So, I have the basic concept in my head. However we are starting this relatively soon and I'm not terribly familiar with this system - I'm used to D&D and other PnP games. The general concept of the character is a lab weapon escapee from a foreign planet. He stands about 1 ft tall, with a martial arts fighting style mixed with elements of wind/air and darkness. Thats the base idea. The campaign itself forces us into a sort of cosmic scale traveling from multiple planets and systems. We arent allowed to kill, per the GM.
Points for this are: 150 Base, up to 100 more from disadvantages
I'm having trouble all over the place. Initially I wanted to design something along the lines of a decent front line martial artist, with a focus on speed, strength and defense and mainly hand to hand combat. The skills and perks would be aimed more towards stealth/infiltration/espionage for the roleplaying moments and various missions we may have that wont involve brute force.
Stats:
It's a rough outline here:
Str 15 Cost 5
Dex 20 Cost 30
Con 15 Cost 10
Body 12 Cost 4
Int 12 Cost 2
Ego 11 Cost 2
Pre 10 Cost 0
Com 10 Cost 10
PD 8 Cost 5
ED 8 Cost 5
SPD 5 Cost 20
REC 10 Cost 8
END 54 Cost 12
Stun 30 Cost 2
Total char Cost: 117
Disadvantages:
Distinctive Features: Height, Alien Looks (Not Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) Cost : 15
Hunted: Sylskryn 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture) Cost : 20
Money: Poor Cost 5
Rivalry: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Cost 10
Total: 50
So, It's a short list. What I'm having trouble with is the rest of the disadvantages(to get to 100), powers in general(I figured I'd look at basic martial arts ones maybe?) + the wind/air/darkness mix possibility. Perks/Talents - I havent even gotten there yet. I apologize if this is a really rough outline, but this is alot of things to take in and just need some general help.