Jump to content

Moody Loner

HERO Member
  • Posts

    132
  • Joined

  • Last visited

Posts posted by Moody Loner

  1. Re: Show me the PCThis is the first of five characters I've submitted to the next campaign. Yes, it's a Goku ripoff. No, I don't like how it worked out either. Probably not going to be accepted.Moody LonerPlayer: Ecm

    Val Char Cost
    10/25 STR 0
    10/30 DEX 0
    10/15 CON 0
    10 BODY 0
    15 INT 5
    12 EGO 4
    10/20 PRE 0
    10 COM 0
    2/20 PD 0
    2/20 ED 0
    2/6 SPD 0
    4/28 REC 0
    20/90 END 0
    20/70 STUN 0
    6"/15" RUN02" SWIM02"/23" LEAP0Characteristics Cost: 9
    Cost Power END
    20 Boost: Succor Chi Powers 5d6 (standard effect: 15 points), Delayed Return Rate (points return at the rate of 15 per 5 Minutes; +1/4), all Chi powers simultaneously (+2) (81 Active Points); Activation Roll 13- (-3/4), Requires A STR Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Concentration (0 DCV; -1/2), Increased Endurance Cost (x2 END; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Only In Heroic Identity (-1/4) 16
    12 +15 STR (15 Active Points); Only In Heroic Identity (-1/4) 1
    48 +20 DEX (60 Active Points); Only In Heroic Identity (-1/4)
    8 +5 CON (10 Active Points); Only In Heroic Identity (-1/4)
    8 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4)
    4 +5 PD (5 Active Points); Only In Heroic Identity (-1/4)
    6 +7 ED (7 Active Points); Only In Heroic Identity (-1/4)
    16 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4)
    32 +20 REC (40 Active Points); Only In Heroic Identity (-1/4)
    24 +60 END (30 Active Points); Only In Heroic Identity (-1/4)
    31 +39 STUN (39 Active Points); Only In Heroic Identity (-1/4)
    14 Running +9" (6"/15" total) (18 Active Points); Only In Heroic Identity (-1/4) 2
    8 Damage Resistance (10 PD/10 ED) (10 Active Points); Only In Heroic Identity (-1/4) 0
    14 Leaping +18" (2"/23" forward, 1"/11 1/2" upward) (18 Active Points); Only In Heroic Identity (-1/4) 2
    17 Kamehameha Strike: HKA 4d6 (4d6+1 / 4 1/2d6 w/STR) (vs. ED), AOE Nonselective (24" Line; +3/4) (105 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Activation 11- (-1), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Concentration (0 DCV; -1/2), Gestures (Requires both hands; -1/2), OIHID (-1/4), Can Be Missile Deflected (-1/4), Incantations (-1/4) 40
    12 Missile Deflection (Bullets & Shrapnel) (15 Active Points); Only In Heroic Identity (-1/4) 0
    12 Personal Energy Aura: Force Field (10 PD/10 ED/5 Power Defense), Costs END Only To Activate (+1/4) (31 Active Points); Requires A STR Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; Collateral Damage to area ; -1/2), Only In Heroic Identity (-1/4) 2
    8 Flight 10" (20 Active Points); Requires A CON Roll (-1), Only In Heroic Identity (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4) 2
    Powers Cost: 294
    Cost Martial Arts Maneuver
    5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 / 5d6 Strike
    5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 6d6 / 9d6 Strike
    3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 / 5d6 +v/5, Target Falls
    3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR / 35 STR for holding on
    4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    Martial Arts Cost: 24
    Cost Skill
    3 Computer Programming 12-
    5 Rapid Attack (HTH)
    3 Systems Operation 12-
    3 Teamwork 11- (15-)
    3 Acrobatics 11- (15-)
    3 Breakfall 11- (15-)
    3 KS: Computer Network Administration (INT-based) 12-
    Skills Cost: 23
    Val Disadvantages
    20 Accidental Change: when angry 14- (Common)
    20 Enraged: when injured (Common), go 11-, recover 11-
    15 Social Limitation: Secret Identity Frequently (11-), Major
    10 Physical Limitation: Must eat 3* normal diet (Frequently, Slightly Impairing)
    10 Psychological Limitation: Code Against Killing (Common, Moderate)
    10 Psychological Limitation: Introverted (Common, Moderate)
    10 Psychological Limitation: Short tempered (Common, Moderate)
    10 Psychological Limitation: Somber and Melancholy (Common, Moderate)
    15 Hunted: Villain 11- (As Pow, Harshly Punish)
    15 Hunted: Villain 11- (As Pow, Harshly Punish)
    15 Dependent NPC: wife and daughter 11- (Slightly Less Powerful than the PC; Group DNPC: x2 DNPCs)
    Disadvantage Points: 150

    Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

    Height: 1.68 m Hair: Brown
    Weight: 97.00 kg Eyes: Brown
    Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use: On the other hand, I do like the boost. Haven't done his background yet.
  2. Re: Show me the PCHere's the character I'm currently playing:SpartacusPlayer: Moody Loner

    Val Char Cost
    10/60 STR 0
    10/20 DEX 0
    10/30 CON 0
    10 BODY 0
    18 INT 8
    10 EGO 0
    10 PRE 0
    10 COM 0
    3/40 PD 1
    2/32 ED 0
    2/6 SPD 0
    4/18 REC 0
    20/60 END 0
    20/55 STUN 0
    6" RUN02" SWIM02"/12" LEAP0Characteristics Cost: 9
    Cost Power END
    45 Project Spartacus Powered Armor: Armor (27 PD/26 ED) (80 Active Points); OIF: Project Spartacus Powered Armor (-1/2), Real Armor (-1/4) 0
    41 STR enhancement: +50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points); OIF: Project Spartacus Powered Armor (-1/2) (uses END Reserve) 2
    4 STR Enhancement Overbooster: +20 STR (20 Active Points); Increased Endurance Cost (x5 END; -2), OIF (Spartacus Powered Armor; -1/2), Activation Roll 14- (-1/2), No Figured Characteristics (-1/2) (uses END Reserve) 10
    20 DEX Enhancement: +10 DEX (30 Active Points); OIF (-1/2)
    27 CON enhancement: +20 CON (40 Active Points); OIF: Project Spartacus Powered Armor (-1/2)
    20 SPD enhancement: +3 SPD (30 Active Points); OIF: Project Spartacus Powered Armor (-1/2)
    11 Forearm Shield Sloped Armor: Missile Deflection (Any Ranged Attack) (20 Active Points); OIF: Project Spartacus Powered Armor (-1/2), Real Armor (-1/4) 0
    13 Flight 10" (20 Active Points); OIF: Project Spartacus Powered Armor (-1/2) (uses END Reserve) 2
    23 Powered Armor Power Supply: Endurance Reserve (100 END, 25 REC) (35 Active Points); OIF: Project Spartacus Powered Armor (-1/2) 0
    22 Hostile Environment Protection with NBC Hardening: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Self-Contained Breathing) (33 Active Points); OIF: Project Spartacus Powered Armor (-1/2) 0
    17 Sensor Suite: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (25 Active Points); OIF: Project Spartacus Powered Armor (-1/2) 0
    8 Comm Suite: High Range Radio Perception (Radio Group) (12 Active Points); OIF: Project Spartacus Powered Armor (-1/2) 0
    16 XM-15 Pilum Armor Suppression Missiles: Dispel Armor 11d6, Does Knockback (+1/4), Cumulative (x1 max.) (+1/2) (58 Active Points); 3 Charges (-1 1/4), OIF: Project Spartacus Powered Armor (-1/2), Beam (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [3]
    22 XM117-A7 Spatha Multi-Blaster: Multipower, 60-point reserve, all slots 8 clips of 8 Charges (+0) (60 Active Points); all slots OAF: XM117-A7 Spatha Multi-Blaster Fragile (-1 1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
    2u 1) Multi-Blaster Standard Shot: Energy Blast 12d6 (vs. ED) (60 Active Points); OAF: XM117-A7 Spatha Multi-Blaster Fragile (-1 1/4), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) 0
    2u 2) Multi-Blaster Cutting Beam: Killing Attack - Ranged 3d6-1 (vs. ED), Armor Piercing x1 (+1/2) (60 Active Points); OAF: XM117-A7 Spatha Multi-Blaster Fragile (-1 1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) 0
    1u 3) Underbarrel Grenade Launcher- XG115 "Goober" Glue Grenades: Entangle 6d6, 6 DEF (60 Active Points); OAF: XM117-A7 Spatha Multi-Blaster Fragile (-1 1/4), Susceptible: Alcohol Common (-1/2), Vulnerable: Cold (Common; -1/2), Cannot Form Barriers (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) 0
    Powers Cost: 294
    Cost Skill
    16 +3 with All Combat (24 Active Points); OIF (-1/2)
    11 +2 with all non-combat Skills (16 Active Points); OIF (-1/2)
    5 Rapid Attack (HTH)
    3 Deduction 13-
    3 PS: FBI Agent (INT-based) 13-
    3 Tactics 13-
    3 Criminology 13-
    3 Interrogation 11-
    3 Fast Draw 11- (13-)
    1 Computer Programming 8-
    1 Forensic Medicine 8-
    1 Systems Operation 8-
    0 AK: United States 8-
    0 Acting 8-
    0 Climbing 8-
    0 Concealment 8-
    0 Conversation 8-
    0 Native Language: English (idiomatic; Literate) (4 Active Points)
    0 PS: U.S. Army Officer (Lieutenant) (Everyman Skill) 11-
    0 Paramedics 8-
    0 Persuasion 8-
    0 Shadowing 8-
    0 Stealth 8-
    0 TF: Small Motorized Ground Vehicles
    4 +2 with Missile Deflection
    3 Combat Piloting with Transport 11- (13-)
    Skills Cost: 60
    Cost Perk
    6 Fringe Benefit: Federal/National Police Powers, Membership: FBI
    4 Vehicles & Bases
    Perks Cost: 10
    Cost Talent
    2 Absolute Range Sense (3 Active Points); OIF (-1/2)
    Talents Cost: 2
    Val Disadvantages
    15 Psychological Limitation: Military Code of Honor: Common, Strong
    20 Social Limitation: Subject to Orders (Very Frequently, Major)
    15 Psychological Limitation: Good Cop: Common, Strong
    5 Vulnerability: 1 1/2x BODY Magic Uncommon
    10 Vulnerability: 2x STUN Magic Uncommon
    15 Susceptibility: Electromagnetic Pulse, 3d6 damage Instant Uncommon
    15 Social Limitation: Secret ID Frequently (11-), Major
    10 Reputation: , Frequently (11-)
    15 Dependent NPC: Powersuit Tech 14- (Frequently), Normal, Useful noncombat position or skills
    15 Watched: Corporation 14- (Very Frequently), As Powerful, NCI, Watching
    15 Watched: Department of Defense 11- (Frequently), More Powerful, NCI, Watching
    Disadvantage Points: 150

