I don't understand some of the aspects of the Hallucination Spray from the villain named Mirage (pg179) in the Conquerors, Killers and Crooks book. This is the power:
Mental Illusions 20d6; IIF, Based on CON, Does Not Provide Mental Awareness, No Conscious Control, Normal Limited Range, 8 Charges
In the Powers/Tactics section of the write up it says, "It causes the victum to experience vivid, and often terrifying, hallucinations...".
Now for the questions:
1. Mental Illusions is an instant duration power. So the victim just gets a brief hallucination? What good does that do?
2. To me, it seems cheezy to buy No Conscious Control and say it will "often" cause terrifying hallucinations. Wouldn't those typically tap into a characters disadvantages? If that's the case, isn't that just a way to take advantage of a weakness? Sort of like saying this illusion acts as if it were damage that targets your vulnerabilities, without having to know what they are?
3. How would you discribe this effect to the player?
4. If this were bought with continuing charges, like I believe it should be, what would be the game play consequences of being hit with this? Would the player be out of the encounter until they were able to make the breakout roll? What if they were hit by one of the other villians in the encounter?
Sorry if this has been asked before. I did do a search
Ken