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smount83

HERO Member
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  1. Ok, that definately helps me get an idea of what I'm working with. Thanks
  2. My plan isn't so much about making players buy skills so much, as it is making equipment that will be needed and squired throughout the game. What I mean about building skills is that if I need a certain skill for something in the game, and I can't find a fitting one in the book, how to I develop the skill from there? Do I have to shoehorn another similar ability into what I need it for, or can I develop one based off of a set of options. Also, which system will offer me the most flexability.
  3. Thanks for the info. Now I understand how the damage works, now all I have to figure out is how to build skills with each.
  4. I think I'm not understanding what 'Body' is supposed to represent in damage and still not sure on how killing and stun damage is determined.
  5. I am currently at the point of leaning more towards GURPS, I feel like I haven't gotten enough info about Hero to finalize my decision though. I will say so far, the only thing that is keeping my interest toward Hero over Gurps is that Hero has more of an open developing system where it seems that Gurps developing will consist of taking something that might be close but not exactly what I want, and make it work. I understand that can be an easier way to go about things, but with my players, they will want to make sure that what they can do is exactly what they think they can do. So, a question I have is how easy will it o be to create a skill or ability with Hero from scratch compared to Gurps?
  6. Thanks for the links to those base rules. That will be helpful . I will probably be getting alot of book from both Hero and Gurps, just for reference along, due to the high quality they offer.
  7. I have Champions Complete and the 2 core books, just glad to know that CC will work for a good starter if I need it. From what I've heard so far, it will be likely I will pick up both books, just for the awesome amount of info in both. Thanks for the Blackwyrm tip though. It's good to know this is a system that can be quickly picked up, hopefully I will be able to do that. From what I can tell, Hero characters grow (or level, depending on the game you use) to the point where the characters will eventually outgrow the capabilities of their base race or piers, where Gurps characters maintain their race characteristics while adding on their skills on an external level. Thanks, I will be looking into all of these resources.
  8. I am new to GMing, I am also new to both of these systems, I am planning on creating a Sci Fi setting from scratch. I know this will be a lot of work, and reading. I have asked the people who are wanting to play in this game ( which we are aiming to be playing a long time ) many questions about what they want. These are a few types of things they want. A quick and understandable battle system ( after being learned, of course ), Highly adaptable character creation, More of a 'Role Playing' type game, ( more Star Trek, than Star Wars ) Limited or no reduced abilities from damage. I have collaborated on homemade RPGs and got tired of the lack of a stable game system to develop stories with. I am planning for this to be a long term project so any recommendations would help ( I hope, anyways ) Also, if I do decide on Hero, which book should I start with Hero System 6th basic or Champions Complete
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