Warlocke
-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by Warlocke
-
-
Re: The Tiger Squad Sourcebook (Fan Project)
I have been folowing this for a while and would like to sugest the folowing:
1) I think Agent 57, Dark Cloud, and Glorios Mind should be reserve members. it seems to me that they would be assigned to the squad, but there spy duties would be there true job and only rarely would they be called to "field duty".
2) I dont have "Book of the Destroyer", so i dont exactly know when Five Star legionnaire and Mountain Spirit were killed but I would seperate them from a runing list of squad members, maybe under "Fallen Comrads"
3) there is mention of Luan as a member (no trope mentioned) in both CU and VVV.
4) you have Earthquake Fist as just Earthquake
I hope this is of any help. I also have several ideas for costume apperances and powers for some of the members if your interested.
mark
(ps. forgive my spelling )
-
Re: Narf's Supers Stuff
question about Chun Chang:
you have character maxima (20 pt disad) AND physical limitation: character maxima (20 pt disad) they are the same thing arnt they?
Mark
-
Re: About PRIMUS
Use the "spoiler" tags.A tag starts with a square bracket: [
Then, you put in the code you want: spoiler
Then, you close out the tag with the opposing square bracket: ]
Next, you put in your text, whatever it is you want hidden.
Then, you put in the closing tag, which starts with a square bracket and a backslash: [/
Then the same code: spoiler
Then the closing square bracket: ]
hay thanks
this is a test
-
Re: About PRIMUS
I will PM you the answer sence I cant figure out how to hide text. dont want to spoil it for any one.
-
Re: About PRIMUS
There is a little something extra in the GM's vault in CU that could potentaly throw a monkey wrench in cyberline. just caught it last night...
mark
-
Re: Powers to make life better
Invisibility, no fringe, to police officers.Why not? I already have invisibility, no fringe, only vs. idiots, only when stopped at stop signs, 0 end persistant always on.
(I've been rear ended 3 times for coming to a complete stop at a stop sign.)
I seem to have this vs. women
-
Re: You. Make. The Call.
ok I was looking at the multi slots angle and I have a question:
lets assume he alots the following points from the reserve as
0 in TK
0 in Force wall
20 in Force Field = +10PD/+10 ED
72 in EB = 8d6 SIZE="1"](1d6 energy blast with a +3/4 power adder costs 9 points, right?)[/size]
28 in Flight = X" in flight
my question is how many inches in flight given the adders called out in the power slot? they should increase the cost of each inch I think.
-
Re: You. Make. The Call.
As for playability' date=' this guy's a mathematician. I fully expect him to come prepared with a set of pre-set power levels he can easily shift through as the battle progresses.[/quote']Ya with those multi slots you are going to need to work out quite a few, I would think.
-
Re: Hydrokinesis
But NO' date=' you do NOT get to use this power to shut off the flow of blood to someone's brain, or any other such clever tricks. It's just Telekinesis, and people have enough liquid in them for you to affect them in the same way that any other application of STR would.[/quote']no, I under stand that. (but if i bought RKA....) just want to be able to affect a bad guy in combat. (ala Magnito against Woverine)
thanks for the coments,
Mark
-
Re: Hydrokinesis
1/4 sounds good if you're affecting all liquids.thanks, thats what I though but wasnt positive.
-
ok im building a character with water powers. one of the powers is:
hydrokinesis: telekinesis (30 STR), affects porous (+10 pts), fine manipulation (+10 pts) @ 1/2 END cost (+1/4) reduced range (20":-1/4) cost: 65
now my question is: I want it to "only affect liquids", is this worth -1/2 or -1/4, (note: only works on water is -1/2)
will this still affect the fluids in people? a can of pepsi? gasoline?
thanks for your wisdom
Mark
-
Re: The Young Turks
my choices:
safak
lamia
ruhsal
nuradin
yersl
oniks
thanks
-
Re: Mystic Hero in development
what about a super mage specialist, specializing in one form or "school" of magic. also maybe think of the character as an apprentice or novice practicioner (sp?). hope this helps.
-
Re: Alcohol touch
Been watching Invasion of the Saucer men or its horrible spawn (remake) The Eye Creatures??Nope i havent seen those.
-
Re: Alcohol touch
thank you all for the ideas
-
got an idea for a character who can make a person drunk with a touch. at first I was thinking mind control based on CON, now im thinking transform, i dont know... so I though I would see what you all though of. the idea behind the character is that he "drunks" his opponet up and then makes a fool of them.
-
Re: Unity vs Your Super Team
Well there is one option that has not been talked about, and thats the SLP. When fighting a group with greater numbers they would call in the SLP dont you think? (Silverhawk, is a good example)
there is also the true mentalist of the team that is NOT writen up. (he has 400pts of mental powers and mental defense usable by others).
just some food for thought.
-
Re: My Superhero Universe
WOW! good stuff. more please
-
Re: My Superhero Universe
This is good stuff keep it going
Why Obadiah Stane went bad....
in Champions
Posted
Re: Why Obadiah Stane went bad....
I agree 100%. good stuff there.