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MadCow

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Everything posted by MadCow

  1. Re: Another firearm rules thread Hmm, good point, I didn't think of Rapid Fire as a form of Double Tap.
  2. Re: Another firearm rules thread Third, recoil. Again Dark Champions provides some rules but I want to add a bit more variation by adding the following to firearms: 1) Increased Recoil (thinking maybe -1/4 or -1/2 limitation): For autofire against single target, increase margin of success requirements of additional hits by 1. Therefore for every 3 points better than required roll, an additional hit is scored (instead of 2). For autofire against multiple targets, increase the total OCV penalty by 1. e.g. Autofire into 4 hexes results in -5 OCV penalty. 2) Reduced Recoil (should be expensive, perhaps +1 advantage?): For autofire against single target, reduce margin of success requirements of additional hits by 1. Therefore every point counts as 1 additional hit. For autofire against multiple targets, reduce total OCV penalty by 1. e.g. Autofire into 4 hexes results in -3 OCV penalty. Weapons like the SAW heavy machine gun or a double-barrelled shotgun would receive the Increased Recoil limitation, whereas only futuristic weapons like Gauss Rifles from Traveller would receive the Reduced Recoil advantage.
  3. Hi, I'm new here after having recently gotten a copy FRED and Dark Champions. Anyway, like many of other posters before me, I'm trying to re-work some of the firearms rules into a more gritty version suitable for my style of campaign. Firstly, damage. Dark Champions suggests doubling Body damage which is rather simple and elegant, but I was thinking of making two types of Killing Damage. The first is concussive killing damage which is basically what is laid out in the rules - STUN 1d6-1 (or 3 as avg), roll damage as normal. Damage from maces, sledgehammers and especially powerful energy weapons would fall under this category. The second that I want to add is puncturing killing damage, which does "STUN 1/2d6-1 (or 1 as avg)" and "doubles BODY damage after Defense". This would cover damage from ballistic weapons (e.g. guns) and slashing weapons (e.g. swords). The idea is to keep both types of killing damage equal in terms of points - do the effects seem balanced to you? Secondly, Double-Tapping. In Dark Champions, Double Tap is shown built as a Power that gives 2 shots of Autofire. However, I'm thinking that it should be something like a Skill because anyone can double tap, but their effectiveness is reduced if they aren't trained in it. So it can be some sort of Weapon Familiarity, giving -3 OCV if unfamiliar. However it seems a bit too cheap at 2 points per category. So instead of WF I'm thinking that Double Tap is a special kind of PSL instead, so it takes 6 points per category to buy off the -3 penalty (or 9 points for all weapons). What do you think of this? Thanks in advance for any comments and critique.
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