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Intrigue

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About Intrigue

  • Birthday 09/11/1963

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  1. Re: Stat Increase = Skill Increase? After thinking it over, I'm sticking with what I have. It works better for me, and it has been working fine for my players for a few years now, but I appreciate that other people see it differently.
  2. Re: Stat Increase = Skill Increase? Well, I also don't go in for the skill level that applies to skills based on the same CHAR. It really just doesn't make sense to me. I understand that other people love it, but it just doesn't work for me. Then again, as I said before, I'm not using ver. 5 of the system right now. I don't allow stats to go up without very good reason, and I make it very rare. I don't want stats in my game to go above 18, honestly. I'm also not running a game with superheroes in it. Another reason I don't go for recalculating skills if stats change (aside from it making no sense to me) is it takes time away from the game. It just gets swamped in bookkeeping, and that's not where my interest is. I use the old Justice Inc./Hero ver. 3 system because it's a good basic way to set up characters, and there are handy parameters, but there are a lot of things I do differently. My game isn't one for number crunchers, rules lawyers, or min/max types, and I realize that, and that's the way I like it. The important thing is the fun, and too much bookkeeping takes away from that for me. As for a stat "aid", that hasn't come up in my game, but it would be a temporary thing if it did, not a permanent increase.
  3. Re: Stat Increase = Skill Increase? Given that these days I'm not running or playing in a superheroic campaign, I'm not sure how the way I've always played would affect such a campaign, although it never seemed to give the GMs I played under any problems and as far as I know, they ran that way. The game I currently run is more Justice, Inc. based (the Hero system, and Justice, Inc./Hero Sys, ver.3 with some personal modifications). That being said, within my game, an INT drain has an effect on your INT roll, as well as your perception roll. If you try to do something that requires INT, I will put a modifier on that roll if your INT is impaired in some way. When a player is allowed to raise a stat, I will allow that to also raise figured characteristics with the exception of speed, and to affect things like INT rolls, PER rolls, CVs, etc.. I think if skills go up with stats, then they go up too fast. I realize not everyone plays that way, and that I'm simplifying things a lot for my game in other ways, but it seems to work fine, and has a fairly realistic effect.
  4. Re: Stat Increase = Skill Increase? Wow. In the over 20 years I've played in the system (OMG *I* feel old) I've never seen it done that way. I just can't see doing it that way, but I respect your right to play it as you see it.
  5. Re: Stat Increase = Skill Increase? I'm just really blown away by the general response I've seen here. I thought the way I was doing it was the way most folks have done it, and to see that that isn't the case is kind of....shocking. It would never have occurred to me to raise skills when stats are raised. Figured characteristics, yes, but not skills. I'm not going to change the way I've been running my game, but this has been interesting.
  6. Re: Stat Increase = Skill Increase? I'm just thinking of Hero or Justice, Inc.. I find it unwieldy because, for example, let's say you have a knowledge skill for "Ancient Egyptian Games". Just because you gain INT, what would be the justification for suddenly knowing more about that subject? I have had someone mention "you remember more" as a reason, but I've always used INT rolls for memory issues. I don't see why more INT means you've suddenly cracked more books on the subject. Also, it means you have to keep updating all your skills if you up stats. As a GM I don't encourage upping stats without a seriously good reason, but still...
  7. Re: Stat Increase = Skill Increase? I've never seen that done in a game before. Can you tell me where that would be in the rule book? That seems so unwieldy to me.
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