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fireangel37

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  1. Re: (newbie) The Downside of Density Increase So it's looking like flight and partial DI are the best solutions. Thanks for the advice, guys. The jetpack is probably out for me considering the world this will most likely take place in won't have a whole lot of tech capable of lifting something that heavy in a wearable package. It's a good idea that I'll keep in mind for future situations, though. Of course, this is for an NPC in a game I'm running right now, so I can fudge things, but I might want to play the concept too
  2. Re: (newbie) The Downside of Density Increase Thanks for the initial answers, guys. I was considering the flight route halfway, as it'd be interesting to do, but I can't come up with a really solid character concept that allows those two to work together. Possibly with intense mater manipulation skills to the point that he can create create a path of dense air on which to move. Anyway, the half and half solution looks like it might be the best option. I was already planning on buying up other attributes (BOD, CON, etc.) and linking them to the DI. Adding more strength on to that shouldn't be an issue.
  3. Hey, guys, I'm new around here, but I think this is the right place to ask a question like this. I've had an idea brewing for a while about a brick that increases her density (via the DI power, of course), but I'm wondering how to avoid the nasty problems this can create (weighing many, many tons, mainly). What ways are there to avoid breaking through floors, streets, etc., while you have a large mass? Thanks.
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