    Base Points: 200Experience Required: 25Total Experience Available: 30Experience Unspent: 5Total Character Cost: 375

    Height: 1.88 m Hair: Brown
    Weight: 99.00 kg Eyes: Brown
    Appearance: The Project Spartacus suit is a gleaming, heavily-armored bipedal suit with large forearm shields. A suggestion to give the suit a Roman motif was refused on budgetary grounds.Personality: Special Agent Andersen is under orders to test the suit's capabilities in combat with superpowered opponents.Quote:"You have the right to remain silent..."Background: Project Spartacus is a Department of Defense project, funded by DARPA, which is one of the more promising efforts in providing a normal human operative with the equipment and training necessary to engage enhanced humans and superpowered individuals on an equal level.

     

    Utilizing captured supervillain technology, Project Spartacus consists of a powered-armor suit that enhances the wearers strengh, speed, and toughness, and a multi-blaster directed energy assault rifle to provide ranged-attack capability.

     

    Now in its final field test before production, Project Spartacus is currently being piloted by Special Agent Karl Andersen or "John Baker", on loan to the Department of Defense from the FBI to avoid posse comitatus. Special Agent Andersen is skilled in police procedure and investigation, and as a decorated veteran in the Gulf War, is also familiar with military procedures. Andersen has been given the scientific training necessary to operate and assist with the repair and maintenance of the Project Spartacus suit, although to his deep misgivings the training has hardly been necessary.

    Powers/Tactics: Andersen prefers to use ranged attacks to soften up his opponents before hand-to-hand combat. He will use glue grenades in order to distract or stop martial artists, and the cutting beam against foci. Any armored opponents will get a flight of armor suppression missiles or three to soften them up before combat.Campaign Use: Further notes:The armor suppression missiles suck, and are due for a redesign.
  3. Re: Background Cliches

     

    All powers come from a guy named Dave.

