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Waywardsoul

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  1. Sorry, I missed where it stated that it applied to Active Cost, not build. Thank you for that correction. I was aware that it normally built up a power and bled off at a standard return rate, I was just curious if anyone could think of a way that it could be used to simulate a 1 shot blast that stores up. The only thing I could come up with was a Side Effect on the power that gains the Active Points from Absorption that is a Drain that targets that power. So if we go with EB, the Absorption roll gets you 15 Body, you apply that to EB for 3 Dice, then when you use the EB the Side Effect occurs that would Drain EB xd6 where X is the number of dice you used in the blast.
  2. I'm trying to define a power that is fueled by Absorption, but when you use it the points are expended. Not certain of the right approach on this. Example, I absorb 12 points and it pumps my HA up by 4 dice, on my next attack I use 2 dice of HA to modify my attack, so I use 6 of those 12 points up and only have 6 points remaining. Any suggestions? I think it can be done somewhat through an Endurance Pool, but how do you stipulate that the points aren't Draining but Expended when Used?
  3. Trying to build a Brick who can make people who are aggressive and will I get to attack to target him instead of innocents or comrades. Looking at Mind Control as the power. Looking for streamlining. Mind Control 3d6 (Human and Alien class of mind) reduced End 0 (1/2), Cumulative (72 cap, +1), Set Effect “If you’re going to attack, hit me!” (-1/2), incantation (-1/4), Normal Range (-1/4), Does not Provide Mental Awareness (-1/4) Limited Power (Target must hear the taunt, -1/4) (62 Active, 25 Real)
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