, from Creatures of Light and Darkness. He had the great fortune to have that EDM power in a multiverse where everything imaginable existed somewhere. Unlike the Amberites, all he had to do was imagine it, will it, and be there.

     

    Of course' date=' governments would [i']love[/i] to get their hands on someone with such a power. :eek:

    Another book reference: see Jumper by Steven Gould. It's exactly what this thread's about: a normal teen gains teleportation, he's apparently the only one in the world with a super-power of any kind, and the story is just him exploring its possibilities and hazards. Good read.

  9. Re: ONE power: what do you do with it?

     

    It's a toss up between...

     

    Full Life Support

    Or

    17" Teleportation (Safe Blind Teleport,+1/4, Variable Advantage,+1) 76.5 active pts. I'd just keep 0 END Cost on when I didn't need another Advantage. Just being able to use teleport at both personal scale and megascale makes Var Adv worth it. Usable On Others is also handy.

     

    Grimble

    Hmm, yeah, but how useful is megascale teleport without floating or fixed locations? Can we expect character points from experience? Will "the GM" allow a lock-on from a television image in realtime? I'd reduce the level a bit and throw in at least a couple floating locations - and a x2 mass. That way I could use it for legal stuff... if that's how I should decide to use it.

  10. Re: Campaign Tone -- explaining “Bronze Age”

     

    I had a problem with your definitions, in that they basically came down to "everything that sucked was either silver or iron; everything that was good was bronze". It's probably fine for your purposes - listing elements that you don't want to see in your games - but as a definition, well, I'd like to see an example or two of a characteristic flaw of the bronze age.

     

    Some have been suggested on the boards - for instance, "stories and characters were apparently required to be Socially Relevant, in annoyingly fashionable ways". I can see why you don't want to bring the flaws of the bronze age into your game, of course, but otherwise you're not defining the Bronze Age so much as you're listing Stuff You Don't Like.

  11. Re: Top 20 Comic Weapons

     

    The comic is called Transmetropolitan. My library had a few issues/collections, but I can't remember the company. None featuring burning anal geysers; not sure if I'm happy or sad about that..

     

    :rofl::rockon::hail::sick::weep: This gave me the most reaction... I dunno about all of it, and everyone has their favorites, but this one is freakin' hilarious... wonder what comic its from?

     

    3 - The Bowel Disruptor – Transmetropolitan

     

    Spider Jerusalem’s weapon of choice, even beating out a good old-fashioned boot to the groin. The Bowel Disruptor does pretty much exactly what it sounds like it would with settings that include:

     

    Watery

    Loose

    Prolapse

    Shat Into Unconsciousness

    Unspeakable Gut Horror

    Rectal Volcano

    And last but certainly not least, Burning Anal Geyser.

     

    While I don’t think the BD is powerful enough to kill, what it actually does might be worse. Much Worse.

  12. Re: Top 20 Comic Weapons

     

    I posted my own similar poll here, on two occasions. Not a statistically-valid sized sample, of course, but the results were pretty consistent:

     

    http://www.herogames.com/forums/showthread.php?t=556

     

    http://www.herogames.com/forums/showthread.php?t=22881

     

    WW's lasso got beat out by Daredevil's billy club? BOTH TIMES???

     

    My top three would have to include Mjolnir, Spidey's webshooters, and Cap's shield, I think. Power rings are just too omnipotent (or at least "omniversatile") to be all that cool, IMO.

  13. Re: matchmaker for masks?

     

    Northstar

    64% Match

    Hey your looking for a ski holiday with hottubs and cosmopolitans! Northstar's a bit snooty, but he's also hot-t-t-t. Rawrrr.

     

    Other Close Matches:

     

    Spider-Man (63.4%)

    Colossus (61.6%)

    Sigh. I should've guessed; not many gay guys to choose from. How'd Spider-Man get in there? Jeez, I'm no homewrecker.

     

    Edit:

    Okay, that's weird. Took the test again, with the "Do you like bi-sexual boys?" question answered at both ends of the spectrum, since I didn't know whether they were correlating the gay question with this one.

     

    Do you like bi-sexual boys? - Not at all:

    My Super Hero Lover is

    Spider-Man (66.4%)

    Spider-Man is perfect for you. He's totally nerdy and always cracking jokes. And cute! A date at the museum or a movie would be right up his alley. Don't expect to spend the whole evening together though, Spider-Man's known for ducking out early.

     

    Other Close Matches:

    Batman (66.4%)

    Colossus (64.6%)

     

    Do you like bi-sexual boys? - Hellz Ya!

    Batman (63.4%)

    You like bad boys who are smart and experimental. Batman is looking for a smart, sensitive woman who likes the nightlife. Expect to stay out all night with this one ladies!