     

    Okay, I'll bite:

     

    Dave

     

    Player:

     

    Val Char Cost
    10 STR 0
    10 DEX 0
    10 CON 0
    10 BODY 0
    10 INT 0
    10 EGO 0
    10 PRE 0
    10 COM 0
    2 PD 0
    2 ED 0
    2 SPD 0
    4 REC 0
    20 END 0
    20 STUN 0
    6" RUN02" SWIM02" LEAP0Characteristics Cost: 0

     

    Cost Power END
    237 Source of All Power: Major Transform 30d6 (Normal to Random Super, Death of Dave, "Anti-Dave".), Inherent (+1/4), Personal Immunity (+1/4), IPE, Source Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), AOE (180" Radius; +1), MegaScale (1" = 1,000 km; +1) (2250 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), NCC (-2), Activation 8- (-2), Always On (-1/2), All Or Nothing (-1/2) [1]
    13 LS (Longevity: 800 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
    Powers Cost: 250

     

     

     

     

     

     

    Total Character Cost: 250

     

    Val Disadvantages
    20 Normal Characteristic Maxima
    5 Physical Limitation: Cant carry a tune in a bucket (Infrequently, Slightly Impairing)
    5 Physical Limitation: Flat Feet and sinus headaches (Infrequently, Slightly Impairing)
    5 Physical Limitation: Nearsighted[Needs Corrective Lenses] (Infrequently, Slightly Impairing)
    15 Psychological Limitation: Doesnt Hurry (Very Common, Moderate)

    Disadvantage Points: 50

     

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    No background yet, it's late.

     

    Do you think 30d6 is enough? :)

  4. Re: Point/Effectiveness Ceiling

     

    "No Limits" does not mean the GM abandons his responsibilities to run the campaign.

     

    Calm down. First time, remember? Besides, the player insisted. Even after I told her that she was making a lovely wall for the other PCs to hide behind, which was her role during the campaign.

     

    Oh, and I'd love to be the GM running a player with a toddler PC.

     

    "I'm sorry, Timmy-poo, but it's 7:30. Turn off the TV. Time for your bath and bedtime story. Oh, don't worry that that awful Rampage is smashing downtown. I'm sure those nice Sentinels will take care of it. Honestly, I just don't understand why a three-year-old would rather watch CNN than Sesame Street." :eg:

     

    Oh, I did this. Naptime, bedtime, diaper changes, the PCs getting the cops called on them for hanging around in a suburban backyard trying to get their brick, all the obvious ways to screw with the party...not to mention having the villains and media mocking them.

     

    "Well, you took "Toddler" as a Disadvantage, of course I'm going to make it a problem."

     

    Dude, I didn't say we didn't have fun, I said I wouldn't do it again.

  5. Re: MADLIBS Champions style

     

    I'd run with "Insert Name Here", myself :) but I guess Global Guardians is too serious for that...

     

    Maybe "Arclight" for his name, and "Plasma Arc", "Wormhole Tunneling", and "Dimensional Shunt" for his powers?

  6. Re: Jane's Superhumans

     

    They'd probably claim First Amendment coverage of political satire. That or claim they were accurately portraying the Senator's positions :)

     

    Depending on how cranky the Senator was about it and how wealthy the porn companies, this could go all the way to the Supreme Court, and you have your precedent-setting case regarding the legislation of superhuman abilities.

  7. Re: Iyo: The Most Underrated Or Underused Character In Comics

     

    Smilar experience with CoC here. If I need hopelessness and futility, I'll write "D20 Six O'Clock News".

     

    Or sit in the basement and beat myself over the head with a two-by-four.

     

    Both of which were more fun than the "Watch me create interesting, complex NPC madmen for the GM" that was my CoC experience.

     

    And I won't even start about my wife's game-winning double critical hit getting retconned because actually managing to be competent would derail the campaign, because that was bad GMing.

  8. Re: Team: The Vaudevillains!

     

    Taps.

     

    Martial Artist tapdancer.

     

    I was going to say "duo" but the lady of the pair is My Lovely Assistant, who also stands in as straight woman for Shecky, questioner for The Human Computer, and eye-candy/distraction for El Mysterio and Guru.

     

    Naturally, she's better at their schticks than they are, but is relegated to a "fetch the coffee and look pretty" role, which eventually drives her to betray them to the heroes and strike out on her own.

  9. Re: Iyo: The Most Underrated Or Underused Character In Comics

     

    Although technically not a comic' date=' the Justice League animated series likes to undercut Superman a LOT, imho. Especially in the first season, the Big Blue Boy Scout is every major villian's punching bag...[/quote']

     

     

    Due to his popularity and near-universal knowledge of his power level, Superman has the crappiest job in the series.

     

    He's the guy that has to get stomped so that the writers can establish the villains' credibility.

  10. Re: Jane's Superhumans

     

    Or the scads of robot followers to keep the sullen masses in line. What else are scads of robot followers good for? You can't berate them, well you can but you look stupid, and having them play "Catch the 4d6 RKA" gets old.

     

    Not that I'd know.

×
×
  • Create New...