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Mr.Haze

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  1. Re: Racial Package Deal Technically since is is a benefit, and you want to restrict it somewhat it should costs something Might be fuzzy game logic but I have 2 ideas that might work. Create an unusual sense group specifically for the interface then you could apply what every limitors( focus etc) you want bring the cost in line with what you feel is sane. Then apply a (-0?) limitor to your power suit interface that causes a perception modifiers to those without the require sense. or approch it form the otherside and build in perception negative to the interface and have the players buy a perception bonus applicable only for use to conteract the negatives of the interface.
  2. Re: Invisable : Features I can guarantee you I am overthinking this but I have found of late that it helps me wrap my mind around this system better The effect I had originally in my head was an opaque force field , the charector is easily targeted but not readily identifiable. Of course in this example some form of personal immunity would be a must, as i was not planning on becomeing Capt Guy in a hefty bag.
  3. Ok trolling for suggestions on how to build a power. I suspect I am overthinking a ski mask but here goes. I an trying to come up with a power with the purpose to disguise identifiable features. Yet, I want to build it without using an instant change into a full body suit. Maybe some form of invisablility that either blurs or otherwise obscures the face etc without granting other benefits sort of an invis with a really obvious fringe? The other possiblity is an after effect which would cause persons who did see the charector to be unable to remember details of his apearance after the fact, altough in this case i'd need a way to avoid being caught on camera. Any brilliant ideas out there ?
  4. Gm and I are haveing a discusssion concerning a power but are unsure as to how to design it. The concept is a force field like skin suit effect(simular to a hazmat suit) which provides a barrier protection from chemicals/bacteria/viral agents by preventing contact with the skin. I balk at buying a 2-10 point imunitys as this will not protect from injestion/injecttion or even poision coated weapons but would alow for the cahrector to enter a medically contaminanted area. As the life support rules are somewhat fuzzy would you buy the 10 pointers with disads or design a lower cost immunity. Bonus question; Currently we are also planing on requireing a outside oxegen source but I am wondering how one would design the life support to be a semipermiable membrane, (self contained breathing with the caveat that oxegen must exist in the environment ie useless under water in deep space etc)
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