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Jeff Anderson

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  1. Like
    Jeff Anderson got a reaction from Beast in Hero Virtual Tabletop > Progress   
    For folks looking for an alternative to maps and miniatures for there super hero RPG battles, have a look at what I have been putting together. The following are screen shots of an app that takes the headless version of City Of Heroes, called Icon, and extends it with some functionality to manage fully animated an interactive miniatures on a 3d desktop. 
     
    After a couple of months of toil, thought I would show what is starting to be some pretty cool features to extend Icon for machima, role playing games, etc...       Application places a tabletop widget to the side of the desktop   the character explorer allows creating nested crowds of characters that can be linked, cloned and moved like windows explorer.         Single characters or entire crowds can be pasted into an active roster. Multiple characters in the roster can be spawned, locations can be saved, etc with a single command.     Each Character can be given multiple identities, Models or Costumes can be browsed, filtered, and previewed. Identites can activate an animated ability on load       Characters can be associated with multiple animated abilities. A UI provides for associated abilities with a hierarchical structure of FX, movs, and sound, all browseable, with realtime previewing.         Multiple Characters can be activated at a time which causes the active widget to display, active character can be moved, and abilities can be fired from the widget.        Once i get attacks, movements, and scenes done the "desktop" will be done, than Ill move to integrating the hero system RPG ruleset, so all mechanics, knockback, character build are part of the application.   Anyone interested in the application let me know, probably a month away for the first release    
  2. Like
    Jeff Anderson got a reaction from Christopher in Hero Virtual Tabletop > Progress   
    For folks looking for an alternative to maps and miniatures for there super hero RPG battles, have a look at what I have been putting together. The following are screen shots of an app that takes the headless version of City Of Heroes, called Icon, and extends it with some functionality to manage fully animated an interactive miniatures on a 3d desktop. 
     
    After a couple of months of toil, thought I would show what is starting to be some pretty cool features to extend Icon for machima, role playing games, etc...       Application places a tabletop widget to the side of the desktop   the character explorer allows creating nested crowds of characters that can be linked, cloned and moved like windows explorer.         Single characters or entire crowds can be pasted into an active roster. Multiple characters in the roster can be spawned, locations can be saved, etc with a single command.     Each Character can be given multiple identities, Models or Costumes can be browsed, filtered, and previewed. Identites can activate an animated ability on load       Characters can be associated with multiple animated abilities. A UI provides for associated abilities with a hierarchical structure of FX, movs, and sound, all browseable, with realtime previewing.         Multiple Characters can be activated at a time which causes the active widget to display, active character can be moved, and abilities can be fired from the widget.        Once i get attacks, movements, and scenes done the "desktop" will be done, than Ill move to integrating the hero system RPG ruleset, so all mechanics, knockback, character build are part of the application.   Anyone interested in the application let me know, probably a month away for the first release    
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