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Dr Avenue

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Everything posted by Dr Avenue

  1. Re: Velocity & SPD In the latest Danger Room my players learned how SPD, inches of Running/Flying and velocity relate. They learned that you have to accellerate to your full combat velocity in order to make a half-move (otherwise it would be a full move) and that in 5E you can only accellerate (+5 inches velocity per hex travelled up to combat max, not counting Adders) OR deccellerate (-5 inches velocity per hex travelled up to combat max, not counting Adders) in your Phase, not both. Thus, they had to plan they movements more carefully on the map or they'd find that they couldn't stop in time before hitting an obstacle. Plus, it gave the martial artists something to do with their held phases. Hold phase, wait for opponent to accel & move, use held phase on following, or later in the same, segment (since the foe is "in motion") to reach out & grab and add all that extra velocity damage to the martial manuever. To help people keep track we have color coded markers to put next to your figure & the bad guys to remind you who is accellerating, deccellerating, stopped or maintaining thier velocity, i.e. staying at a certain number of inches Running/Flying.
  2. OHID and Foci On RARE occasions I've allowed a player to have both OHID and Focus on a given Power. They have to really sell me on the character concept and I make sure they understand the risks with Foci. They can be taken away, damaged, used against the character if he doesn't have Personal Immunity, etc. I discourage the use of Lims just to get the cost down, it should have a concept explaination. That said, I wish they take more Lims and not try to be so Uber-powerful/infallible. I like the idea of using restrainable to represent that it's a Power in a gizmo/item. Perhaps I'll start using that in my campaign.
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