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Dennis Shaw

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About Dennis Shaw

  • Birthday 06/20/1977

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  1. Re: Teleios: The origin story I like the Cap. C. story line. It's possible that the man who became Telios develops a cure or immunization for a plague that kills or mutates most of the population. Only he doesn't do it in time to effectively alter the coarse of the devastation it causes. Cap. C. takes the man's formula/notes from the future and secretly gives it to him in the past so that the crisis can be averted in the future. The problem is that at that point in the man's life, being given that information takes his life in a different direction, creating Telios.
  2. Re: Colossus Thank you everyone for your help and opinions. I will write up the Disads and history for the second version and post them as soon as I can. Here is another question though: How well does my second version of this character size up against other starter 350 point characters? Is he too limited? Too strong? Too weak? Too tough? As I stated before I am very green and still don't know everything there is to know about character creation.
  3. Re: Colossus Hmmm... They seem to be a little easier to read like this.
  4. Re: Colossus Colossus VAL CHA Cost Total Roll Notes 20 STR 10 20/60 13- / 21- HTH Damage 4d6/12d6 END [2/6] 20 DEX 30 20 13- OCV 7 DCV 7 20 CON 20 20/40 13- / 17- 20 BODY 20 20/30 13- / 15- 13 INT 3 13 12- PER Roll 12- 14 EGO 8 14 12- ECV: 5 20 PRE 10 20/30 13- / 15- PRE Attack: 4d6 / 6d6 12 COM 1 12 11- 8 PD 4 8/20 8/20 PD (8/20 rPD) 8 ED 4 8/20 8/20 ED (8/20 rED) 4 SPD 10 4 Phases: 3, 6, 9, 12 8 REC 0 8/20 40 END 0 40/80 40 STUN 0 40/80 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 4"/12" 4"/12" forward, 2"/6" upward CHA Cost: 120 Cost POWERS 20 Armored Form: Life Support (Total) (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Increases Size and Mass to 7'6" and 550lbs & Losses Sense of Smell/Taste; +0) (51 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (Full Phase, Only to Activate/Deactivate, -1/4), Only In Heroic Identity (-1/4), Visible (-1/4) - END=0 27 Armored Form: +40 STR (40 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=4 27 Armored Form: +20 CON (40 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 13 Armored Form: +10 BODY (20 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: +10 PRE (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 14 Armored Form: Damage Resistance (16 PD/12 ED), Hardened (x2; +1/2) (21 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 9 Armored Form: Hardened (x2; +1/2) for up to 28 Active Points of Normal Defenses (16PD/12ED) (14 Active Points); Only In Heroic Identity (-1/4), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4) - END=0 18 Armored Form: Armor (4 PD/8 ED), Hardened (x2; +1/2) (27 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 15 Armored Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 15 Armored Form: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: Lack Of Weakness (-10) for Normal Defense (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 13 Armored Form: Power Defense (20 points) (20 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 13 Armored Form: Knockback Resistance -10" (20 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 POWERS Cost: 205 Cost SKILLS 3 Breakfall 13- 3 Climbing 13- 2 KS: Art 11- 2 PS: Artist 11- 15 +3 with HTH Combat SKILLS Cost: 25 Value DISADVANTAGES 20 Normal Characteristic Maxima DISADVANTAGES Points: 20 Base Pts: 200 Exp Required: 130 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 This is my revised version. Thank you for the lessons on Knockback. Knockback Resistance is a must for this character. I have also made some other changes to my original concept based on everybodies input. Here is the original concept. Colossus VAL CHA Cost Total Roll Notes 20 STR 10 20/50 13- / 19- HTH Damage 4d6/10d6 END [2/5] 20 DEX 30 20 13- OCV 7 DCV 7 20 CON 20 20/30 13- / 15- 20 BODY 20 20 13- 13 INT 3 13 12- PER Roll 12- 14 EGO 8 14 12- ECV: 5 20 PRE 10 20/30 13- / 15- PRE Attack: 4d6 / 6d6 18 COM 4 18 13- 8 PD 4 8/20 8/20 PD (0/20 rPD) 8 ED 4 8/20 8/20 ED (0/20 rED) 4 SPD 10 4 Phases: 3, 6, 9, 12 12 REC 4 12/20 40 END 0 40/60 40 STUN 0 40/60 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 4"/10" 4"/10" forward, 2"/5" upward CHA Cost: 127 Cost POWERS 20 Armored Form: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Increases Size and Mass to 7'6" and 550lbs & Losses Sense of Smell/Taste; +0) (51 Active Points);Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Extra Time (Full Phase, Only to Activate/Deactivate, -1/4), Only In Heroic Identity (-1/4), Visible (-1/4) - END=0 24 Armored Form: Armor (6 PD/10 ED), Hardened (x2; +1/2) (36 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 20 Armored Form: +30 STR (30 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=3 13 Armored Form: +10 CON (20 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: +10 PRE (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 3 Armored Form: +2 REC (4 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 12 Armored Form: Damage Resistance (14 PD/10 ED), Hardened (x2; +1/2) (18 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 8 Armored Form: Hardened (x2; +1/2) for up to 24 Active Points of Normal Defenses (14PD/10ED) (12 Active Points); Only In Heroic Identity (-1/4), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4) - END=0 13 Armored Form: Power Defense (20 points) (20 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 15 Armored Form: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 15 Armored Form: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 7 Armored Form: Lack Of Weakness (-10) for Normal Defense (10 Active Points); Linked (Armored Form; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) - END=0 POWERS Cost: 164 Cost MARTIAL ARTS 4 Basic Strike: 1/2 Phase, +2 OCV, +2 DCV, 6d6 / 12d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 8 +2 HTH Damage Class(es) MARTIAL ARTS Cost: 20 Cost SKILLS 3 Breakfall 13- 3 Climbing 13- 2 KS: Art 11- 2 PS: Artist 11- 15 +3 with HTH Combat SKILLS Cost: 25 Cost PERKS 5 Money: Well Off PERKS Cost: 5 Cost TALENTS 9 Ambidexterity (no Off Hand penalty) TALENTS Cost: 9 Value DISADVANTAGES 20 Normal Characteristic Maxima DISADVANTAGES Points: 20 Base Pts: 200 Exp Required: 130 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350
