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bill4747bill

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  1. Hello! Once again I am planning out a Hero campaign for Superheroes, and I need advice/opinions on Speed. It always seems dirt cheap to me, and I hate how every player tends to buy 'more Speed than the character would likely have' I prefer the general flavor of 'normal person has a 2 speed, athletes have a 3, olympic class is a 4, 5+ are Superhuman.' Speed always irritates me. Thanks!
  2. Hello! I have been reading over the sixth edition rules, and I would greatly appreciate opinions on the cost of Strength and Speed. I feel that Strength should cost 2 points instead of 1 point. Likewise, I feel Speed should cost 20 points instead of 10 points. Reasoning being: Strength is incredibly handy for lifting/throwing/breaking free/damaging things/people. Strength often allows gigantic attacks from move through; haymaker; etc... Despite the loss of 'free' figured stats, I think Strength at 1 point is too inexpensive. Speed: For what it does, 10 points seems a steal for an extra action. Also, at 10 points a pop for speed, nearly every player feels forced to break concept and be faster than they should be based on concept. Admit it....everyone has too much speed. I think I am the only player I ever saw make a character with a 2 or 3 speed based on concept. All comments welcome.
  3. Base speed 2, only costs 10 points for a 50% increase, 20 points and you have doubled your number of actions. Shouldn't the first few (especially) Speed increases cost more to buy? It has always bothered me that Speed is dirt cheap to buy.
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