Re: Colossus
Colossus
VAL CHA Cost Total Roll Notes
20 STR 10 20/60 13- / 21- HTH Damage 4d6/12d6 END [2/6]
20 DEX 30 20 13- OCV 7 DCV 7
20 CON 20 20/40 13- / 17-
20 BODY 20 20/30 13- / 15-
13 INT 3 13 12- PER Roll 12-
14 EGO 8 14 12- ECV: 5
20 PRE 10 20/30 13- / 15- PRE Attack: 4d6 / 6d6
12 COM 1 12 11-
8 PD 4 8/20 8/20 PD (8/20 rPD)
8 ED 4 8/20 8/20 ED (8/20 rED)
4 SPD 10 4 Phases: 3, 6, 9, 12
8 REC 0 8/20
40 END 0 40/80
40 STUN 0 40/80
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
4 LEAP 0 4"/12" 4"/12" forward, 2"/6" upward
CHA Cost: 120
Cost POWERS
20 Armored Form: Life Support (Total)
(Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents;
Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal;
Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold;
Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing;
Sleeping: Character does not sleep), Side Effects, Side Effect occurs automatically whenever Power is used
(Side Effect only affects the recipient of the benefits of the Power;
Increases Size and Mass to 7'6" and 550lbs & Losses Sense of Smell/Taste; +0) (51 Active Points);
Concentration (0 DCV; Character is totally unaware of nearby events; -3/4),
Extra Time (Full Phase, Only to Activate/Deactivate, -1/4), Only In Heroic Identity (-1/4),
Visible (-1/4) - END=0
27 Armored Form: +40 STR (40 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=4
27 Armored Form: +20 CON (40 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
13 Armored Form: +10 BODY (20 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: +10 PRE (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
14 Armored Form: Damage Resistance (16 PD/12 ED), Hardened (x2; +1/2) (21 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
9 Armored Form: Hardened (x2; +1/2) for up to 28 Active Points of Normal Defenses (16PD/12ED)
(14 Active Points); Only In Heroic Identity (-1/4),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4) - END=0
18 Armored Form: Armor (4 PD/8 ED), Hardened (x2; +1/2) (27 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
15 Armored Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
15 Armored Form: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: Lack Of Weakness (-10) for Resistant Defenses (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: Lack Of Weakness (-10) for Normal Defense (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
13 Armored Form: Power Defense (20 points) (20 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
13 Armored Form: Knockback Resistance -10" (20 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
POWERS Cost: 205
Cost SKILLS
3 Breakfall 13-
3 Climbing 13-
2 KS: Art 11-
2 PS: Artist 11-
15 +3 with HTH Combat
SKILLS Cost: 25
Value DISADVANTAGES
20 Normal Characteristic Maxima
DISADVANTAGES Points: 20
Base Pts: 200
Exp Required: 130
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
This is my revised version.
Thank you for the lessons on Knockback.
Knockback Resistance is a must for this character.
I have also made some other changes to my original concept based on everybodies input.
Here is the original concept.
Colossus
VAL CHA Cost Total Roll Notes
20 STR 10 20/50 13- / 19- HTH Damage 4d6/10d6 END [2/5]
20 DEX 30 20 13- OCV 7 DCV 7
20 CON 20 20/30 13- / 15-
20 BODY 20 20 13-
13 INT 3 13 12- PER Roll 12-
14 EGO 8 14 12- ECV: 5
20 PRE 10 20/30 13- / 15- PRE Attack: 4d6 / 6d6
18 COM 4 18 13-
8 PD 4 8/20 8/20 PD (0/20 rPD)
8 ED 4 8/20 8/20 ED (0/20 rED)
4 SPD 10 4 Phases: 3, 6, 9, 12
12 REC 4 12/20
40 END 0 40/60
40 STUN 0 40/60
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
4 LEAP 0 4"/10" 4"/10" forward, 2"/5" upward
CHA Cost: 127
Cost POWERS
20 Armored Form: Life Support (Eating: Character does not eat;
Immunity All terrestrial poisons and chemical warfare agents;
Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal;
Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation;
Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum;
Self-Contained Breathing; Sleeping: Character does not sleep), Side Effects,
Side Effect occurs automatically whenever Power is used
(Side Effect only affects the recipient of the benefits of the Power;
Increases Size and Mass to 7'6" and 550lbs & Losses Sense of Smell/Taste; +0)
(51 Active Points);Concentration (0 DCV; Character is totally unaware of nearby events; -3/4),
Extra Time (Full Phase, Only to Activate/Deactivate, -1/4), Only In Heroic Identity (-1/4),
Visible (-1/4) - END=0
24 Armored Form: Armor (6 PD/10 ED), Hardened (x2; +1/2) (36 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
20 Armored Form: +30 STR (30 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=3
13 Armored Form: +10 CON (20 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: +10 PRE (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
3 Armored Form: +2 REC (4 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
12 Armored Form: Damage Resistance (14 PD/10 ED), Hardened (x2; +1/2) (18 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
8 Armored Form: Hardened (x2; +1/2) for up to 24 Active Points of Normal Defenses (14PD/10ED)
(12 Active Points); Only In Heroic Identity (-1/4),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4) - END=0
13 Armored Form: Power Defense (20 points) (20 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
15 Armored Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
15 Armored Form: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2),
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: Lack Of Weakness (-10) for Resistant Defenses (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
7 Armored Form: Lack Of Weakness (-10) for Normal Defense (10 Active Points);
Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4),
Only In Heroic Identity (-1/4) - END=0
POWERS Cost: 164
Cost MARTIAL ARTS
4 Basic Strike: 1/2 Phase, +2 OCV, +2 DCV, 6d6 / 12d6 Strike
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
8 +2 HTH Damage Class(es)
MARTIAL ARTS Cost: 20
Cost SKILLS
3 Breakfall 13-
3 Climbing 13-
2 KS: Art 11-
2 PS: Artist 11-
15 +3 with HTH Combat
SKILLS Cost: 25
Cost PERKS
5 Money: Well Off
PERKS Cost: 5
Cost TALENTS
9 Ambidexterity (no Off Hand penalty)
TALENTS Cost: 9
Value DISADVANTAGES
20 Normal Characteristic Maxima
DISADVANTAGES Points: 20
Base Pts: 200
Exp Required: 130
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350