Jump to content

Doczero

HERO Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Doczero

  1. Re: Storn's Art & Characters thread.

     

    And here's what he's become in a campaign run off and on since that time. The GM has moved and returned several times and seems to enjoy picking up where he left off.

     

    Running Wolf

     

    Val Char Cost Roll Notes

    75 STR 65 24- 800 ton; 15d6

    26 DEX 48 14- OCV: 9; DCV: 9

    40 CON 60 17-

    20 BODY 20 13-

    18 INT 8 13- PER Roll 13-

    14 EGO 8 12- ECV: 5

    25 PRE 15 14- PRE Attack 5d6

    16 COM 3 12-

    25 PD 10 Total PD/rPD: 25/25

    25 ED 17 Total ED/rED: 25/25

    5 SPD 14 Phases: 3, 5, 8, 10, 12

    28 REC 10

    90 END 5

    80 STUN 2

     

    Run: 6", Swim: 2", Jump: 15", Lift: 800 ton

     

    Cost Powers END/Roll

    86 27" Flight (NC: 432"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 804; Reduced END: Half, +1/4 3

    12 Modified Characteristic: PD; Hardened: ×2, 1/2

    12 Modified Characteristic: ED; Hardened: ×2, 1/2

    37 Damage Resistance (25 PD/25 ED); Hardened: ×2, 1/2

    30 Damage Reduction (Physical, 50% Resistant)

    30 Damage Reduction (Energy, 50% Resistant)

    24 Knockback Resistance (-12")

    40 Regeneration (4 BODY/Turn); Regenerate: Standard, +0

    22 Life Support

    10 Need Not Breathe

    3 Life Support: High Pressure/Vacuum

    3 Life Support: High Radiation

    3 Life Support: Intense Heat/Cold

    3 Immune to Disease

    18 Power Defense (18 pts)

    4 Radio Listen and Transmit; Special Effect: Radio; IIF: -1/4

    5 Flash Defense (Sight, 5 pts); Special Effect: Sunglasses; IIF: -1/4; Hardened: ×1, 1/4

     

    Cost Skills, Talents, Perks Roll

    3 Acrobatics 14-

    3 Breakfall 14-

    3 Concealment 13-

    3 Criminology 13-

    3 Deduction 13-

    3 Forensic Medicine 13-

    3 Interrogation 14-

    3 Security Systems 13-

    7 Shadowing 13-

    3 Stealth 14-

    3 Streetwise 14-

    20 +2 level w/Overall Level

    24 +3 level w/All Combat

    3 Scholar

    4 Knowledge Skill: Police Proceedure 15-

    4 Knowledge Skill: Criminal Law 15-

    3 Knowledge Skill: Criminal Organizations 14-

    5 Area Knowledge: Campaign City 15-

    4 Professional Skill: Police Officer 14-

    2 Favor: Licenced Police Opp

    2 Favor: State Wide Enforcement

    2 Favor: Perm to use powers on job

    3 Well-Connected

    3 Contact: Commanding Officer; Usefulness: Normal, +0 13-

    2 Contact: F.B.I.; Usefulness: Normal, +0 12-

    2 Contact: D.E.A.; Usefulness: Normal, +0 12-

    3 Contact: N.C.I.C.; Usefulness: Normal, +0 13-

    4 Contact: Street Snitch; Usefulness: Normal, +0 14-

     

    100+ Disadvantages

    10 Other: Subject to Orders

    10 Watched: By Police Dept (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×1/2; Punishment: Mild, -5

    10 Public Identity: Alex Running Wolf

    15 Psych. Lim.: Hatred of Drug Dealers (Common, Strong)

    20 Hunted: Local Posses (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

    15 Reputation: Super Powered Police Officer (11-, Extreme)

    20 Psych. Lim.: Oath to Protect and Serve (Common, Total)

    20 Psych. Lim.: Absolute fearlessness (Common, Total)

    15 Hunted: Unknown (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

    25 Hunted: Unknown (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

    10 Vulnerability: Sonics (11/2× STUN); Attack: Common, +10

    5 Vulnerability: Sonics (11/2× BODY); Attack: Uncommon, +5

    13 Berserk: Innocents Hurt or Killed (14-, 11-, Enraged Only); Circumstances: Common, +10

    5 Psych. Lim.: Flamboyant (Uncommon, Moderate)

    10 Other: Hunting Drug Dealers

     

