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Posts posted by Doczero
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Re: Storn's Art & Characters thread.
Here's Running wolf at the start of the campaign on the order of 15 years ago.
Running Wolf
Val Char Cost Roll Notes
50 STR 40 19- 25 ton; 10d6
18 DEX 24 13- OCV: 6; DCV: 6
25 CON 30 14-
15 BODY 10 12-
18 INT 8 13- PER Roll 13-
11 EGO 2 11- ECV: 4
18 PRE 8 13- PRE Attack 3½d6
14 COM 2 12-
14 PD 4 Total PD/rPD: 27/13
10 ED 5 Total ED/rED: 20/10
4 SPD 12 Phases: 3, 6, 9, 12
15 REC 0
60 END 5
55 STUN 2
Run: 6/11", Swim: 2", Jump: 10/15", Lift: 25 ton
Cost Powers END/Roll
8 Regeneration (1 BODY/min.); Regenerate: Standard, +0
34 Armor (13 PD/10 ED)
12 Running (+5", 11", NC: 22"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 33; Reduced END: Half, +¼ 1
5 Superleap (+5", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45 1
19 Life Support
10 Need Not Breathe
3 Life Support: High Radiation
3 Life Support: Intense Heat/Cold
3 Immune to Disease
4 Radio Listen and Transmit; Special Effect: Radio; IIF: -¼
4 Flash Defense (Sight, 5 pts); Special Effect: Sunglasses; IIF: -¼
Cost Skills, Talents, Perks Roll
3 Breakfall 13-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Forensic Medicine 13-
3 Stealth 13-
3 Streetwise 13-
3 Scholar
2 Knowledge Skill: Police Proceedure 13-
2 Knowledge Skill: Criminal Law 13-
1 Knowledge Skill: Criminal Organizations 11-
3 Area Knowledge: NYC 13-
2 Professional Skill: U.S. Marshal 11-
3 Well-Connected
2 Contact: Commanding Officer; Usefulness: Normal, +0 12-
1 Contact: F.B.I.; Usefulness: Normal, +0 11-
1 Contact: D.E.A.; Usefulness: Normal, +0 11-
1 Contact: N.C.I.C.; Usefulness: Normal, +0 11-
2 Contact: Fixer; Usefulness: Normal, +0 12-
6 +2 level w/Punch, Grab, Throw
5 +1 level w/Hand To Hand
3 Federal/National Police Powers
200+ Disadvantages
15 Psych. Lim.: Hatred of Drug Dealers (Common, Strong)
25 Hunted: The Cartel (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Reputation: Super Powered Police Officer (11-)
20 Psych. Lim.: Oath to Protect and Serve (Common, Total)
20 Psych. Lim.: Absolute fearlessness (Common, Total)
5 Vulnerability: Sonics (1½× STUN); Attack: Uncommon, +5
5 Vulnerability: Sonics (1½× BODY); Attack: Uncommon, +5
Costs: Char.: 152 Disad.: 100
Powers: + 144 Base: + 200
Total: = 296 Total: = 300
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Re: Storn's Art & Characters thread.
Thanks for doing Running Wolf Storn. I couldn't be happier with the final result =)
Doc Z
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Doing the bumpty dance
Can't let the mighty Storn fall to the back pages!
Always must he have a seat at the front of the line!
Doc Zero
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Did someone say Cookie?
Wouldn't happen to be the angry headless biker from SU2 would it?
Storn's Art & Characters thread.
in Champions
Posted
Re: Storn's Art & Characters thread.
And here's what he's become in a campaign run off and on since that time. The GM has moved and returned several times and seems to enjoy picking up where he left off.
Running Wolf
Val Char Cost Roll Notes
75 STR 65 24- 800 ton; 15d6
26 DEX 48 14- OCV: 9; DCV: 9
40 CON 60 17-
20 BODY 20 13-
18 INT 8 13- PER Roll 13-
14 EGO 8 12- ECV: 5
25 PRE 15 14- PRE Attack 5d6
16 COM 3 12-
25 PD 10 Total PD/rPD: 25/25
25 ED 17 Total ED/rED: 25/25
5 SPD 14 Phases: 3, 5, 8, 10, 12
28 REC 10
90 END 5
80 STUN 2
Run: 6", Swim: 2", Jump: 15", Lift: 800 ton
Cost Powers END/Roll
86 27" Flight (NC: 432"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 804; Reduced END: Half, +1/4 3
12 Modified Characteristic: PD; Hardened: ×2, 1/2
12 Modified Characteristic: ED; Hardened: ×2, 1/2
37 Damage Resistance (25 PD/25 ED); Hardened: ×2, 1/2
30 Damage Reduction (Physical, 50% Resistant)
30 Damage Reduction (Energy, 50% Resistant)
24 Knockback Resistance (-12")
40 Regeneration (4 BODY/Turn); Regenerate: Standard, +0
22 Life Support
10 Need Not Breathe
3 Life Support: High Pressure/Vacuum
3 Life Support: High Radiation
3 Life Support: Intense Heat/Cold
3 Immune to Disease
18 Power Defense (18 pts)
4 Radio Listen and Transmit; Special Effect: Radio; IIF: -1/4
5 Flash Defense (Sight, 5 pts); Special Effect: Sunglasses; IIF: -1/4; Hardened: ×1, 1/4
Cost Skills, Talents, Perks Roll
3 Acrobatics 14-
3 Breakfall 14-
3 Concealment 13-
3 Criminology 13-
3 Deduction 13-
3 Forensic Medicine 13-
3 Interrogation 14-
3 Security Systems 13-
7 Shadowing 13-
3 Stealth 14-
3 Streetwise 14-
20 +2 level w/Overall Level
24 +3 level w/All Combat
3 Scholar
4 Knowledge Skill: Police Proceedure 15-
4 Knowledge Skill: Criminal Law 15-
3 Knowledge Skill: Criminal Organizations 14-
5 Area Knowledge: Campaign City 15-
4 Professional Skill: Police Officer 14-
2 Favor: Licenced Police Opp
2 Favor: State Wide Enforcement
2 Favor: Perm to use powers on job
3 Well-Connected
3 Contact: Commanding Officer; Usefulness: Normal, +0 13-
2 Contact: F.B.I.; Usefulness: Normal, +0 12-
2 Contact: D.E.A.; Usefulness: Normal, +0 12-
3 Contact: N.C.I.C.; Usefulness: Normal, +0 13-
4 Contact: Street Snitch; Usefulness: Normal, +0 14-
100+ Disadvantages
10 Other: Subject to Orders
10 Watched: By Police Dept (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×1/2; Punishment: Mild, -5
10 Public Identity: Alex Running Wolf
15 Psych. Lim.: Hatred of Drug Dealers (Common, Strong)
20 Hunted: Local Posses (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Reputation: Super Powered Police Officer (11-, Extreme)
20 Psych. Lim.: Oath to Protect and Serve (Common, Total)
20 Psych. Lim.: Absolute fearlessness (Common, Total)
15 Hunted: Unknown (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25 Hunted: Unknown (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Vulnerability: Sonics (11/2× STUN); Attack: Common, +10
5 Vulnerability: Sonics (11/2× BODY); Attack: Uncommon, +5
13 Berserk: Innocents Hurt or Killed (14-, 11-, Enraged Only); Circumstances: Common, +10
5 Psych. Lim.: Flamboyant (Uncommon, Moderate)
10 Other: Hunting Drug Dealers
Costs:
Char.: 285 Disad.: 203
Powers: + 447 Base: + 100
Exp.: + 429
Total: = 732 Total: = 732