     

    Other Close Matches:

    Spider-Man (63.4%)

    Rawhide Kid (62.8%)

     

    Assuming these are dimensional alternates, gay and single, I'll take Spidey, please. My other choices seem to be cold, a different kind of cold, or completely anachronistic (and unfamiliar).

  14. Re: Signature Request *CW #7 SPOILERS*

     

    Which might be true, except that in interviews both Millar and Quesada have made it clear that they actually -believe- that Cap was the "bad guy" and Iron Man was in the right.

     

    (Iron Man, who was imprisoning former friends and allies in another dimension without trial, recruiting mass murderers and psychopaths like Venom to be on his side, cloning powerful superbeings and sending them out to KILL those who opposed him...)

    The impression I had is that they thought that having supers required to register was right - something that, if it was the real world, I'd agree with. Vigilantes without accountability are a horrible idea.

     

    What burns everyone is the ridiculous/draconian/fascist lengths that the pro-registration side went to; the manner in which the enforcement of the law was carried out (and granted, for some, the permanent loss of some beloved traditional superhero tropes from the MU). I don't know if Millar/Quesada/whoever are saying they think Iron Man was right, or heroic, or even "not a complete d**chebag", so much as they're saying he happened to be on the right side of the argument.

     

    Though I haven't read a single CW story, so what do I know.

  15. Re: Heroes: How do you build...

     

    If 'Esper' is short for someone with ESP (Extra-Sensory Perception)' date=' someone with CSP (Cyber-Sensory Perception) could be called a 'Casper'.[/quote']

    Hahaha! I really like that, seriously. I say we try to make it catch on.

  16. Re: Heroes for HERO?

     

    A gradual effect transform' date=' surely.[/quote']

     

    Meh. Considering the base power can only be used on someone who is pretty much helpless, anyway ("he has to touch your head", from my poor memory, and it's not at all instant)... the brain damage thing will never be used intentionally, or be desirable. He could just kill anyone he was able to use the power on in the first place, if that's all he wanted to do. So I'd go with side effect myself.

  17. Re: Heroes: How do you build...

     

    I realize this is not your fault' date=' but isn't [i']kinesis[/i] motion? Telekinesis is the ability to control the motion of mass at a distance. Cyberkinesis would be the ability to control the motion of machines. Like throw them at people or something.

     

    Cybertelepathy seems like a better word.

    You're right, but it's the current usage anyway. Some people use:

     

    cyberpath, cyberpathy = your "cybertelepath" = the equivalent of machine-class mind telepathy/mind control... but I think most people find the word unwieldy.

     

    with

     

    cyberkinetic, cyberkinesis = transmutation of machines, like that Alpha Flight guy could do.

     

    or even

     

    cyberkinetic, cyberkinesis = animation-like control of even mechanical devices like cars.

     

    I wonder if we could get "cyburgy" (cybernetics-working") to catch on, for the catch-all term. I kinda doubt it...

     

    Edit: I'm guessing it evolved from pyrokinesis and cryokinesis, which are more about generating and controlling heat/cold than about "moving heat" or "moving cold". So the -kinesis suffix in our little subculture has been associated with control more than motion.

  18. Re: Capes: When Superheroes stop being four color and start being real

     

    I'm with Bloodstone.Doesn't anyone else remember the Golden Age of Superheroes when Superman leapt away right after saving people.These people seem more interested in the perks & money rather than actually helping those in need.

    Yeah, damn those doctors who expect paychecks, of all things, too!

     

    Joking, here; I like selfless heroes too... but the automatic condemnation of any super who actually wants to make a living from his power does kinda bother me.

  19. Re: Heroes for HERO?

     

    Well, the Haitian was almost certainly countering Sylar's telekinetic abilities when he was in the cell at the paper factory.

     

    The big problem is that we don't know everything about the Haitian or Sylar yet. I'll be doing a revision of the Haitian, for sure, once we learn more.

    Hmm. It just occurred to me that there's some circumstantial evidence that the Haitian's whammy is non-directional/all-or-nothing. The only reasons I can think of that the MIB didn't deal with Sylar by just having Eden tell him "Sit there and don't use any powers" are 1) The writers didn't think of it, or 2) They didn't want to risk even the two seconds of Sylar being unsuppressed that it would take for Eden to neuter him, which implies that the H couldn't suppress him without also suppressing Eden.

     

    On the other hand, it was criminally stupid for Eden to not have been fully authorized and encouraged to neuter Sylar that way ("don't use any powers" is nothing like "take this gun and kill yourself"), once the Haitian was gone. And they didn't do that, so it seems likely the writers didn't think of it or hoped we wouldn't so they could railroad the plot.

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