Hello everybody,
i will be dm'ing a quite expert group of players in a superheroic campaign, and we decided to use the Hero System.
A problem I have noticed is the predictability of the SPD phase charts: everyone's move and initiative is predermined. To solve this, we introduced an optional rule of rolling 1d12 to establish the starting phase of the turn, and this looks quite fine (a speedy dude has more phases so he still has more chances to move first).
A problem emerges when dueling "one-on-one", or when a sudden face to face between two characters burst out (a frequent game situation): here the predictability of the phase system pretty much kills of the pathos of the event, as everyone knows when he will move and in a one on one situations the variables are very reduced so moving first constitutes a crucial advantage.
In our house system we had initiative rolls, so if the faster one had an advantage, dueling or suddenly hitting someone was still risky (and hence interesting in game terms).
I was wondering if anyone has brewed house rules for this kind of situation (I also mistakenly posted this same thread in the Rules discussion, maybe the creator will say something as well...).
Another issue is ambush, also a very common action rpg situation. In a system with initiative, ambush is very easily simulated by giving to all ambushing or ambushed characters a bonus or malus to add or subtract from the INI roll... how do you simulate that in the HS? I was thinking of allowing the ambushing party to choose the starting phase of the round, but this does not allow granularity (as in an initiative system I could give +5 INI for a standard ambush, +1 for a sudden attack in an already tense situation, +8 for a carefully planned ambush with good hiding places, etc.)
thanks everyone for kind advice