  5. Re: Colossus I understand what Knockback does but I may be off on what causes it. It is my understanding that an attack had to do body damage to cause Knockback. Example I: My version of Colossus has 20 DEF and an average 12d6 attack would be worth 12 BODY and 42 STUN. So if he was hit with an attack like this he would take 0 BODY and 22 STUN. Apply his Damage Reduction and he ends up taking 11 STUN from the attack. No BODY damage got through so Knockback was not caused by the attack. Example II: Lets say that my version of Colossus didn't have Lack of Weakness and someone used the same attack as described above but used Find Weakness to half his DEF. He is now at DEF 10 and 2 BODY and 32 STUN get past his DEF. Apply his Damage Reduction and he takes 1 BODY and 16 STUN from the attack. Since BODY damage got through Knockback was caused by the attack. To determine haw far he gets knocked back you use the number of BODY damage in the attack (not the number o body damage that gets past the DEF). In this case that number is 12 so Colossus gets knocked back 12" from the attack. If I am wrong can sombody please clarify?
  6. Re: Colossus I am very green so please correct me if I'm wrong but doesn't an attack need to do BODY damage in order to cause Knockback. If so it would take one hell of an attack to cause Knockback to this version of the character. Can anyone clarify?
  7. Re: Colossus As far as the legality of the Limitations, HDv3 validated all of the Power Modifiers, but I don't know if real world GMs would have any issues. Any input from said GMs? I double Hardened his DEF because I only heard mention of him taking what would be considered BODY damage in the Marvel Universe once in some 30 odd years of his character's exsistance. I would agree that 20 DEF is low (it was higher in the rough draft before I started counting points) but it is double Hardened with Lack of Weakness and 50% Resistant (STUN Only) Damage Reduction.
  8. Re: Colossus I'm very hazy on this but I seem to remember some sappy downtime cheese where he was drawing or painting a picture of Kitty Pride or Jubilee or maybe even the alien chic from the Secret Wars (who kept saying things like "jkihf" and "ygtfcxsg") and he made mention that he could draw or paint them equally as well with either hand. Does anyone else remember this ultra important piece of Marvel canon or am I drunk again?
  9. Re: Colossus It seemed to me that they spent too much time thinking up ways to kill his family and mess up his love life and too little time thinking up ways to use him in combat situations besides standing in front of his teammates and taking energy blasts in the chest or throwing Wolverine at people. He did not seem to age or need food, water, or to breath in his armored form. A normal person's body begins to break down after long periods of time in "0 G". LS: Low Gravity prevents this (I think). My understanding of the NCM Disad. is that it is OK to buy extra Char. as Powers that are limited in some way.
  10. Re: Colossus Yes, he was supposed to be able to lift tanks. His strength early in his career was listed by Marvel as Class 70, enabling him to lift/press 70 tons. Later in his career they listed him as Class 100, enabling him to lift/press at least 100 tons. Unfortunately this was Marvel's highest descibed super-strength level and they clumped a lot of heavy hitters of varying degrees into it. But that is a gripe for another thread. Ideally I would have him at 60 STR but I had to skimp on virtually everything from my rough draft of him to fit the 350 point cap. Originally I had Armor as the main power and a level of Growth and a level of Density Increase as well as his other powers linked to it. As I read up on those powers I found out that they seem to be forbidden to be used in that way. They are only allowed for characters that actively manipulate their size and/or mass (like Hank Pym or Vision). Also, there seems to be a penalty to the Linked Limitation when you link a more expensive power to a less expensive power in HDv3. That is why his Life Support became the main power that he activated and all of the other stuff was linked to (it ended up as the most expensive after all the trimming I had to do).
  11. Re: Colossus I don't know why but I had the impression that he was ambidexterious.
  12. Re: Colossus Found one.
  13. Re: Colossus Hmmm..... 74 views and 0 comments? I realize not everyone has HDv3 to view the write up so does anyone know where I can find an export that these boards support?
  14. Dennis Shaw

    Colossus

    Here is a stab at Colossus. This write up is not finished. I still have to flesh out a lot of info on this version but would like to solicite some opions from some players and GMs. This version is American and got into the super hero game a little later in life than the original. He has also made some nice coin off of his art. Colossus is one of my personal favorite comic characters and I always thought he was a lot more badass than most of his writers did I guess because he seemed to be little more than a walking damage sponge most of the time. Please let me know what you think.
  15. Re: 4th Edition books? Thanks to everyone for the feedback. Looks like I'll probably pick up a couple. Any suggestions on specific titles to look out for?
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