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ChainsawXIV

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  1. Another, more compact and (to me) sensible way to implement what's encapsulated in the four powers above occurred to me as well. At the end of the day, what these powers are intended to do is not create or change anything, but move it, to a particular spot immediately when the power is used. There's a power that fits that description pretty much exactly: Teleportation
  2. This concern with Luck as the mechanism echoes my own. That being said, Mouse suggested some Luck based tool kitting in chat last night that I quite like. It would take some heavy custom work: allowing for a modified version of Standard Effect, and a pricy Full Conscious Control advantage mirroring Uncontrolled; but assuming the GM is down with the plan it would certainly be the most succinct, simple, compact, and best fitting implementation of the mechanic I've seen so far.
  3. With a lot of great help and input from the gents in chat, I've added these four works in progress to my list: I'm pretty satisfied with all of these, especially the first three, which clock in at similar active totals and feel like they'll really work the way I'm envisioning them. The fourth I'm more concerned about - it's prohibitively expensive to get an ally of similar points total to the player himself, and the use of Specific Being to allow for summoning any consenting individual(s) the character knows isn't exactly in line with the spirit of the thing. On both summons, I'm also concerned that there's no way to reflect the idea that everyone summoned is not subject to the player character's dominion. Feedback, thoughts, and input would be super helpful.
  4. The answer to this may be obvious to the veterans in the crowd, which is of course why I'm asking, but I'm headed in to my first game using Hero (6th Edition, to be specific), and there are a daunting number of options to sort through even for a veteran gamer, so I'd really appreciate some guidance and advice from the pros. The character I'm working on is meant to be a mastermind type heroic human (225 points, no overt powers) with the ability to plan things many, many steps into the future (batman/xanatos gambit style). Obviously, that's rather difficult to pull off as a player, but in the game Night's Black Agents, there is an ability called Preparedness that models this wonderfully. It allows the player to have had his character do things retroactively - bring a particular peace of equipment, set a trap, search for information, talk to people, or pretty much anything else the character could plausibly have had the skills and opportunity to have done off screen. The player uses the skill at the time he needs the results, and then describes a flash back where he set the situation up to happen. I want to reproduce this general mechanical concept in Hero, but I'm rather lost as to how I might accomplish it. I've examined a few options that are close - mainly some combination of Interdimensional with powers or skills, given that one of the allowed dimensions for Interdimensional Travel is time - but none of them feels like an ideal match, and given my newness to the system, I'm not even sure I'm doing it right in the first place. Hopefully you guys can help a newby out.
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