I'm new to the whole HERO thing. Long ago, I'd guess in the era of 4th edition I encountered HERO for the first time. I was heavily into D&D at the time and wanted to use HERO to fix the issues with D&D magic. Stopped gaming for 10 years (or rather played tabletop mini games instead) but have been running Pathfinder for the last year or so. I still want to use HERO to fix some of the issues I'm having with D&D (PF). My setting is based in large part on Magic the Gathering cards for ideas. The ability to implement magic systems, and easily restrict power access or caps based on what each color can do is highly intoxicating.
In any case I'm looking to run a side game right now, mostly as an excuse to really learn HERO. My options are some kind of World of Darkness influenced urban fantasy, or a supers game run as a kind of 'Bring in the B Team' concept. Does anyone have suggestions on which is going to be easier to new initiates of the game? I'm willing to put in the work to make it right, That's not an issue, its more of a where to start and I'm open to suggestions kind of thread. I have 6E1 and 6E2 books but they have little in the way of context to apply to a given situations.