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davevr

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  1. Thanks these are all great comments! I am using 6th edition now, although I secretly miss all of the computed characteristic stuff from 1st edition. :-) I am going to give it a shot, particular some of Lucius' suggestions.
  2. Hi there, Long time player of an older version (version 1 actually - yes, from 1982) who is now just getting back at it after an extended break. My group has two characters and I am not sure of the best way to make them. The first character has an electrical blast. He wants the type of damage to vary depending on the grounding of the target. An insulated character would take stun only, a poorly grounded would take a normal attack, and a well-grounded would get a killing attack. My current thought is to make a multipool of all three powers with a limitation that the GM chooses which is used. I was thinking this is a -1/4 modifier on the control pool cost. Thoughts? Second one is more complicated. The player wants to make a blob that absorbs items (to get bigger) and energy to get attacks that minic what attacked him. The character starts the size of a softball so I had that be the base character and then had the player buy up the STR, Growth, etc, for his max size. Now I was going to add limitations: - requires activiation condition (time and material to "eat") - requires stages (I was going to have five stages, where the character must eat for one turn in order to grow to the next level. This would be time-only - he can still fight while "eating") - fades over time (5 minutes after eating the blob will shrink one stage) So - that works OK for game play but I have no idea what that bag of limitations should be worth! Thoughts? For the absorption, my thought was to make a VPP that is a mimic cool (only copy abilities used against the character in this encounter). Then create an absorption ability where the absorbed points go into the pool, not into STR or END. Thoughts on if that sounds valid, and what the correct way to set that up would be? Thanks!
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