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MidnightLich

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About MidnightLich

  • Birthday 05/05/1979

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  1. Re: In need of help! These comments have actually inspired another question: what's the best way to "track" a battle? With 12 segments per turn, and multiple people having different Dexterity values, how do you (as a GM) keep track of all of it? -crp
  2. Re: In need of help! Thank you all for the suggestions. All of the players and myself have a good understanding of the rules, and we ran a sample combat recently to make sure we understood things. I'm definitally familiar with the tricks of "adding" powers or "Suddenly, the door opens, and 5 more guys come running out." I was just wondering what you guys (that have a lot more Hero GM experience) used as a benchmark. Any other friendly advice? I'm nervous! -crp
  3. Hello! I'm going to be running a Hero game for my group of players, starting sometime in the next few weeks. We're all experienced gamers, but we've never played Hero before - always D&D or other d20 variations. I have a good grasp of the rules, but I'm having a lot of difficulty figuring out how to create "encounters." In d20, they have a nice system for gaging the difficulty of a fight in regards to the players abilities - maybe I'm just too dependant on it. We'll be playing in the Champions universe, and the characters will be standard superheroes (200 points, 150 disadvantage points). I guess I'm just looking for advise from experienced game masters on what to do (or not to do)... Thanks, -crp
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