    Costs:

     

    Char.: 285 Disad.: 203

    Powers: + 447 Base: + 100

    Exp.: + 429

    Total: = 732 Total: = 732

  2. Re: Storn's Art & Characters thread.

     

    Here's Running wolf at the start of the campaign on the order of 15 years ago.

     

    Running Wolf

     

    Val Char Cost Roll Notes

    50 STR 40 19- 25 ton; 10d6

    18 DEX 24 13- OCV: 6; DCV: 6

    25 CON 30 14-

    15 BODY 10 12-

    18 INT 8 13- PER Roll 13-

    11 EGO 2 11- ECV: 4

    18 PRE 8 13- PRE Attack 3½d6

    14 COM 2 12-

    14 PD 4 Total PD/rPD: 27/13

    10 ED 5 Total ED/rED: 20/10

    4 SPD 12 Phases: 3, 6, 9, 12

    15 REC 0

    60 END 5

    55 STUN 2

     

    Run: 6/11", Swim: 2", Jump: 10/15", Lift: 25 ton

     

    Cost Powers END/Roll

    8 Regeneration (1 BODY/min.); Regenerate: Standard, +0

    34 Armor (13 PD/10 ED)

    12 Running (+5", 11", NC: 22"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 33; Reduced END: Half, +¼ 1

    5 Superleap (+5", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45 1

    19 Life Support

    10 Need Not Breathe

    3 Life Support: High Radiation

    3 Life Support: Intense Heat/Cold

    3 Immune to Disease

    4 Radio Listen and Transmit; Special Effect: Radio; IIF: -¼

    4 Flash Defense (Sight, 5 pts); Special Effect: Sunglasses; IIF: -¼

     

    Cost Skills, Talents, Perks Roll

    3 Breakfall 13-

    3 Concealment 13-

    3 Criminology 13-

    3 Deduction 13-

    3 Forensic Medicine 13-

    3 Stealth 13-

    3 Streetwise 13-

    3 Scholar

    2 Knowledge Skill: Police Proceedure 13-

    2 Knowledge Skill: Criminal Law 13-

    1 Knowledge Skill: Criminal Organizations 11-

    3 Area Knowledge: NYC 13-

    2 Professional Skill: U.S. Marshal 11-

    3 Well-Connected

    2 Contact: Commanding Officer; Usefulness: Normal, +0 12-

    1 Contact: F.B.I.; Usefulness: Normal, +0 11-

    1 Contact: D.E.A.; Usefulness: Normal, +0 11-

    1 Contact: N.C.I.C.; Usefulness: Normal, +0 11-

    2 Contact: Fixer; Usefulness: Normal, +0 12-

    6 +2 level w/Punch, Grab, Throw

    5 +1 level w/Hand To Hand

    3 Federal/National Police Powers

     

    200+ Disadvantages

    15 Psych. Lim.: Hatred of Drug Dealers (Common, Strong)

    25 Hunted: The Cartel (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

    10 Reputation: Super Powered Police Officer (11-)

    20 Psych. Lim.: Oath to Protect and Serve (Common, Total)

    20 Psych. Lim.: Absolute fearlessness (Common, Total)

    5 Vulnerability: Sonics (1½× STUN); Attack: Uncommon, +5

    5 Vulnerability: Sonics (1½× BODY); Attack: Uncommon, +5

     

    Costs: Char.: 152 Disad.: 100

    Powers: + 144 Base: + 200

    Total: = 296 Total: = 300

×
×
  • Create New...