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Nephilim3

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  1. Sort of. The problem I'm having is coming up with more disadvantages distinctive to the character and just getting the powers built in general. The concept is there, but my unfamiliarity with the system is not helping me design the character.
  2. So, I have the basic concept in my head. However we are starting this relatively soon and I'm not terribly familiar with this system - I'm used to D&D and other PnP games. The general concept of the character is a lab weapon escapee from a foreign planet. He stands about 1 ft tall, with a martial arts fighting style mixed with elements of wind/air and darkness. Thats the base idea. The campaign itself forces us into a sort of cosmic scale traveling from multiple planets and systems. We arent allowed to kill, per the GM. Points for this are: 150 Base, up to 100 more from disadvantages I'm having trouble all over the place. Initially I wanted to design something along the lines of a decent front line martial artist, with a focus on speed, strength and defense and mainly hand to hand combat. The skills and perks would be aimed more towards stealth/infiltration/espionage for the roleplaying moments and various missions we may have that wont involve brute force. Stats: It's a rough outline here: Str 15 Cost 5 Dex 20 Cost 30 Con 15 Cost 10 Body 12 Cost 4 Int 12 Cost 2 Ego 11 Cost 2 Pre 10 Cost 0 Com 10 Cost 10 PD 8 Cost 5 ED 8 Cost 5 SPD 5 Cost 20 REC 10 Cost 8 END 54 Cost 12 Stun 30 Cost 2 Total char Cost: 117 Disadvantages: Distinctive Features: Height, Alien Looks (Not Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) Cost : 15 Hunted: Sylskryn 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture) Cost : 20 Money: Poor Cost 5 Rivalry: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Cost 10 Total: 50 So, It's a short list. What I'm having trouble with is the rest of the disadvantages(to get to 100), powers in general(I figured I'd look at basic martial arts ones maybe?) + the wind/air/darkness mix possibility. Perks/Talents - I havent even gotten there yet. I apologize if this is a really rough outline, but this is alot of things to take in and just need some general help.
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