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socom242

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Posts posted by socom242

  1. Look at the Scaling section. Adding more does not increase damage, it increases the size of the explosion. Since the amount is 2 liters per +1/4 Explosion advantage, your 208 liters would be divided into 104/4= +26" Advantage Explosion, meaning that the explosion loses 1 DC every 27" (counting the "free" one included with the base Explosion advantage). At 9 DC, the total size of the explosion would be 243" (486 meters). At each 27" mark, the damage would be reduced by 1 DC. For RKA, I believe that is a flat rate of Body lost. Or perhaps you could just have it lose 1d6 Killing damage every 81" mark.
    I was gonna tackle that in my next comment, but thanks for the math. So, you're saying it would be 3d6 to everything in the first 81" (243 meter) radius if the blast [using your second suggestion]. That is pretty impressive, and should be enough to knock out/down just about anything in it's path, and if multiple such bombs go off (again, envisioning the "Fight Club" scenario) I can definitely see such a scene play out.

     

    However, I feel having so many liters of explosive stuff should account for some measure of extra damage dice. Maybe I'll have to house rule it, but I'm always looking for official rules.

     

    Thanks for the input!

  2. OK

     

    Bear with me cause this is sick.

     

    Now, you may remember in the movie “Fight Clubâ€, at the end they destroyed a number of buildings with a bunch of 55 gallon drums loaded with jelled gasoline.

     

    So, I was thinking, how much would that be using HERO 5th Ed rules!

     

    Looking at the Dark Champions rulebook, pg 259, I see the damage of jelled gasoline as a 3d6 RKA Explosion per 1 liter.

     

    A 55 gallon drum holds about 208 liters (Thanks Google!)

     

    So, lets start with the damage math first.

     

    Would that mean a 624d6 RKA Explosion?!?!?!

     

    Or maybe a more conservative, yet still insane 210 RKA (3d6 base + 1d6 per extra liter)

     

    This is just an exercise, I don’t really intend on TPK’ing my gaming party with this.

     

    After we figure out damage, we’ll tackle the Area of Effect of the Explosion, which should be interesting!

     

    Thank you for your time,

     

    ~ Dan (SOCOM242)

  3. Thanks for the input! I especially like using an Average of damage to determine penetration/destruction of an object. Again, I know it's Dark Champions but depending on your approach it can be "Black Hawk Down" or "Expendables". As for the "Beam Limitation" I did a quick glance thru the 5e Revised book and couldn't locate it, but I have heard of it. Can you point it out to me?

     

    Thanks again, everyone!

  4. Hello, all

     

    1st time on these threads, but pretty familiar with the HERO system…just a bit rusty!

     

    I started a brand new Dark Champions game and started having people trying to shoot thru things to get at their targets (windows, doors, walls, cars, etc.)

     

    I tried to find some rules regarding this in the “Breaking Objects†chapters, but couldn’t find specific examples of this. Mostly it was how to destroy object or blow man-sized holes in them.

     

    I’ve resorted to using the DEF/BODY as a combined Armor versus the attack, and then applying the rest to the target. So a glass window (with DEF 1 and BODY 1) getting shot thru by a 9mm (1d6+1) would take 2 points off it’s damage and apply the rest to the target.

     

    In the case of a glass window, 2 points would be enough to shatter it, so any further attacks thru that window would be unimpeded.

     

    But what about a wooden door (DEF 2 BODY 3)? Would 1 9mm bullet be enough to destroy it? I understand a hero’s punch or energy blast, but I think certain firearms shouldn’t be able to do that.

     

    If anyone has any suggestions OR perhaps point me somewhere else on these threads, I’d appreciate it.

     

    Thanks!

     

    ~SOCOM242

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