Re: "Hudson City" like graphic novels
I've been a fan of the Tim Burton movie Barman since it first was in theatres. Keaton was quite convincing as a man with two personalities and all the conflict that entails. The other Batman films, while still entertaining and visually interesting, lacked the grim feeling I got from the first one.
Funny someone should mention the Dark Knight Returns. I actually picked it up on Friday and spent the weekend reading about 2/3 of it. It is very much the style I was looking for. I'm still looking for the Year One compilation mentioned earlier, I found it online but not locally yet. I just got my shipment from HERO monday so I've got several "inches" of material to read now.
As a side question since I'm completely new to the HERO system how much of what section of the 5th ed rev rulebook should I read before digging into the Dark Champions and Hudson City books? I've played and run RPGs since the early 80's from nearly every line TSR, ICE, GDW, WoTC, WW, FASA, etc so I'm used to the learning curve with new material. However since this system is so modular I'm not sure exactly how to approach the 500+ page monster core book yet as I've only breezed through it to see how it was organized. I want to avoid becoming overloaded with optional systems while trying to sort out the main rules. Are certain chapters considered rules with others more considered reference? The powers sections looks enormous but seems at a glance alot like spell listings from other games, i.e. mainly reference.
The DC and Hudson City books look like juicy reads but until I understand the common notations I'd only be able to grasp the flavor stuff I'm afraid. The core book looks pretty dry but I read longer and more obscure books while getting my engineering degree so if a complete read is recommended I'm not opposed to it, just want to make sure I'm not going about it the wrong way.