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Warlocke

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Posts posted by Warlocke

  1. Re: The Tiger Squad Sourcebook (Fan Project)

     

    I have been folowing this for a while and would like to sugest the folowing:

     

    1) I think Agent 57, Dark Cloud, and Glorios Mind should be reserve members. it seems to me that they would be assigned to the squad, but there spy duties would be there true job and only rarely would they be called to "field duty".

    2) I dont have "Book of the Destroyer", so i dont exactly know when Five Star legionnaire and Mountain Spirit were killed but I would seperate them from a runing list of squad members, maybe under "Fallen Comrads"

    3) there is mention of Luan as a member (no trope mentioned) in both CU and VVV.

    4) you have Earthquake Fist as just Earthquake

     

    I hope this is of any help. I also have several ideas for costume apperances and powers for some of the members if your interested.

     

    mark

     

    (ps. forgive my spelling :rolleyes:)

  2. Re: About PRIMUS

     

    Use the "spoiler" tags.

     

    A tag starts with a square bracket: [

    Then, you put in the code you want: spoiler

    Then, you close out the tag with the opposing square bracket: ]

     

    Next, you put in your text, whatever it is you want hidden.

    Then, you put in the closing tag, which starts with a square bracket and a backslash: [/

    Then the same code: spoiler

    Then the closing square bracket: ]

     

    hay thanks

     

     

    this is a test

     

  3. Re: Powers to make life better

     

    Invisibility, no fringe, to police officers.

    Why not? I already have invisibility, no fringe, only vs. idiots, only when stopped at stop signs, 0 end persistant always on.

     

    (I've been rear ended 3 times for coming to a complete stop at a stop sign.)

     

    I seem to have this vs. women :mad::rolleyes:

  4. Re: You. Make. The Call.

     

    ok I was looking at the multi slots angle and I have a question:

     

    lets assume he alots the following points from the reserve as

     

    0 in TK

    0 in Force wall

    20 in Force Field = +10PD/+10 ED

    72 in EB = 8d6 SIZE="1"](1d6 energy blast with a +3/4 power adder costs 9 points, right?)[/size]

    28 in Flight = X" in flight

     

    my question is how many inches in flight given the adders called out in the power slot? they should increase the cost of each inch I think.

  5. Re: You. Make. The Call.

     

    As for playability' date=' this guy's a mathematician. I fully expect him to come prepared with a set of pre-set power levels he can easily shift through as the battle progresses.[/quote']

     

    Ya with those multi slots you are going to need to work out quite a few, I would think.

  6. Re: Hydrokinesis

     

    But NO' date=' you do NOT get to use this power to shut off the flow of blood to someone's brain, or any other such clever tricks. It's just Telekinesis, and people have enough liquid in them for you to affect them in the same way that any other application of STR would.[/quote']

     

    no, I under stand that. :) (but if i bought RKA....):D just want to be able to affect a bad guy in combat. (ala Magnito against Woverine)

     

    thanks for the coments,

     

    Mark

  7. ok im building a character with water powers. one of the powers is:

     

    hydrokinesis: telekinesis (30 STR), affects porous (+10 pts), fine manipulation (+10 pts) @ 1/2 END cost (+1/4) reduced range (20":-1/4) cost: 65

     

    now my question is: I want it to "only affect liquids", is this worth -1/2 or -1/4, (note: only works on water is -1/2)

     

    will this still affect the fluids in people? a can of pepsi? gasoline?

     

    thanks for your wisdom

     

    Mark

  8. got an idea for a character who can make a person drunk with a touch. at first I was thinking mind control based on CON, now im thinking transform, i dont know... so I though I would see what you all though of. the idea behind the character is that he "drunks" his opponet up and then makes a fool of them.

  9. Re: Unity vs Your Super Team

     

    Well there is one option that has not been talked about, and thats the SLP. When fighting a group with greater numbers they would call in the SLP dont you think? (Silverhawk, is a good example)

     

    there is also the true mentalist of the team that is NOT writen up. (he has 400pts of mental powers and mental defense usable by others).

     

    just some food for thought. :)

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