The answer to this may be obvious to the veterans in the crowd, which is of course why I'm asking, but I'm headed in to my first game using Hero (6th Edition, to be specific), and there are a daunting number of options to sort through even for a veteran gamer, so I'd really appreciate some guidance and advice from the pros.
The character I'm working on is meant to be a mastermind type heroic human (225 points, no overt powers) with the ability to plan things many, many steps into the future (batman/xanatos gambit style). Obviously, that's rather difficult to pull off as a player, but in the game Night's Black Agents, there is an ability called Preparedness that models this wonderfully. It allows the player to have had his character do things retroactively - bring a particular peace of equipment, set a trap, search for information, talk to people, or pretty much anything else the character could plausibly have had the skills and opportunity to have done off screen. The player uses the skill at the time he needs the results, and then describes a flash back where he set the situation up to happen.
I want to reproduce this general mechanical concept in Hero, but I'm rather lost as to how I might accomplish it. I've examined a few options that are close - mainly some combination of Interdimensional with powers or skills, given that one of the allowed dimensions for Interdimensional Travel is time - but none of them feels like an ideal match, and given my newness to the system, I'm not even sure I'm doing it right in the first place.
Hopefully you guys can help a newby out.