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Beregond

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  1. Re: Trying to evade con-stun First of all, I'd like to say that you guys absolutely rock. I definitely wasn't expecting to get so many responces so quickly. Oh, and sorry for using the wrong term. Anyway, more info: Yes, it would knock me out outright, but only by three points (so I just need to increase my ED and stun by four to remain standing). The reason I'm so paranoid is because there are three types of mage in the campaign setting, and I am considered to be part of the one group that most people (including two party members) dislike. I'm not sure how the other guy statted his power, all I know is it's a 2" radius attack that does 4 body 45 stun. Anyway, about your ideas: Really, I don't like buying my con too high, I don't want to be completely invulnerable to being stunned. Whatever I do, I'll probably take the power as one or two charges per day.
  2. Hi all, I'm new to Hero System, and attempting to build a new power for my character. A little background: I'm playing in a fantasy hero campaign, in which my character has become exceptionally paranoid. So, a good deal of the XP I have spent have been used for powers that can defend me against the other PC's abilities. Most of their nifty powers can be counteracted without too much XP, but one power is very difficult; it does an enormous amount of stun damage (around fourty five); all he has to do is hit me once and I'll be con-stunned and helpless. My first thought was to buy constitution as a power, with the disad "only works against con-stun," but that seems really expensive. Then I had an idea: What if I had a power that triggered whenever I was con-stunned, and basically gave me an action to recover. How would I stat that out? The purpose of the power is not to make me immune, but to give me a reprieve (I'm guessing it would only work once per turn) so that if that player attacked me, I would have a fighting chance.
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