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sioc

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Posts posted by sioc

  1. @Lucius, i really don't want the AoE to be with target selection.

     

    So that goes like that :

     

    POWERS
    Cost  Power END
    15 Naked Advantage: Area Of Effect (16m Radius Explosion; +1/4) for up to 60 Active Points of Mood Feeding and Depress Spirit (15 Active Points) 1
    70 Σ² : Multipower, 60-point reserve, (60 Active Points)
    Notes: (x4 number of items)
     
    2f
    1) Mood feeding (Single Target): Mind Control (fixed effect - Apathetic) 6d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4)
    0
    1f
    2) Depress Spirits (Single Target): Drain PRE, EGO 1d6, Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to both target and other characters; +1 1/2) (35 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2)
    0
    1f
    3) A Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Time limit : 5 min (-1/4)
    2
    0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0
    4 Pseudo-immortality: Life Support (phase: 1 day) (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2) 1
    93 Total Powers Cost

     

    DISADVANTAGES
    Cost  Disadvantage
    5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction)
    5 Total Disadvantages Cost

     

     

     

     

     

  2. 1 minute ago, Lucius said:

    Your Area Effect Drain lacks the Invisible Power Advantage. Everyone's going to know who's bringing the party down.

     

    Ooops !

     

    2 minutes ago, Lucius said:

    Rather than create a Mulipower with a singe target effect and a more expensive but otherwise identical area effect version, perhaps you can consider buying the single target power, and a Naked Advantage of Area Effect? You could even buy just the one Naked Advantage and apply it to whichever relevant power you are using at the moment.

     

    Uh ? Never used the Naked Advantages ... :P  so i am not sure to know what's best.

     

    2 minutes ago, Lucius said:

    You have X2 number of items and X3 number of items on the Multipowers - what exactly are you trying to do?

     

    Damn you are right, at first i thought i wanted to go for simultaneous powers so they couldn't be in a same Multipower. Now they can.

  3. ok,

     

    so the new version :P 

     

    POWERS
    Cost  Power END
    40 Σ² Feeding: Multipower, 35-point reserve, (35 Active Points)
    Notes: (x2 number of items)
     
    1f
    1) Depress Spirits (AoE): Drain PRE, EGO 1d6, Area Of Effect (8m Radius Explosion; +1/4), Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2) (22 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2), Unified Power (1 Feeding power, 1 Drain; -1/4)
    0
    1f
    2) Depress Spirits (Single Target): Drain PRE, EGO 1d6, Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to both target and other characters; +1 1/2) (35 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2), Unified Power (1 Feeding power, 1 Drain; -1/4)
    0
    92 Σ²: Multipower, 82-point reserve, (82 Active Points)
    Notes: (x3 number of items)
     
    4f
    1) Area Mood Feeding: Mind Control 6d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (82 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Set Effect : Apathetic (-1/2), Unified Power (1 Feeding power, 1 Drain; -1/4)
    0
    2f
    2) Single Target Mood feeding: Mind Control (fixed effect - Apathetic) 6d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (1 Feeding power, 1 Drain; -1/4)
    0
    1f
    3) A Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Time limit : 5 min (-1/4)
    2
    0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0
    4 Pseudo-immortality: Life Support (phase: 1 day) (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2) 1
    145

    Total Powers Cost

     

    DISADVANTAGES
    Cost  Disadvantage
    5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction)
    5 Total Disadvantages Cost

     

     

     

  4. 20 minutes ago, Lucius said:

    The palindromedary isn't sure that Uncontrolled applies to Life Support, nor that Cannot Use Targetting should apply to Mind Control (unless in your game Mind Control takes a Hit Location....) Also, Mind Control at only 3d6 is unlikely to control much at all.

     

    For the Mind Control, I wanted a no targetting on the area of effect, so everybody is food and there is no exception... the AoE is enough for that ?

     

    You removed the unifled power, any reason ?

  5. So, my Mood vampire will also have the ability to step aside in an other dimension but only for 5 minutes at the beginning of the campaign, the players will be able to buy a much longer and even a no time limit version of the power later on.

    And yes there are living creatures in that other dimension.

     

    There my first try :

     

    POWERS
    Cost  Power END

     

       
    27 Σ² Feeding Mood PRE: Multipower, 22-point reserve, (22 Active Points)
    Notes: (x2 number of items)
     
    1f
    1) Drain PRE (Single Target): Drain PRE 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (-1/4)
    0
    1f
    2) Drain PRE (Area): Drain PRE 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4)
    0
    27 Σ² Feeding Mood EGO: Multipower, 22-point reserve, (22 Active Points)
    Notes: (x2 number of items)
     
    1f
    1) Drain EGO (Single Target): Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (-1/4)
    0
    1f
    2) Drain EGO (Area): Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4)
    0
    51 Σ² : Multipower, 41-point reserve, (41 Active Points)
    Notes: (x3 number of items)
     
    1f
    1) Area Mood Feeding: Mind Control 3d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (41 Active Points); Cannot Use Targeting (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Set Effect : Apathetic (-1/2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4)
    0
    1f
    2) Single Target Mood feeding: Mind Control (fixed effect - Apathetic) 3d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (30 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Eye Contact Required (-1/2), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4)
    0
    1f
    3) Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Power Time limit : 5 min (-1/4)
    2
    0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0
    4 Pseudo-immortality: Life Support (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2)
    Notes: (once per day)

    1

     

    DISADVANTAGES
    Cost  Disadvantage
    5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction)

     

    Do you see any errors or better way to built it ?

    First time i use the Unified Power, not sure i went ok...

    And if you have a way to do the attack on both PRE and EGO with a single power :) ...

  6. thanks for the answers

     

    @DasBroot : i love the idea of the Addiction/Dependence, maybe a good way to do so :)

     

    @Lonewolf: good question... damn how to manage a shrink in good mood... I did too much Fate rpg, i think aspect... I have to find an other way here... I like the idea of a drain of EGO and maybe, maybe give a badluck time for those who were drained ? I really dunno... I just have to figure out more the logic in Hero System to find a way...

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