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zbrendon

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Posts posted by zbrendon

  1. How would you handle this:

    Character A has the Power Change Environment, -12M of Mode of Movement (Leaping), Area of Effect 12M Radius, Personal Immunity, No Range.

    This Character also has Flight (24M).

     

    Character B has 34M leaping (Accurate).

     

    Character A is flying directly in front of (20M away) and slightly above (6 M UP) Character B.

     

    Character B can see a weird warped area around Character A, but does not know the exact effect of the power.

     

    Character B decides to do a move through on Character A by leaping into the air and moving through him to attack. As I understand this leap, it would take all 32M of Character B’s leap to make this attack (20m for forward movement, and 12 for the 6M up distance). Leaving 2 M to move through.

     

    I would assume an arced leaping path to accomplish this.

    When Character B hits Character A’s movement suppression field, I would assume he has moved 8 M forward, and roughly 4 M up (costing 8M or the leap), so he has already moved a total of 16M. The change environment reduces his move by 12, leaving him with 8 M of movement.

     

    What happens next?

     

    Does Character B simply move 6 M closer to Character A, Stop (Failing to connect with the move through), then land Next phase on his DEX, directly below where his movement ended?

     

    Would this premature ending of a leaping path cause Character B to “Fall” out of the air?

     

    How about if there were no change environment effect, and character B was successful with the move through. Would he simply land on the next phase, or would he “fall” the 6M down (possibly taking damage, or being prone).

     

    Ignore it if I calculated distances wrong in my examples, I am really just after the just of what happens at the end of a mid air leap in different situations.

     

    Thanks for your input!

     

     

     

  2. I have been wondering the same thing. Looke din the books, and i think the only reason to assign Matching Complications is color and role playing (at least in 6e).

     

    I seem to recall WAY back when i played 3e, that disadvantages could be applied to vehicles and such, for a point credit (i.e. 50 points in disadvantages netted 50 points in abilities). That seems to make sense, but if i understand correctly, in 6e complications are just a required part of character creation for flavor and storyteller use...

     

    But, i just got 6e a few weeks ago and am working through the rule books, so i may be misinformed.

     

     

  3. I think I can accomplish what I am looking for by using the vehicles "Complications".

     

     

    Bases and vehicles usually take Limitations/Disads/Complications of their own to reduce the overall cost to the character. Taking the limitation on the character's point expenditure for the item isn't usually done.

     

    I was under the impression tht in 6e, "Matching Complications" do not reduce the cost of vehicles, they were there only to provide flavor and role playing opportunity.

    Am I misunderstanding how "Matching Complications" work?

  4. Can Vehicles (or bases I guess) be purchased with limitations?

     

    I would normally say "no", but someone had an interesting idea to have a vehicle linked to themselves through a damage feedback loop... Whenever the vehicle takes damage, so do they. Whenever they take damage, so does the vehicle.

     

    I think this is worth some points, but I think giving limitations to vehicles can make a single CP go way too far.

     

    What do you think?

     

    Sorry if this has been discussed, but I could not find a thread on the topic.

     

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