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jt26077

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  1. Re: Flamable oil slick!? Nope, its not for an archer, but I did play CoH waaay back when it first came out. Its actually for a brick character I am making. The concept behind the power is more like... when he gets surrounded he can punch straight down into the ground and the force of the blow sprays anything within a 2m radius (expect the character) with oil, penalizing them with -3 to their DEX rolls due to its slippery nature. The initial idea for the fire effect was to do damage if ignited, but that effect does not discriminate. It could get friendlies, possibly. I found a really good reference, in the Ultimate Speedster pg72, for such an effect after I posted originally. Here is how I built the power so far... compound power with the fire effect linked to the CE effect. Compound Power: (33 active points) Change Environment (-3 DEX rolls and all skill rolls based on DEX), Personal Immunity (+1/4), AoE (2m surface; +1/4); No Range (-1/2) (18 active points) plus Killing Attack - Ranged 1 point, Constant (+1/2), Uncontrolled (lasts until flammable material affected by RKA 2d6 is consumed, or a full phase is spent putting out the flames; +1/2), Reduced End (0 end; +1/2), Sticky (anyone or anything touching the victim also catches on fire; +1/2); Linked (Change Env; -1/2), Conditional Power (Power does not work unless a catalyst, like a spark or open flame, ignites the oil; -1/4) I was debating putting penetrating on the fire effect just to make sure a little pain and suffering ensues! There is just something about attacks that have secondary effects that makes me happy.
  2. Ok, so I had this idea for a power that essentially creates a small area around the character that imposes a -DEX rolls, due to its slipperiness. The other part is that its highly flammable, and if the right conditions are met can ignite into a small fire based DoT (being highly flammable it wouldn't take more than a spark). The first part seems pretty easy: Change Environment (-DEX rolls and all skill rolls based on DEX); Area of Effect (2m Surface); Personal Immunity; No Range (for the point blank portion) What I cant figure out is how to construct the second part of it. Perhaps a compound power where the secondary effect is linked to the primary? A power that somehow triggers another power? Any idea/suggestions from the HERO System gods? thanks
  3. Re: Yet another multiform question/example I do agree... this character definitely feels like a multiform kind of build, but like you I don't really want to have a handful of character sheets. I'll take a look at the multipower angle, maybe that will do what I am going for... provided that my GM approves.
  4. Ok, I have read alot of post about whether a concept should use OIHID or multiform, but I just cant decide which is going to be more acceptable method of making my character. The basic idea of this character is that he can change the form of his body into a manifestation of one of the 4 elements (Body of Air, Water, Fire, and Earth) at any given time. Each form has significantly different abilities and powers, but maintaining the same base personality of the original character. Before I really dive into making this character, I am asking for advice as to which direction would be the best way to go... a framework based on OIHID or multiform?
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