Jump to content

Glacius

HERO Member
  • Posts

    5
  • Joined

  • Last visited

Glacius's Achievements

  1. Cool, thanks for the tipps. I think (if the GM approves) i would go with Altair's suggestion. The reason i wanted to go through every defense was, that if one of the characters or even both can simply resist the effect, it would defeat the reason to use it - that being kill/defeat your oponent by sacrificing your own life/conciousness. (depending on whether BODY or STUN is used)
  2. Alrighty, thanks. Well, i guess it will be the DoT with bypassing the defenses on following turns. Considering a Venom would require the exact Anti-Venom to counter it, i guess setting specific Blood-Anti-Magic as a counter to the Blood-Magic-Curse should suffice. (I know it sounds a tad immature, but that's what our heroes are - teenagers with too much power for their own good^^)
  3. Alright guys, thx for the answers, i think i got it now^^ The book seems to be a little over-complicated tbh. Absorption basically just allows the would-be-received BODY-damage to be allocated somewhere else in form of CP, unless you block/deflect it somehow and is ignorant to resistance or mitigation. The power could have been written in like 3 sentences.
  4. Well, had the thought of a power that would be the last resort in a grim situation - the hero binds his life-force to that of his opponent and both take the same amount of damage and thus die when the other one dies. Or better still - like dark snake syndrome from Yu-Gi-Oh. Both take a certain amount of damage at the end of their turn, which increases steadily. So lets say 1 damage 1st turn, 2 damage 2nd, 3 damage 3rd and so on. The important part would be ofc, that once it starts ticking, you can't just mitigate it or resist, so no Mr.Trololol-Darkside or Sir Ololol-Supermehn who just goes "pff, unless you hit me with a nuke i don't really care" Is there an ability that would represent this? I thought of a Damage-Over-Time with a side-effect flaw, but that still leaves the resistances, dodge, block, mitigation and so on.
  5. (Pointless blabbering and some exposition) Now as for Absorption - i wanted that my Superhero has a Beast-Mode. Similar to the Claymore-Protagonists, Deadman Wonderland (anime) or basically everyone in Bloodborne. You know, he gets hit, he bleeds, he gets bonus speed and new, devastating attacks. My problems are though: 1. So i buy BODY with absorption - does it mean i actually increase my BODY stat with it, or just that i add a sort of special effect to my BODY, so that it give me CP when it gets reduced by certain attacks? So lets say i get the power to Lv10 - do i get 10 extra BODY for all checks? 2. It states that i can only buy the ability up to 2x the BODY i already bought - does it mean i can't have the power by default with the 10 starting body, since it would be 0 Extra BODY x2 = 0 MaxLv for the power? 3. Does it actually reduce the damage i would get to my BODY? Since, you know, it is named "absorption", which kind of implies, that you ABSORB the damage rather than taking it. 4. The CP you get out of it seem to be awfully small. By the time i absorb enough to fuel a proper power, the stun damage got me ten times over. Is there some trick to it? It says, that i dont have to take damage to absorb it, does it mean that i can push my resistances up / mitigation and still benefit from the damage i would have received normally? 5. What would be the best way to link a power to it, so it becomes unleashed, once i take damage? Let's say i have a dormant power that only becomes active when Absorption kicks in and gets additionally boosted by it. Anyways, the system seems to be extremely confusing. Glad for all the help i can get^^
×
×
  • Create New...