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Sammael

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About Sammael

  • Birthday 03/05/1966

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    I bind books.

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  1. Re: Justice League-type DC/Champions campaign. Advice, please. Sadly, Champions Complete does not have the Elemental Control power framework. Still, I like your creations and you know what? Champions Complete does detail a "Cord of Honesty" so I can directly compare your versions against each other and against their version. Very enlightening.
  2. Re: Question: What makes a team leader? The only time I've personally witnessed a formal assumption of leadership is when the GM has specifically demanded a leader be picked. Otherwise the various parties have each been more a band of heroic individuals working toward similar goals rather than a cohesive squad commanded by a squad leader. I don't recall any of those declared party leaders ever having any credentials for the position beyond accepting the position. Further, I would have to say that, in the main, the leaderless parties ran better than the ones with official leaders.
  3. Re: Justice League-type DC/Champions campaign. Advice, please. Aha! Butterfingers! Yeah, well, there is that. Aren't the villains lucky their opponents are also a little ... limited.
  4. Re: Justice League-type DC/Champions campaign. Advice, please.
  5. Re: Justice League-type DC/Champions campaign. Advice, please. Ah. In that case, my villains will have a bit of Marvel in them. Not a lot, but a little. Enough to surprise, I hope.
  6. Re: Justice League-type DC/Champions campaign. Advice, please. I think this is a more modern sensibility. More pragmatic, less heroic. Shades of grey versus four-color, maybe?
  7. Re: Justice League-type DC/Champions campaign. Advice, please. Exactly. As a new GM, I'm loathe to treat any part of the rules as broken. I'm still comparing it to the Multipower, but I am curious about the VPP.
  8. Re: Justice League-type DC/Champions campaign. Advice, please. JLA heroes all the way! It's a more difficult way, but more satisfying too. Or was that frustrating. I forget.
  9. Re: Justice League-type DC/Champions campaign. Advice, please. Yeah, I can see the wisdom in pre-defining powers and focusing on a theme where you can. I accept that, sure. But as for your take on "Cosmic", I submit the rule found on page 122 of Champions Complete, it is the last sentence in the final paragraph of the second column, under Variable Power Pool: "Typically, these powers are linked by common Special Effects, such as 'gadgets,' 'magic,' or 'mentalism.'" And, of course, "typically" would - by definition - mean "not always." Still, I can't argue the VPP would be more interesting (and flavorful) with a more defined special effect.
  10. Re: Justice League-type DC/Champions campaign. Advice, please. Well, psyber624, you've done me a great service here. Some of this stuff would be very painful to learn within the context of running a game and being advised of these issues prior to reaching the gaming table is quite a boon. Thank you. I have some hard thinking to do. It is possible that I might need to alter my position on the VPP.
  11. Re: Justice League-type DC/Champions campaign. Advice, please. Thank you for your detailed critique, psyber624. This is great and way better than I have a right to expect. I knew Rocks would be revised when I made her and she'll certainly see some changes after reading these posts. I'm leaving the VPP as written, because that is her flexibility. I do want it to be able to do as much as possible within the limits of 30 points. I thought she'd use her VPP for her enhanced movement needs, among other things (and is part of the reason I went cosmic). Is this not a good idea? At 90 real points, she's going to use the heck out of her VPP. Otherwise, well, ok then. Resistant defenses will be reduced as will be her CON. PD/ED will be improved. I'll look into improved mobility as well. Good stuff here in this forum, yes indeed!
  12. Re: Justice League-type DC/Champions campaign. Advice, please. Very Cool. Thank you, Cassandra. This is something I've not seen in Champions Complete so far, a detailed example of creating minions.
  13. Re: Justice League-type DC/Champions campaign. Advice, please.
  14. Re: Justice League-type DC/Champions campaign. Advice, please. Minions! I love minions. Good advice, too on the ability to do unto your foe. Thanks. Most of the villains will be built at the same level as the heroes and I totally agree about the differing tactics and niceties employed on either side.
  15. Re: Justice League-type DC/Champions campaign. Advice, please. Thank you, Hyper-Man. I like the sound of your advice. It looks like sound advice! Truly, this is what I'm looking for. And I like your write-ups! For the record, though, if this were a character I was going to play, I certainly would not build her so that the theft of two small rings would take all of her powers away. She's a support NPC that'll sometimes be around. She's like Strength Incarnate and if she's controlled through mental powers or if one of her rings get stolen, it gives the PCs something significant to handle. Think of her as an ally and a work program. Or a powerful DNPC, taken for no points.
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